Widowmaker: Can we have Scope show distance from target?

Hey! Quality of life request for Widowmaker in light of the new nerfs she is about to retrieve:

When we scope in, could we get like a distance counter? It would show what distance you are from something you are aiming at in Meters.

Similar concept exist in many different games with Sniper rifles so I though I’d drop this suggestion here.

And yes, I can use Pings to calculate distance (it shows how far a pinged target is from you)
But the ping text is quite small and a bit hard to notice

26 Likes

That definitely makes a lot of sense. It even works with the whole futuristic-looking aesthetic going on when you zoom in as Widow.

Some way to have it for all characters with drop off would be really cool though. I don’t know how you’d do it from a UI standpoint. Maybe the range to target would appear above the ult icon and change colour if the target under the crosshair is out of ideal range? As a toggle-able option, naturally.

7 Likes

Considering how many snipes are flickshots this seems pretty useless

heh was thinking about this a bit ago. like a range indicator in scope or it would be cool if the targets in the reticle while zoomed in are color coded. so like below 50 would be green and greater than 50 red

4 Likes

This has absolutely nothing to do with flickshots. A rangefinder allows you to position yourself correctly and helps you to learn the distances better and faster.

I’ve already suggested it to Jared Neuss on Twitter.
But I would really add a distance meter with an exact number of meters, because then you have to think for yourself and have the breakpoints in your head.

6 Likes

It is rather unrealistic to measure in your mind the current distance of you and your target. It will create awkward moments where you expect to have killed that enemy, but they are left with 1-5hp and they survive.

I remember in some game (I think TF2?) When you Scope, on the right side of your scope you see the “Distance in meters”. Something like that would be great for Widowmaker

1 Like

It sounds like something you should just learn and not ask for a crutch for. Everyone else has ranges and breakpoints to learn… I’m not sure why widow needs hers made any easier.

Yes… it’s her primary playstyle, I get it, but it’s one of those things you should need to learn for the reward.

edit: I HAVE seen a bunch of people posting a custom game you can just push a button to see the distance in a green wall though… so maybe go play that for a few?

3 Likes

uh, I mean having the values in your head. 53 meters to eliminate 200hp heroes, 49 for 225dmg, 46 for 250 and 40 for max damage. it may not be much, but it requires more than just a colored indicator that calculates it for you automatically.

1 Like

You can Ping an enemy and you see their distance from you in Meters above their head in any game.

It’s usable but uncomfortable and difficult to look / see most of the time. It also requires you to spam random pings that help you, but no use to your team.

Yea, I don’t exactly disagree… Though 50-55 meters is a type of distance that is difficult to upkeep visually. - (comes from a 600 hour Widow player). For the type of Distance, I’d say it’s plausible to add a meter count.

1 Like

24 maps, 15 asymmetric, multiple LOS, you quickly get into the region of over 100 positions, especially since there are also 4 breakpoints per position and Mercy also changes the whole thing occasionally. so 800 positions to remember? very realistic.

1 Like

This is a great idea and make sense with her future nerfs too.

I understand that at that range it’s hard to eyeball, but just personally if you’re going to play that playstyle I think you need to cultivate that. I also think a range meter could also be a bit of a “am I on their head or not” meter for hitbox “cheating”.

There is a very specific range that Hogs M2 one shots people or is most effective. Learning that was an important part of being more than a hook bot.

Knowing the drop of torbs M1 was crucial, maybe not knowing a number but knowing how far back you gotta tilt to make that shot.

Knowing how far out bastions damage went from life threatening to Dva-esque.

While no, not many depend on their one shot like Widow does, I’d say that makes it even more of a point of “you need to learn how this character works” rather than be hand held.

If you know the main pathways and learn what 50m looks like you don’t actually have to memorize every actual map and position. That’s the point of training a game sense skill.

Your arguments are valid, don’t get me wrong. I have learned many different distance thresholds. I am a Hybrid Dps main, so I play around 8 characters at GM level.

But honestly, would it be overpowered for Widow to have a Distance-o-Meter? It would be a quality of life change, look cool and be realistic to the design

1 Like

It just useless thing for her, you dont have time to look at distance meter when you scoped, you focused on targets all the time. So its actually easier to just learn distance

Overpowered… nahh. Anyone who is good at widow (not saying you aren’t ) would probably ignore it mostly.

Just thinking… she don’t really need anything right now.

Then again… why not. .not like the devs use their time for useful additions anyway.

That and the return of 200 hp, or 2s cooldown reduction on hook. Honestly one of the other

1 Like

MMM… no. If you wanna keep headshot cannon of doom you NEED to be vulnerable when someone is diving you and one hell of a glass cannon.

That I’m pretty against.

1 Like

I wouldn’t mind that, but Widow still does need more nerfs. Not to compensate, it’s just the current ones aren’t enough.

I don’t play Widow, but I like that feature in another game, especially when it pops up but I can’t actually see what I’m targeting (they’re just within reticle “range”), so I use that to find my target.

Maybe you could toggle it on/off?

I do not believe it would be some sort of “Compensation” more of a Quality of life.
Something that would be nice to have.

Currently the way I do it is I use the Ping system to measure distance if I need to, but it can create confusion for my team. This would fix that

1 Like