GM/Masters Support, Masters/Diamond tank, and Diamond/Plat damage
I put slashes because it’s if I’m in practice or out of practice
GM/Masters Support, Masters/Diamond tank, and Diamond/Plat damage
I put slashes because it’s if I’m in practice or out of practice
None, I’m talking from my own observations and experiences instead of just taking everybody else’s word for it
Are you a professional gameplay designer that works on PVP videogames?
Does it matter? I have 2000+ hours in Overwatch split halves across both competitive and quickplay and have played at a variety of ranks
I think I know what I’m talking about
Yes, because it’s based on a branch of Math and Psychology called Game Theory.
That determines how and why humans make …any and all… Choices.
Any set of Choices, in all of Reality.
https://simple.wikipedia.org/wiki/Game_theory
Oh wow, a bunch of stuff that’s completely irrelevant to the fact that Widow has lots of built in counterplay because she’s a day 1 character the game was designed around! How incredibly interesting!
That’s not what counterplay means.
You’re trying to argue Counters NOUN and Counterplay VERB have identical meanings.
This is LITERALLY the direct equivalent of saying “It doesn’t matter if the food tastes bad, as long as it’s technically edible”.
Yeah, counterplay is verb taking steps in order to noun counter the Widow
Counterplay verb is not literally verb reacting to the attack. Counterplay verb can be that, but can is the keyword there
Stop reading, start thinking. If you don’t start thinking, any game you make is gonna be hot garbage.
Dude, it’s a math concept, and you’re basically pulling a 2+2=5.
Yeah, because video games are an art form and require creative thinking to make and enjoy lol
It’s a Math concept…
That’s being applied to art
Counterplay is not one dimensional
Why do you think you have the education and credentials to redefine globally recognized game design standards.
Based on a whim?
Like, I don’t even have that.
Why do you think Overwatch isn’t designed with those standards? It most certainly is because the counterplay is there
Because I’m referring to 4x world class game designers.
Here’s my interpretation of Cadwell/Walker’s work defining formal Counterplay. (I.e. Riot and Valve)
“After you make your Choice, your Opponent should have the capability, to respond with their Choice, which includes the awareness that a Choice exists, and enough time to understand and react with their Choice”.
But you can take your pick:
Like are we violating Tom Cadwell’s principle that counterplay should not just have the capability to counter, but the time and obviousness that a counter should be used.
https://leagueoflegends.fandom.com/wiki/User_blog:JAlbor/GDC_2013:_Teamplay_and_Counterplay_in_League_of_Legends
https://www.gdcvault.com/play/1018273/Counterplay-and-Teamplay-in-Multiplayer
Or are we violating the Sid Meier and Soren Johnson, style “Optimizing Fun out of Games” design issue? Where “Technically possible to defeat” was absolutely not sufficient by itself.
https://www.designer-notes.com/game-developer-column-17-water-finds-a-crack/
Or Robin Walker’s “We literally designed the character Widow is based on, and we empirically measured that onesided counterplay lost significant amounts of players”
https://www.teamfortress.com/post.php?id=2477
And, my post, where I detail how every other modern PVP FPS game in existence follows the above rules.
But not Overwatch.
Like if your Business is trying to engineer the emotional concept of “Fun”.
It’s bonkers to act like the emotional aspects don’t matter.
I don’t care who you’re referring to, the game is fine my guy. Widow has counterplay, I put a list of it up there a while ago if you wanna check it out lol
That’s fine if you want to be uneducated.
You mean like someone such as yourself? Because you’re saying Widow doesn’t have counterplay, so clearly you’re not very educated on the subject of Widowmaker interactions.
No.
Because I don’t have the audacity to act like I get to redesign core fundamental Math and Psychology terms.
Given the concept of “counterplay” is a subjective idea, I’m not exactly doing wrong by defining how it goes in a specific instance of the video game