Wide Groups need to be implemented differently

I like the idea of wide groups for competitive allowing more friends to group up together but the implementation is doing the opposite of what it is intended to do. Me and 3 of my friends often 4 stack together with the current queuing rules as we are all in the gold - plat range so it’s allowed, however with these season 10 wide groups changes we will no longer be able to queue together it makes no sense. Either allow 4 stacks or keep the wide group parameters to 10 divisions and not 5 please and thanks.

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You will be able to queue together. You’ll just need to find a 5th member of your squad.

That’s the issue though it’s just the 4 of us that play so unless we queue with a stranger we can’t

Time to pitch for a 5th member of the band. Get the forum auditions in.

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Play QP. I don’t understand why everyone NEEDS to play comp with their friends and boost each other to higher ranks.
You don’t even get anything good from comp.

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I enjoy playing in a competitive environment rather than just throw away games in qp that nobody cares or tries in

They do care. If you throw games or don’t try in QP, people report you. It’s becoming, if it isn’t already, just as sweaty and try hard as comp.
Teammates insult each other all the time in QP for not being good enough. You should love it.

Not in my experience. most people get upset when someone is “try Harding” and I get a lot of lobbies where people are completely passive and try to makes friends in the middle of the game which just makes it a 5v4 and you get spawn trapped repeatedly

If by differently you mean not implemented at all then yes. I agree.

Come on there is no way a game with bronzes plats and gms in the same game is going to be competitive…
And btw you are at the same rank as your friends because most likely you play only with them, thus you share the same rank. But I’m pretty sure your skill level is all over the place.

I’m not against playing with friends, I do that often, just not in comp when we are so far appart in rank even if it’s allowed. It’s just not fun for the solo players to fill those games…

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Solo players wont be thrown into those “wide group” games.
Wide groups will only play against other wide groups

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What’s weird is players won’t gain or lose much sr in wide groups so they can play with their friends…a mode we’ve been calling quick play for several years now. And since the ow team seems to be trying really hard to make qp a sort of competitive-lite, i don’t see the need for this wide group thing at all.

While I applaud what Blizzard is attempting here, it’s doomed to fail.

There are two huge reasons:

  1. Limitations on filling out Wide Groups
  2. Significant impact on tangible results to rank

This will create questions around why play competitive if you can’t queue with just 4 members or the skill difference is so wide that no tangible benefit to rank will be realized.

Ultimately, what is accomplished here, is a Competitive Rule Set with little to no difference from Quick Play in tangible outcome.

This also continues to demonstrate to me why the system for assessing rank is so fundamentally flawed. The only team-based metric is the match win/loss. There seems to be absolutely no metrics used to assess players’ contribution and value to the team effort, which is what I think a player’s ranking should really be based on.

It would be interesting to me if they removed whatever multiplier they’re attributing to the result of the match, making wins/losses an aesthetic only.

Again, take a professional baseball player like Shohei Ohtani. A great player. The team (Angels) he was on, however, suffered from poor overall performance relative to other teams in the league.

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Well, in the dev update they said that its up to the players now to decide if they want better games, or “sillier games”.
One of their goals is to get people to play with their friends without the need to create smurf accounts, that should be beneficial to most players if it results in that.

But yes, the “point” from purely competitive pov is kind of lost if you play in a super wide group I guess, both because the games are probably pretty chaotic and SR should change very little.

But it may indirectly improve the game quality for the rest of the comp players who are not in those wide groups.

Anyways it’ll be interesting to see how players in general end up using the system.
To me the most interesting point was that any group with GM or Champion players is always a “wide” group.
So solo queue players shouldnt ever run into a GM / champion players who are grouped up.

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I don’t think the reason people are making smurf accounts is purely to play with friends. They can easily do that in QP.

They are helping their friends rank up and get to feel awesome when their friends say “bro you’re ridiculous wooooooow”. This isn’t going to change a thing.

Not everyone no, but some do, and the less there are smurfs the better it should be overall

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Anyone who cares enough about the game to want to smurf, isn’t that interested in playing qp either.

Solo players will still be stuck in those games. But the idea is it’s going to be less often.

Hmm not sure which games you mean?
With regards to wide groups, solos arent ever going to run into those - its why they prevented 4 stacking as well from them.

It’s a completely pointless feature designed for the devs to point and say “see we are doing something to change the ranked experience”. It achieves nothing. You’d have to be braindead to go for wide groups instead of alts.

Just like everything else they have done for ranked play, this is a pile of nothing that only goes on their quarterly performance review but does absolutely nothing favorable for the ranked play experience.

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Are they only protecting solos against wide groups or all groups?

Also what is a wide group? Does it mean wide in size or wide in SR?