Widowmaker should have a laser scope

With less barriers in-game, Widowmaker should have a laser scope. You know, just like the Talon Snipers in the Archives missions.

43 Likes

I don’t understand what this would do.

Are you just wanting a big cosmetic laser across the map giving away her location?

Yep. With 2 tanks it was easy for anyone to go Winston or D.Va and jump on her. now that there are less barriers it’s just free range for Widow.

If not a giant laser, then at least your own screen should flash red when you are in the field of view of her scoped rifle.

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Fair enough. I don’t disagree, I just didn’t know if that’s what you were getting at lol

Something should be done though, because it is a little open season.

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Sorry but no. It just sounds to me like you’re trying to gut widow.

Widow is fine as she is. There is still plenty of heroes that can deal with widow.

She isn’t invincible.

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Im not entirely sure how a laser scope is suddenly going to “gut widow.” thats such a hyperbole here.

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I don’t understand why Widow should have a laser exposing her position. The Sniper in TF2 has it because all of the heroes are closer to normal people than super heroes. In Overwatch, characters have all sorts of fancy abilities to avoid snipers, literally flying behind cover , teleportation, literal invincibility, and there’s still a barrier if you need one.

Why should Widowmaker be so limited?

Imagine you’re playing any hero, but every enemy on the map already knows where you are no matter what you do. Now, imagine that for Widow who doesn’t have the ability to fly away from danger with ease (you’d need to master her hook to do it), become invincible, teleport, or raise her health and defense.

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Because nothing says massive nerf to widow than a massive red beam from widows gun that says "Don’t peek this corner. I’m watching it! "

The last thing widow players need is their own gun giving their position away.

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Especially since you can mark targets in OW2.

Actually, anyone playing can test this out right now. Load the game, pick a character, and intentionally give your position away in any way you can. Maybe fire a shot that you know won’t hit any target, or stand outside of cover and then walk into that cover.

See how difficult it will be to play when doing that. Then imagine doing that as Widow who has dramatically less fancy abilities when compared to other characters.

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ah i see i see. yeah i just thought it was for cosmetics initially as i thought it’d look nice, but didnt think of that lol.

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Am I proposing any damage reduction? How is that “gutting widow”?

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There is more ways to “gut” widow than simply dropping her damage. Surely you knew that right?

Enemies all expose their position, the difference is against widow and hanzo you are die before their position is revealed.

But blizzard never played a shooter before so they gave the close range shotgun guy a mid range stun, and the mid range revolver guy a close range stun. Then gave the 1 shot sniper a full auto mode, and the 1 shot bow guy a rapid fire mode. We are lucky widow’s “assault mode” is as weak as a smg because it was not intended to be weak.

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I made a precision. Not necessarily a giant laser, but your own screen should flash red when you are in the field of view of an enemy Widow scoped rifle. That way she doesn’t give away her position, but at least you know she has you on her sights.

To make things more interesting, when she Ults this effect should go away.

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That’s pretty much the same thing, but I think we could balance that out by creating a support that could give this ability to people. Maybe they could set up some kind of flying drone that would inform your teammates if someone’s watching you, but you can’t see them?

For example, if you’re fighting the enemy in front of you, but a hog is starting to flank and has you in his view, the drone will show a DANGER text block on your screen, with an icon in the direction of the flanking threat.

I don’t really have an issue with something telling you where Widow is, but that’s because this extra information would be from something you, or a teammate is doing. Just like marking a target or using comms to talk with your team.

They did this because range is his weakness, and he’d be dead before he could do anything without a way to make up for that weakness.

They did this because his revolver is relatively unwieldy when you’re pressed up against him, and his FTH dumps his whole clip, so it’d be silly to rely on just that while you’re supposed to be watching the midrange.

They did this because her sniper is unwieldy up close, and she needs some way to defend herself when flanked or dove.

They did this because he historically died when dove. For most people, he was straight up useless, and only rose to prominence when he had this ability, proving blizzard was right to give it to him. Its such an important skill for him that its the first thing people mention when they talk about him.

That’s not what I’m saying. It’s not about giving her position away, it’s just letting you know that she has you on her sights.

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For anyone minimally aware of the game, they’ll know exactly where widow is the moment they know she can see them. If everyone just automatically saw “Widow can see you” when she’s looking at them, they’ll just look at reasonable places.

For example, do you play Left 4 Dead 2 at all? If so, what’s the first thing you do when you here an infected’s theme? The answer is, of course, you look at where they’re most likely to be. For smoker, you’ll instinctively look at high places, or for Charger, you’ll look in front of you, or around your area. You might even begin to strafe a bit to avoid his charge before you even see him.

The point is, small information like that can have a big impact for those with gamesense. It really is a big nerf to just say “Widow can see you” automatically, especially when no other hero has that. It makes more sense to tie this information to a new support who’s made explicitly to give that info, but also has a way to stop this info.

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Close range characters are supposed to be bad at long range and long range characters are supposed to be bad at close range.

It would be like if they made a fire pokemon and made their ability being good against water pokemon.

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That seems like it makes sense at first look, but then you’d realize people would have no fun if there was cases where you literally could do nothing. If you’re fighting an enemy, but the enemy is out of your range so there’s literally nothing you can do but get shot and die, you’d never play the game again.

People complain about Hanzo killing people faster than they can respond. How in the world am I supposed to believe you’d okay with stuff like that, but for every hero?

There are pokemon that can do stuff like that in the game right now. Water moves that deal burn damage, or abilities that change your type so you’re not weak to stuff you should be weak to. They added that explicitly because of what I said about “If you LITERALLY could do nothing sometimes, you’d never play”.