Will there be an end to Ana's choke hold on the tank role?

Really, that’s all I have to ask. Will her kit ever be broken up and split between 2 heroes or do they just continue to love her because she makes it a dps play style, but on a “support?”

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Arguably, the DPS role is choking the tank role more than Ana.
Constant 20% healing reduction is more effective than a few seconds of anti every now and then.

Also, Lucio, Bap, or Moira have more DPS-centered playstyles than Ana. In fact, the meta right now is for supports to be sub-dps or dps because their healing is near worthless.

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I’d have to hard disagree. The 20% is bad, but slightly manageable, you at least have a little control over it as a tank by taking cover.

With Anti (Unless you’re zarya) you have no control over the debuff once it’s applied and it can stop all momentum a push has, unless your supports have graced you with a Kiriko.

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I agree with nade being more powerful, but tanks rarely go down with a nade unless they were already low or made an egregious positioning mistake. Most fights, it is the DPS passive that makes the difference. Like Ana’s nade, Zen’s orb should be just as oppressive, but most of the time it doesn’t do much. It really does feel if both dps focus on the right target they just melt instantly. While nade/orb potentially get a pick 1/5 times used. Dps passive actually feel like the difference makers.

The meta right now does feel like whatever support survives the longest has a better winrate. Ana is pretty much only used in dive. Might change if they scale back the dps-passive, but I’d never play Ana for her nade unless I’m countering Hog/Mauga, and even then if feels like I need Zen to actually make it work.

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This forum likes to pretend every nade Ana lands is an instant team fight win. You are bringing too much logic for the average forumer to understand. Went all in down mid off cooldown and 25% hp and got rolled? Better blame anti nade

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Yeah. Like I understand people thinking Ana is completely broken. An ability that shuts down healing is nuts. But unless you’re playing with a very bad tank, you can just avoid its impact like it’s nothing. The whole logic that nade/orb destroys the tank experience is short-sighted. By that logic, Zen should always be meta always. In fact, Zen has a high winrate in a lot of seasons, but high rank players would never play him in an actual meta comp.

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That’s because they can actually dive and target coordinate effectively at that level, so Zen’s mobility actually factors in to his death.

I would compare Ana’s and Zen’s mobility as the same. And I know people like to make the argument that “But Ana has sleep dart!” - it’s still the same. There are situations for both where one is better for the low mobility. A lot of times, Zen can instant kill whoever is diving him with his discord and kick. Ana isn’t going to do that and you have to rely on a skillshot for you to survive. Landing the sleep is way harder than killing a diving target as Zen.

The only reason Ana is being played is to counter Hog and maybe Mauga, but mostly because how good Winston is. Otherwise, play Lucio/Kiriko/Bap. More consistent results imo.

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My hot take is with the utterly massive health pools tanks now have, anti only serves to damn a tank for a serious positioning or tactical error. It not longer lasts enough to kill most of the time, unless the tank was already in the wrong spot AND doing the wrong thing AND your team was actively preparing to punish them.

I’m ok with anti being a powerful “how dare you be THIS foolish/greedy” instead of “how dare you select the tank role”

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Low ranks also don’t peel for the Ana or Zen unlike high ranks so dive doesn’t need to be as coordinated as high ranks. But people like to play Hog soldier cass, shoot tank all game and leave the Ana Zen backline uncontested. Is that a balance problem or low rank gameplay problem?
It takes one good Tracer/Sombra/Genji to bait sleep dart or nade. Or go Winston/Dva/Sigma/Zarya if your dps are sticking to shoot tank only strategy.

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Will there be an end to Tank players mistook their heroes for MMO tanks who inting and needs constant healing from supports

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I think you have the abilities in wrong order there. If nade hits you, you can just use cover and then your safe from it for a while.
Meanwhile, the dps passive does not have a cooldown and just requires one hit from any of the dps to reapply, so basically the passive affects you constantly.

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With the passive dps you can still receive healing. Making a play while it’s active won’t actually get you killed too often.

Trying to finish a play while Anti is up is a death sentence.

She was A tier instead of S tier for a few weeks last season and instant buff back to S tier. So probably not no, they like leaving Ana as the dominant support.

As opposed to Sym who escaped trash tier for a week, and was instantly thrown back into it.

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Can’t you just wait it out or wasd movement to get healed after?

I do wonder what tanks and dps perspective think goes in a support’s perspective. Playing Ana is like fearing for you life 24/7. Where dps can just use their abilities to get out or tanks to mitigate or wait. Of course there will be situations where you can’t do that, but otherwise that’s suggesting nerfing Ana’s nade to be useless.

Well, for me, that’s kind of the sticking point. You wait for the debuff to expire, wait to be healed and/or for your cds to be back up, and then by the time you can re-engage nade is almost off cooldown or there’s another ability that also mandates waiting or retreating.

I mean. Enemy has WASD too?

Both of these are like, “man widow almost headshotted me, I peeked again and she almost headshotted me again, that hero is broken”. How about you don’t keep peeking the same spot over and over again. Nade literally isn’t going to keep hitting you 24/7- lol let’s not be premadonnas about this.

Like I seriously don’t understand role mains. Tanks complain about not living long enough - now they live long enough. Dps complain about not being able to kill anything. Now they literally win 8/10 1v1s with any support. If you’re a sole support being dived from a dps you might as well just stand there and accept your fate. And DPS players STILL think support is busted is insane.

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I mean… someone has to go on payload eventually.

Can you send me a replay code of a game where you felt like Ana’s nade was broken? I know people don’t like hearing this, but I do think most of the time people who complain about said “hero’s ability is broken” is a “skill issue”.

It’s like if Rein mains complain about Sigma. There are counters for a reason. You can’t just main one hero every game. And even then, you can still make Rein work against Sig. If I play Ana and I’m getting countered by Tracer, Sombra, Genji, Kiri, I’m not going to complain about those heroes being broken I have to swap or play differently.

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