We have two competitive modes, enjoyed by everyone. Yet they’re BOTH balanced around RQ.
Why doesn’t the dev team balance each mode individually? It just seems like negligence.
Hyper buff every tank for RQ just means in OQ you will almost always have 2, 3, sometimes 4 tanks on each team.
It almost feels intentional to convince players that 6v6 (two tanks) would be unbearable, without acknowledging that there is NO balance for OQ.
Yes they lower tank hp by 100/150 however that hardly does anything when you’re facing multiples tanks with defensive CD’s all stacking constantly.
They do have separate balance. And that balance difference is why tank stacking is popular. Solo tank is not even viable in open queue because of the nerfs, you HAVE to run another one or it is better off running none. Most people intrinsically understand this which is FASCINATING given they do not comprehend other basic fundamentals of Overwatch.
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What balance changes occur? I thought it was only health reduction.
You don’t actually need “balance” for competitive….all you need is the same criteria for everybody involved…you compete within that framework against everyone else
Should they? Sure…it would be nice to not have to play 5v5 goats all the time…but not necessary
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Yep, that is what I am talking about. Between that, and currently the dps passive, you will get eviscerated as a tank if you are alone. There is not nearly enough sustain on any individual tank outside of perhaps Hog. That’s why he is broken in that mode.
That is like throwing a cup of water on a forest fire. Tank balance in OQ doesn’t exist, they simply dock everyone a tiny bit of hp and call it a day?? Truly amazing.
That is where I agree and disagree. It objectively kills solo tanking in that mode. However, you are correct in that tank stacking is out of control and not addressed at all. That’s why I hate the solution. It was SUPPOSED to address the latter.
I get your point but when a team of 3/4 tanks is meta, and the entire damage roster is rendered obsolete because of that… what kind of balance is that.
Open queue is impossible to balance, that’s why they made the main modes role queue. They already wasted years of development trying to make it work, they don’t need to waste any more. In addition, in a competitive setting it’s normal and expected that the contestants use what’s good. Competitive is a measure of skill, not a measure of what you like.
Terrible balance
….still competitive though
It is not impossible, just difficult and Blizzard already struggles in substantially easier to balance environments.
It was not a waste. The game was wildly successful and people loved it. I would, however, agree that it WOULD perhaps be a waste in the current environment.
Skill is an extremely broad spectrum and people play competitive for different reasons. There is no objective arbitrator that could define the reasoning or intent of all players. Let alone with such an ambiguous qualifier.
Well, open q is kinda pointless.
The only reason it was brought back was because the korean region preferred it over 222 at the time.
That is your opinion, it doesn’t mean the OQ players shouldn’t get the same balance attention as RQ.
I for instance only play OQ because RQ is like overwatch with training wheels, my opinion.
Ranking systems are a measure of how your performance stacks up to others. Making suboptimal choices is allowed, but it comes at the cost of having more losses on your record and therefore a lower rank than what you otherwise could have. There’s nothing arbitrary about that. If someone’s good enough to be ranked #1 dps in the world despite one tricking Symmetra, that’s because their raw skill is enough to allow them to push through enough wins to be above everyone else despite the handicap. The opposite happens as well, just look at what happened to metal rank Sojourn players in S1.
You are correct if we define skill as SR. I just… Do not do that?
Blizzard can’t properly balance even 1 mode let alone 2. it is just not going to happen. Also open q is the less popular mode.
And I can confidently say that it is the less popular mode BECAUSE it is not balanced.
if we are going to go that route, no limits would be even more superior if the game was balanced around it.
Okay now we’re on the same page, except that OQ is COMPETITIVE. Meaning it should be taken seriously by the developers, but currently it is not.
Identifying what hero to choose, resource management, when to run and when to fight, positioning and cover usage, aim, and a myriad other factors make up skill, and how much weight each one has depends not only on the game you’re playing but also what’s happening in the moment. Someone who’s better than someone else at these is going to climb higher.
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