Will Overwatch support Ray Tracing?

Nvidia GeForce RTX 20 series is going to be announce next week on Monday,
it will have Real-time Ray-Tracing.
I’m wondering if Overwatch will support Ray-Tracing…
What do you guys think?

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I imagine newer games might! But I don’t know much about it. I think its a safe assumption to say it’ll be treated like SLI. Not all games support that.

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I highly doubt it at least not anytime soon. Overwatch will be like WoW. It will remain generally mid level so people don’t need to spend a ton of money just to run the game at medium quality.

Also when a game like OW has been out this long, a company is less likely to adopt new graphics technology.

And finally, my gut tells me they don’t want to get far from what you see on console. Sure PC version now can be better graphics but over all the engines are near identical.

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This reminds me of something else.

I would love to have Nvidia’s Ansel being available in Overwatch (but I know this isn’t possible because it’s an online game).

so why do you ask that lol

Ray tracing won’t take off till the next gen of consoles support it.

Shadows are already ray traced these days…
Also, everything behind 60fps (with high refresh rate monitor) is also competitive issue…

If we take 2 Widowmaker mains with the same skill.
One on 144hz monitor, the other on 60hz monitor…
The one with 144hz monitor will have the advantage and will most likely to win.

I remember watching a video about it and he tested it in aiming game, he had 10% better aiming on 144hz monitor compared to 60hz.
I’m pretty sure it can have impact of 200sr if you are in gold for example, because it 10% more kills.

I am using 60hz monitor, I will replace it sometime soon…
I am Ana main and it have negative impact on my Aim.

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What exactly is Ray tracing?

Pardon me but what is ray tracing?

They not only not supporting Ultrawide but they also punishing you for using it.
They cutting the top and button of the screen.
They need to give a little more right and left field of view to compensate it.
Also the vision of the human eye is “blurry” towards the sides, same goes on ultrawide, so it disadvantage to play Overwatch on ultrawide.

Jeff Kaplan please change that!

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In real world light source produce light rays, the rays hit object and bounce and hit another object etc…
So in computer graphics it called ray tracing, it work the opposite way,
the “screen” shot rays, then it hit object and reflect etc, and it check if it reach a light source…

Ray Tracing is used in movies because it beautiful and give realistic image, but it very demanding, you need to trace millions/billions of rays per frame.
Until now it was basically impossible to do it in real time, but we finally able to but we still need to improve, the more rays you have the better it will look (less noise).

Nvidia going to announce (on Monday) new GeForce series that will have ray tracing.

Watch this video that explain ray tracing:

This is are some ray tracing demos that are done in real time (it so beautiful):



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Check this out.Its on an Iphone.

Change your aspect ratio.

They barely can do 30 FPS when RAY TRACING IS ON (check you tube games com demo pc s ) …so I don’t think so PLUS OW IS A LIVE GAME i don’t know.

This seems like another hyped up graphics technology that probably won’t go very used at first, if ever. Maybe it’ll catch on, but it’s so demanding right now a very few amount of people are ever going to see it and fewer games are going to end up supporting it today

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They don’t even support 21:9, what make you think they would want to support techology that VERY few will have?

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[quote=“MarioDragon-1683, post:18, topic:191575”]

Yes I agree
Things move Faster for some hardware than other e.g.

  1. 2019 MONITORS 4k at 140hz frames - NO SINGLE CARD (GPU) can run above 40-60hz in 4K

  2. Ray Tracing - ALL THE DEMO GAMES at GamesCom last Monday with the 2080ti runed at 30fps .

  3. Nvdia did not say anything for refresh rate performance of this cards


I don’t think we are going to see an ESPORT online game with RTX soon (may in 2 years)

You right guys, I think Overwatch will never support it.
it will take 4 years to get the ray tracing to usable fps.

in general ray tracing is easier to implement in games and look much better, but it very demanding right now…
I think it will take 5 years until it will catch on.
Ray Tracing is the future, the day will come when games won’t support rasterization and everyone will have ray tracing gpus.

I follow Nvdia stock daily as I’m in there. Todays Nvdia is making money from

  1. Film Production houses , I think they are industry standard
    They have made buildings were their cards are and clients connect with their servers
  2. They are at the top 5 AI cos now
  3. Car Auto pilots
  4. And Quantum computers
  5. Crypto miners who use Gpu’s and skyrocketed the cards so a lot we couldn’t afford

ALL OF ABOVE I think (apart 3,5) is going to help the acceleration of Ray Tracing

BUT I wouldn’t be surprised if the gaming cards go last on the list of Jensen (CEO/FUNDER) therefore the “clipboard” quickly presentation in
Games com.

AMD I don’t know