Why there is no Lip Sync in game?

Voice lines, mid-game sentences, etc etc… Why are their mouths not moving?

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Unimportant and a waste of time.

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because why would there be? The game has bigger issues than this.

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Even ignoring the issue of different languages’ lip sync and how much work that would be, I personally find dynamic lip sync to be distracting with how cheesy it looks when the character’s face is talking casually while doing something strenuous like running around.

There’d have to be different “stress levels” for the animations to make it look realistic, and it would be altogether too much work.

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Even hots has lips movement and that game engine is more than 10 years old.

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And it’s a MOBA game with a top-down camera view!

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Yeah it’s pretty jarring to see the lack of facial animations. TF2 came out 11 years ago with top notch lip syncing.

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They never do this for animated shorts. It always looks wrong in other languages.

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It’s because OW only uses animator animated stuff, whilst tf2 uses programmes.

Same reason why they’ll never do a map with swimming.

Yes! We need a hero who’s ultimate is liek this.

“PREPARE TO LIP SYNC FOR YOUR LIFE!!! GET READY LADIES AND DON’T IT UP!”

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when you have 12 people requiring lip syncing, it’d be a lot of wasted processing power and eat at your framerate which eats at your simulation rate which eats at your input lag. I’m glad they don’t >.>

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TF2 has 24 people on the same server, and please, it has almost no impact if they are talking or not.

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I say that a speaking hero’s mouth drops down to their chest, that should do it

TF2 also looks like crap and uses a different engine so achieving a high framerate with it’s terrible looks means it doesn’t detract from gameplay, making it possible.

Overwatch however, it’s much more challenging to get these framerates which dictate your simulation rate which dictate your input lag and stability, to add animation to it would tax the CPU, which it already is heavily relying on with what we have now.
If it did get added, you would probably want to turn it off unless you are running on a 1080/i7-8700k where you can still break 144 fps with better model animations but you would still be running on the drawback of a worse simulation rate, which is why even professional players run everything on low settings so they can get that smooth realtime input, even though they are running it on absolute BEAST top end PC’s on 240hz monitors.

Plus that would tank the performance too much to even be an option on console overwatch, so theres literally no reason and they’ve got better things to pour their animation team into like ACTUAL CONTENT the game sorely needs.

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It would make sense if lip sync would turn off if Models Details were on low. imo lip sync would look weird with low model details, so yeah.

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It honestly would yes. But again, the development team took 2 months to get roadhogs chain hook to be sped up a little, to get them to do proper lip syncing up to the blizzard polish standard would take them infinitely longer (as we know how blizzard doesn’t like things that just look awful and won’t implement something that looks tacky until it’s perfect) and honestly this game and its community are already starving for content, so I’d rather their resources get put into hitting the goals of things that actually mean something to the larger community.

It’s in the, it would be nice for the few players who have perfect high end PC’s capable of it without drawbacks box, but there are just so many things the game needs before we start even peeping into that it would be nice box.

Dude, for a game that’s a little over 10 years old, TF2 holds up amazing. OW owes its successful cartoony style to TF2, you know. There are many massive servers of 32 players, and performance never suffers for the amount of talking the mercs do.

How is it a brand new engine with tiny maps of 12 players break a computer’s processing power, when the ancient Source and TF2 game can run 32 players with no problem at all?

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Don’t get me wrong, TF2 did alot for gaming, but it is 10 years old, and it DOES show, and it was made on a rigid engine unlike overwatch so it was much easier to run on a system that wasn’t that great, like i can switch to my integrated CPU graphics and still get over 150 frames on TF2. If i switch to my integrated graphics on overwatch, im getting 30 frames at the menu, and less than 20 in game >.<

It should be clear enough why overwatch isn’t going to copy-pasta results vs a much less intricate rigid engine made for old PC’s where the ideal graphics card for it at its release time was a 5 series GTX gpu and pentium core xD

Characters facial expressions change when dealing and taking damage. It would look weird with lip syncing.

Probably because it’s not really an important detail. Who has time to look at what widowmaker is saying before she blows your brains out.