Dunno, here’s my current scribbles on Symm
Unified Energy Theory (Passive)
All damage from primary/secondary/sentries charge up primary fire and alternate fire
And deployables build speed
Primary
Good beam ramp
140, 160, 180
Secondary
Faster low charge prjectiles (I.e. Deep Rock)
Can air burst large projectiles
(Or charge level determines orb projectile speed regardless of orb warmup level)
Secondary orb charge speed is faster at high charge
Teleport
Instant TP, TP has 1000hp
Limited duration
Cooldown starts when deployed
No sentry bombing, no sentry teleporting at all
TP on cooldown at start of match (Long one for OWL/Contenders) or until a point is contested
Sentry (all sentries throw out as smaller barriers, invuln on front, destroyable sentry behind) if you throw one barrier, then second barrier, the first barrier disables
Ult gives Symmetra uninterruptible 30hps shieldhealth regen (does not stack with passive shieldhealth regen, can fill missing whitehealth with shieldhealth, all health is reset to normal when Ult ends)
Instant level 3 charge for whole duration of Ult
Light show emotes, like 3d drawings of prettyflashy magic spell casts, different cast per skin
Give her personality of Guard, pistol girl in brotherhood
Speed boost drafting barrier, linked to Lucio tech, like Mei paint the ground with ice
Teleporter is light pillars to start, unusable and invincible during build)
Barriers do bubble slow pop splash animation (or slow burning a leaf, dead burn enemy in drg)