Why was anti heal added

like for real why did they add anti in the time of low hps

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idk, but its needed now, hps is insanely high now

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and that all started with ana before her we had zen lucio being a good combo and people cared about health packs

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Ana was their first new hero, and I’m not sure they fully realized the strength of her kit would outweigh the percieved difficulty at the time to make her work. Additionally, she was made during the time of 6v6 when there was another player who could help block her abilities.

The long lasting implications of course meant HPS and life saving tools ended up going way up. Some of that might have been Ana’s fault but that’s speculation even if it’s a logical conclusion. Some of it could be Blizz just wanted to ramp things up which is what happened with later supports.

The topic is definitely interesting especially with the history of the game. It’s obvious now they do try to balance healing with anti in mind which I don’t think is super healthy for the game.

As I mentioned earlier in this post, while it is speculative the existence of anti likely helped drive the need for higher HPS in the first place.

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it started when they decided to make healign the only way of surviving

no need to do liek other fps where you have to take cover as much as possible, always have a part of your screen covered by a corner or an object… knowing where healthpacks are, relying on tank to protect you etc…

now its just “stand in the open, as long as your supports are alive nothing can kill you”
oh and also" supports are the hardest things to kill now so have fun"

the game feels like world of warcraft more than a fps now

Ana antihealing not was a big problem on ow1 because the game had two tanks and also supports dont had self healing passive, then ana dont spam the nade to the enemy, because the ana players save the nade to self healing.

But now with one tank and passive, the ana players just spam the nade to the enemy tank. And is a anti healing party if thie enrmy tank dont have a shield or kiriko

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To counter Zen’s ult. Similarly, they had Sombra in the works to counter Lucio’s ult.

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You’re trolling. Anti-heal is the greatest evil in the game. Completely unnecessary and unfun to play against. I mean, it’s so bad and oppressive that they literally created a character who’s entire job is to cleanse it.

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abilities shouldn’t counter ults with such ease and sombra was added after ana was the first

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im genuinely not trolling, anti heal is a necessity in a game where healing can negate every efforts made without even having to aim at all

nerf healign THEN, remove anti nade effect sure

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Abilities have always been able to counter ults. Shoving a barrier in the way of most ults deals with them, for example. Or DM or the like. But bear in mind that this is back when they had no idea how the game was going to shake out; the game originally released with no limits, for example. Otherwise they might not have released Ana with gross amounts of healing, either. Bionade gave +100% bonus healing IIRC.

It doesn’t matter if Ana released first or not. Both her and Sombra were in development, and release order doesn’t change the idea behind bionade/EMP countering Trans/Sound Barrier.

You guys are kind of delusional with that take, though. You guys keep trying to convince everyone that a single character is the necessary evil that somehow fixes the game. Is Ana played a lot? Yes. Too much, actually, but that’s because she’s overpowered and unfair. But in games where she’s not being played, people don’t just never die. Please. Games go on just fine, objectively better actually, when she is not in the game. I have much more fun when I don’t have to deal with her.

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nah ana shouldnt have anti nade, the effect it self shoudl exist, just not on a support
(and also not as easy to land as a splash nade that both heals / damage / anti nade / boost healing)

Ana used to burst heal +100% healing instead of the 50% of today. It got gutted to 50% pretty quickly, but for 10sec AND +100 burst heal on top of that Ana both blocked and heavily boosted healing at her launch time.

Not too far down the road we would have Moira enter the game with a whooping +80 HPS on an entire teams.

It should only exist on an ultimate. It’s too strong of an effect to be on an ability. Roadhog was gatekept for 6 seasons just because of that ability. And Mauga will be the same.

Nobody likes playing against it. It’s not fun to die because your healers cannot heal you. And it’s not fun to be a healer and watch your teammates die because you cannot heal them.

THe perm anti-heal mechanic and 60%/90% anti-heal from Cauterize buyable perk from Paladins is ultimately why I quit that game.

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I quit WoW Arenas because Blizz gave like 80% of the DPS specs a healing reduction debuff and then balanced healing around the post reduced numbers. So if you played one of the specs that didn’t have a healing reduction, you could never land a kill.

and its not fun to not being able to kill somebody just because healers can heal without even looking at you ^^

fix an issue, then the other

anti nade is one of the only way to kill a pocketed ennemy

Healing is never NOT going to be incredibly powerful, though. In every meta, in every patch, you know what’s always, without exception, been a staple of the meta? Healing.

No matter what era of the game we’re talking about, no matter what skill level, if you don’t have at least one character who can heal people effectively and consistently, you are playing in a way that is deeply sub-optimal.

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  • Ana used to use nade for self heal as well, that changed when they added the support passive
  • the support passive was added to give supports more survivability when they removed the second tank
  • they removed the second tank because the tanking role wasn’t fun in 2:2:2 role queue with too many shields
  • tanking became un-fun when tanks stopped being updated after role queue was added
  • role queue was added because no one was having fun with GOATS (AOE healing/shields gave too much sustain)
  • GOATS was only a thing because brig was added with AOE healing, that made AOE sustain too powerful

long story short, re-working Brig to not have AOE healing a few years ago would have solved a lot of OW’s problems, but here we are, still treating symptoms instead of the cause (too much sustain)