- Chill and collaborative environment
- Usable to remove some rust from your gameplay
- Actual training with old and new heroes
And finally…
- Every PvE event we had was the most praised we had and ppl want more of them.
And finally…
Uprising taught me tracer, and Retribution taught me genji. Junkenstien taught me how to aim downwards with Hanzo (prior rework).
And when the rotation allows for different pick you can test different things and combos. It’s a win-win situation.
Learned to play Ana in Junkenstein and Maine’s her for two seasons afterwards
It makes me sad that arguably the best content Overwatch has to offer is locked behind a seasonal event for a year.
I cannot wait for April
Reason n°4 : we’ve been asking for it for years
All of this would be possible in co-op vs AI if Blizz just worked on it for a teensy bit. Get more AI heroes in there, tweak the AI to be bit smarter/less predictable.
As it stands, it is a relaxing place to play and actually practice, and it’s growing in popularity, but it becomes a bit too easy to win when everyone plays at a top level because there are no shields and only a handful of enemy hero AI.
They’ve already built the core of the mode, it’d be easy to just give it some attention and complete the mode they never finished.
That’s true indeed.
Ez arcade lootbox farming without needing to lose hair trying to win 9 times in the current pool of Gimmick modes.
We need pernament PvE for eazy lootbox…
The problem with current pve modes is that they would be too boring to play realy quick to be honest.
Thats why they are event modes, to hype people up for whole year for them.
Many ppl wants that sweet 3 lootbox from arcade and they are forced to play wierd arcade mode… why don’t let them play PvE mode where they can get it eazy.
This might very well happen, but with a wise rotation within the PvE mode with locked characters and the free to pick ones it gives a chance at playing something more relaxed and maybe tap into some lore you missed out because you weren’t there during the event.
Jeff said the game’s engine doesn’t allow for complicated AI, so proper coop is out of the picture
I learned to love Ana while playing in that mode. Still terrible at aiming sleep dart or when to use the nade.
Give me PvE on arcade blizzy.
if they developed the engine as an mmo and it can’t handle complicated AI it says a lot about why it failed. or he’s just full of crap.
OW is not suitable for pve. Junkenstein and archives got boring after 3rd game on hard
you can always play vs. ai
Well, I don’t know much about engines, but he did say that “It’s probably a different game”.
I know I would pay for a PvE game set in Overwatch. Do people still like Coop? KillingFloor style?
I agree, and also must change so that instead of winning the matches, can receive the points for playing
Hmm idk, that sounds like a cop-out tbh. More of a “we don’t really want to” rather than a “we can’t” situation. And even IF that’s true, it doesn’t explain the lack of heroes available to play against. For example, the Orisas in Uprising move around and have shields that they toss in front of them. Why can’t they be incorporated into the AI hero pool? The bones of her AI programming have been coded, how hard is it to go a little further so she works on every map?
They’re telling me they could program a Zarya to project her barrier to protect a teammate right when they need it and a Zenyatta to hit transcendence EXACTLY when a human player goes into deadeye or Dragonblade, but they CAN’T program a Mercy to heal her AI teammates? Why not? She ALREADY DOES THIS in Junkenstein’s. Why not throw in the missing bits of code so she works on all maps? Bastion is programmed to find a nice hiding spot to ambush the players but they can’t program Doomfist to rocket punch?
Call me skeptical, I love Jeff, but it just sounds like excuses. I’ve never played a game with a large hero pool like OW has where more than half the heroes are missing AI versions of themselves. It just seems half-@§§€d to me.