Should really just be some skill on a 30 second to a minute cool down that resets her grappling hook in the highly likely 90% chance it’s going to do something retarded and leave you to die?
1 Like
You’re right. I always forget the Q is actually used for ultimate’s in this game.
I use a DVORAK keyboard and it’s the '
key for me.
My point was, on some unused key somewhere she should have an ability to reset the hook.
Mike:
Learn to grapple
This is so pretentious.
You can’t learn to grapple. Literally. You can’t.
Widowmaker’s grappling hook is the least consistent movement ability in the game.
Is already interrupted by bodyblocking
Is already interrupted by boops
Is already interrupted by CC
Is already interrupted by inconsistent map geometry
Can unintuitively redirect mid-air and fling you backwards
Doesn’t properly refund cooldowns at point-blank ranges, unless your body literally clips into wall geometry
Unlike other movement abilities, the grappling hook cooldown is not actually the time that’s listed.
Most movement cooldowns start immediately when the button is pressed, or immediately after the meter has been depleted/the physics impulse has ended.
Widowmaker’s cooldown doesn’t start until after she has completed both the cast and reel animations.
The cast animation is variable, having a maximum cast time of 0.833 seconds
The reel animation is variable, ranging from 0.1 seconds to 1.0 seconds depending on distance
Since most people aren’t looking to do shortrange grapples (for distance and for slingshots) her 8 second cooldown is effectively a 10 second cooldown.
With autoaim;
The grappling hook pulls you to designated map props and grappling hook areas that override any potential ledges you might intend to go on
The grappling hook always pulls you to the lower of two ledges if two elevated ledges are stacked vertically near each other, forcing you to unintuitively aim higher than the intended ledge in order to properly grapple to it
The autoaim will proc towards ledges that aren’t able to be stood on, at all
If a ledge is beyond the maximum range of the hook and completely out of reach, the autoaim will proc towards that ledge that is out of reach.
Unless you are at an oblique angle where part of that ledge is within range, the grappling hook will seem to go towards a target but will actually hit nothing but air and force you to recast for another 0.833 seconds
Autoaim does not proc onto any moving platforms or moving map geometry
Auto aim does proc to destructible railings, which can be destroyed mid-cast or can also not pull you up-and-over and leave you plummeting to your death if done over a bottomless pit
Without autoaim;
Any ledge you intend to grapple towards requires precise aim
Unless you specifically targeted the exact corner of the edge, the grappling hook will hit nothing but air
If you manage to manually latch onto a corner, it will sometimes just drop you instead of pulling you up and over, forcing every single grapple hook cast to be a slingshot cast
With some autoaim (slider somewhere in the middle);
A mixed bag of the above with/without autoaim bullet points where the autoaim isn’t particularly stellar or reliable regardless of which setting you use
Regardless of autoaim;
Some surfaces are completely unscalable – the grappling hook, which is designated to always latch onto non-enemy hard surfaces, doesn’t latch on to some of those surfaces, at all
Experienced Widow players have gotten to the point where they either;
disable autoaim and spend the two seconds it takes to precisely aim to their next intended ledge
or
keep autoaim and when dived upon, literally aim at the ground a few feet away to do a slingshot that still ends up being within close-combat dive ranges.
D.Va and Winston’s cooldowns outpace Widow’s grappling hook cooldown.
Winston’s leap movement speed outpaces Widow’s grappling hook reel speed
D.Va’s boosters have both an extended meter and a boop which enable her to either chase on Widow’s coattails or outright interrupt a grappling hook entirely by bodyblocking/booping
Furthermore;
Tracer and Genji outpace Widow’s grapple cooldown.
All CC abilities outpace Widow’s grapple cooldown.
If you want citations, I have videos. Lots of them.
1 Like
Hey you are back! How was the ban? Did you cool off?
Who needs bans when you can shove as many dollar bills into Blizzard’s pocket as you need?
That’ll teach them! Well I wish you luck on your current account!