WHY the heck does Quick Play have penalties?

want another reason? Had 3 ‘‘new players’’ In my team clearly trolling goin while on def inside enemy spawn, had to keep playing that, whohooo what a big fun, when I could have just left without these USELESS AND STUPID qp leaver penalties, but hey I gotta keep playing with 3 trolls

At a certain point you do have to understand that some people have lives and need to leave the game because of an issue going on in their lives. Some people could be playing during a storm and might disconnect.

I think that if you’re constantly experiencing leavers in your games then you might be in those punishment lobbies. Also it’s not that bad, it’s quick play after all, not competitive.
But if you don’t want someone to leave? Try competitive, less likely to experience a leaver there.

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leavers were much bigger problem, than this.

As is hard to pin down, that:

I did not. I did noticed slight increase in toxicity, but that is human problem, not system problem.

I can’t provide any evidence, only my subjective opinion, that penalties greatly improved my match quality.

Having a bad team mate is still better than having a no teammate.

Apparently not, and it looks like Blizzard feels the same. Frequent leaving in QP was getting out of hand. In my experience, this changed rapidly to better.

I don’t.

MM was always complained about in last 7 years of overwatch existence. These forums are enough to prove that. MM will never be perfect, and will always be complained about. How does a better match maker fix throwers anyway? You think ‘‘better mm’’ (whatever that means) will remove throwers out of the game?

How do you even distinguish good mm from bad mm, when majority of leavers leave because of having fragile egos? They lose a fight thinking ‘‘omg i got s…t teammates again what a bad MM’’. They give up sooner, because they prematurely deem the match badly arranged, blaming teammates.

Then leave the match? QP penalties kick in when you do it frequently. Or are you saying you had 3 throwers 4 matches in a row? I find that hard to believe. I experienced only once what you are describing. ONCE! Ever since defense matrix was implemented in December 2023 (8 months ago).

QP penalties are designed to not punish people that have lives and need to leave a game because of an issue going on in their lives. People who are playing during storm, and they disconnect more than once should not reque again, until storm passes. Doing so anyway is very irresponsible of that individual.

Again, as a exclusively qp player, who is 30+ and have job, thus only few hours a day to play any games, i don’t understand why i should be forced into hyper tryhard, super toxic enviroment, when i want to play only couple of matches, only so i don’t have to deal with leavers.

The game is about winning, whether its Comp or QP. Winning is core fundamental and major goal of this game, whether its Comp or QP. WInning is fun, whether its QP or Comp.

I don’t think only Comp players should be allowed the luxury of having a game not ruined by a leaver.

no. leavers in qp were never a issue, easily backfilled and you get a better teammate who can deal with that stuff.

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Yea, right. Specialy tanks, right? Cause it´s so much fun to go full round without tank or watching your enemy push the payload half of the game, because two of your tanks/supports were filled and left again…
Cool story bro

It has penalties because the same players who say “its qp, its not serious” are, often times, the same players who leave after dying once in a match as if all hope is lost.

I find it interesting that back in the day, leavers were not a big deal. Before ladders, matchmakers, and tiny team-sizes, nobody batted an eye when a player left the match.

It’s almost like the design of the game is at fault, because leaving a video game was never, and should never, be an issue outside of tournament play. It’s a natural human behavior for something as frivolous as a video game.

It’s kind of weird to me how much Blizzard tries to defy human nature, lol. I can’t think of one instance where that has worked out favorably for them.

It most definitely is not. Having a bad teammate gives the enemy extra ult charge.

I wonder if that has something to do with being carried for many of your games; just a suspicion, not an accusation or personal attack.

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people shop lobbies when they have crap teammates or get put up against a bunch of bored t500 stacks who bottom-feed off uncoordinated groups.
Leaving should be allowed.

since they refuse to only put stacks againsst stacks or only put people of simliar level bracket togetther/against each other in QP

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By ‘‘back in the day’’ you mean ow 1 times? Or in general? I feel like this is pretty much result of human evolution. ‘‘Back in the day’’ people didn’t mind having bad team mates. They didnt mind losing a team fight in a pvp game. Leavers were not a big deal, because they just weren’t that many of them.

I feel like this is very narrow and egocentric point of view. People outside of tournaments should be allowed to have fun. If a game’s gimmick is to win a match, people outside of tournaments should be allowed the luxury of having uninterupted match by leavers as well imho.

It is natural human behaviour i agree, but others without this behaviour should not be punished for it. Especially when they are willing to fulfil their side of the bargain they are signing, by pressing ‘‘find match’’.

Again, i don’t think this is the case. If the frequent leaving wasnt an experience breaking issue for many players (including me), they never would’ve implemented punishments in the first place. In years, people became too egocentric and comfortable being able to get away with it.

You can’t win 4v5. Backfilling is not instant, and in fast paced game like OW, those ‘‘few’’ seconds can decide the whole match.

So, basically you are saying, that after qp penalties implementation, i started to get carried more. I’m sorry, that doesn’t make any sense.

the mode doesn’t work if one or more members of your team are missing for a fight or two. it gives the enemy team a hard advantage, especially when the new guy has 0 ult charge. And no idea of the state of the game.

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Without leaver penalties, people just leave after they lose first point, first map, etc, and ruin the match. Stop being a sociopath and play arcade if you don’t want leaver penalties.

You problem.

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Debatable. “No teammate” can’t feed, for one thing. Or hog a role/hero that would be better played by someone else. And how long do you have “no teammate” for?

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Because Blizzard doesn’t care about their playerbase.

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I highly doubt that… because I dont leave my games either and I tend to backfill the same amount as I did before the penalty was put into play… Sometimes I back fill more then normal and its always a flash point map

Now your just stretching

And you say go to arcade if you dont like penalty well same can be said… Go to comp if you dont want to deal with leavers

I’ve never left enough to get more than the 2 minute timer. So as much as I am against it, it’s also not a big deal.

Well that’s only theory I have…

but despite what I’ve heard some people say about my claim it is not an exaggeration…I have not had a single backfill since the penalties

I would love to know if there’s a reason myself

Because tryhards decided that a 30 second re-queue after a backfilled game is too inconvenient for them, but they also don’t want to play comp for some reason, so they’ve decided to take their shenanigans and sweat rags to Quickplay. Now we must all suffer.

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That will always be whether theres penalties or not people are always going to have reasons to leave matches.

Freedom has consequences.

But i still prefer freedom. Merica

if their is a reason to leave then they shouldn’t need to be back in the que for 5 minutes. or so.

Like I get it life is more important then the game.

They CAN LEAVE mind you.

it’s just they shouldn’t be able to leave and reque immediately.

Till they face said consequences, and do nothing but complain about all the leavers.