My code (sorta)
Event: Player took Damage
I have the condition that the attacker is widowmaker as i only want this to apply when widowmaker does damage to a player
Heres the part i have trouble with:
Actions: Apply impulse to the victim,(which direction?/ what should i put here) multiply the damage taken by 10 relative to the player and cancel contrary motion
I want it when widowmaker does damage the victim flies in the direction they were hit, and i cannot figure out what to put for “direction”
Any help is appreciated