Everything, every problem, every issue, it all can be traced back to them either with the devs refusing to rework/nerf them properly, their kits directly influencing poor decisions, or everyone else trying to play around them. They’re the prime example of why you shouldn’t be afraid to properly balance the poster-children of a game.
They even stagnated OWL and ruined it for the same reasons.
Role q and putting the least fun least popular turd role called tanks on pedestal is why this game was ruined.
This game will thrive when they make a animated short were reaper stops kidding around and kills the monkey properly and does his job as dps and they announce removal of tanks as a role and put a memorial statue for winton in watch point Gibraltar.
Reinhardt has his readymade in eichenwald all his has to do is go and sit there
Hopefully bastion murders him
Dva her toki mech should malfunction get hacked by sombra virus and join talon or nullsector.
And she will stop using mechs and become a dps using exosuits like juno.
Well the widow range nerfs lasted for a while at least before being semi reverted. I don’t really get how she got away with a compensation buff to her falloff after they nerfed proj size from 0.08 (LOL) to 0.05.
Tracer is one of the biggest reasons the devs are able to make heroes as strong and diverse as they are. Widow is only problematic on specific maps in the highest ranks and is largely not a problem at all.
So…no. Cry harder about two heroes you’ll never be able to play.
If they reworked widow to not be able to one shot outside of ults, and actually nerfed tracer for once, it would solve most of this game’s problems. Refusing to touch both of those heroes has caused a lot of problems.
What? How does tracer do any of that? and a characters who’s problematic on specific maps is still… problematic.
tracer’s issue is simple, she’s too damn mobile
she can dodge cc
she can run from lock on
and she can can do enough dmg to out dps a lot of healing outside of of being pocketet kr armored
there’s a reason why Tracer has always been a top 500 menace, she’s too mobile. the best way to counter her is by having cracked aim so you can consistently her. the character all about being hard to hit
Her best matchups are heroes with pain points in their kits. Zen, with his Discord. Ana, with her Nade. Sombra. And so on. Let’s say you nerf Tracer significantly. Now all of those heroes have to be nerfed because they’re too powerful without Tracer existing to keep them in line. Oh, but those heroes being nerfed makes others oppressive in turn. Nerf Nade? Hog meta ensues. So we nerf Hog. And it just keeps going.
It would result in a chain reaction of nerfs. The existence of heroes that gatekeep each other from being too powerful is what allows the devs to make the abilities they do.
Her design is quite literally to be mobile. That’s the point. Want a reduction in mobility? She gets 225 HP AT LEAST. You don’t want that.
She’s meant to be able to. That’s the point of having combat mobility. Dodging.
No she can’t. Tracer has never had the ability to kill through healing outside of her ult.
Yeah…she was designed to be one. Highest skill ceiling hero being played at the highest level…what a shocker
As for Widow, she is a problem. But such a small problem in the overall scheme of things that blaming her for massive flaws with the game is just dumb.
These are two of the first heroes I mained in the damage role and enjoyed playing, just because I’m not extremely biased towards them doesn’t mean I can’t play them, lmao, but keep talking out or your rear-end, It’s funny.
That’s the thing, the “too much healing” that people complain about is also heavily influenced to by these two characters. They cannot just nerf all healing when these two exist, they deal too much damage, too quickly. Widow can already nullify any and all healing, She can even use her primary to kill through support healing ults. They are never going to and were never going to gut all healing when characters like Tracer who can burst people down as quickly as she can, and other characters like Widow who can ohk with their primary fires, exist.
Double-barrier was also a byproduct of the extreme burst damage, especially Widow and Hanzo. Tanks did not want themselves or their team to get instantly obliterated by someone sitting across the map spamming ohks into the fight on point. They also wanted their team to be able to get to point without getting ohk’d on the 2-cp maps.
Storm Arrows is even net buffed since S8. Larger projectiles and on a shorter cooldown. They should have just nerfed Storm Arrows to 3-4 count instead of the primary draw speed. We don’t need tank-busting power. It’s such a crutch.
Well no because those characters get countered by other dive or flanker.
and if you nerf tracer significantly then all you’d sinomy have to do is either remove or nerf those pain points. Anti nade will be a problem withkut tracer? just get rid of the damn thing, it creates another balancing issue? solve that one too. when it comes to baalncing you don’t do one and done, you balance one thing and then you balance another thing if it’ll be heavily affected by aforementioned change until it’s considered in a balanced and fun state
those pain points aren’t necessary to make a game balanced or fun, the idea of using one poison to cure another poison just at the end of the day means there’s now more poison
and people may complain about how these are jerfs and nerfs and nerfs but they’ll glad at the end when the frustrating parts of the game are gone
Sombra is one of the heroes kept in check by Tracer. She would require nerfs. Genji can’t always access the backline due to his lack of mobility. Tanks are too important to be the only ones able to keep those heroes in check.
Yeah…that’s the problem. Reworking the kits of many heroes, especially old heroes with large playerbases, is not gonna fly.
So in other words, you would nerf almost every hero in the game just to make Tracer weaker? Bear in mind, you’d be destroying hero fantasies and making almost every hero feel worse to play just to accomplish this no matter how you attempt it.
At least you’re consistent with your logic, which is more than most can say on here. But I can’t agree with it. The pain points are necessary to keep heroes feeling unique and powerful. OW wouldn’t be OW if everything was nerfed and homogenized. It’d just be another fps with a slower TTK.
Respectively. As a Hanzo player, saying he hasn’t been changed since launch is silly.
You literally just had 6 months of gameplay where Hanzo couldn’t 1-shot, he also had a lot lower pick-rate, so less Hanzo impact on your games.
Obviously the 1-shot is back now but the experiment was conducted.
The devs have also experimented giving Storm arrows less damage and higher CD. They dealt 60 damage for a while making them very ineffective against squishy targets.
So it is clear that the devs have been trying to change Hanzo, I just don’t think they have the resources at the moment to give him a full rework.
Ever issue, every problem, can be traced back to the fact that cheaters have infused themselves to such a degree it is derailing any sense of matchmaking and balance.