Interactions on numerous other posts made it clear to myself this needs to be said-
50 million bought the game. There are 5 million monthly logins, which we know is plagued with smurfs and bots. The game is dying whether you want accept that fact or not.
And in general one of the primary causes is largely agreed upon throughout the entire community- there is not enough new content. So many other games and their devs are churning out seemingly infinite amounts of new content, keeping players interested and entertained. This is not a contentious or disagreed upon position as a reason on why the game is dying.
But this next part is. In fact I fully expect full on rage and tilt from the majority of those who interact with this post.
STOP BALANCING THE GAME AROUND YOUR E-SPORT AND <1% OF THE PLAYERBASE
This is the skeleton in the closet, the elephant in the room, the blaring horn, the cold, hard, ugly reality of what is killing this game.
70% of Overwatch’s players are Silver-Plat. 15% are in Bronze. If the metal ranks compose 85% of the playerbase, then this means the vast majority of those who pick up the game, will generally remain unaffected by how the devs balance the game.
And over time, they will get sick of getting farmed by Junkrats combos, D.Va Bombs, Doomfists, Genji’s, Hog Hooks, Bastions, etc. Because what is problematic for 85% of the playerbase is never actually addressed. So they just quit.
I can’t count the number of friends (yes I can, 4), who I introduced to OW and they left within a month. They got sick of getting farmed by Bastion/Junkrat/Hog and never seeing changes to these heroes.
Now vets like myself and many of you know that with enough time and practice, paired with a willingness to improve and a few good friends, many low rank issues and heroes are neutralized and not a problem, even for players within that rank.
But the issue is that players aren’t playing long enough to learn this. They play 5 matches in a row vs a Doomfist and quit. Then the patch comes out and they’re confused why Doomfist got a buff, then they uninstall.
ALL of this goes back to corporate greed. They chose to balance around an E-Sport and for GM streamers, expecting to cash in on these facets. However in ignoring the vast majority of the player base, they lost 45 million players and 1,000% of their potential player base. Now the game is hanging by a thread.
They believe they can save the game with a sequel. Why is going down to 1 tank? Well one of the major reasons (if you listen to Blizzard Devs) isn’t queue times. It’s so their E-Sport is faster paced, more entertaining, and more easily understood with less clutter to follow. They don’t care about your queue times!
They have spent 5 years balancing around an E-Sport and running this playerbase into the ground.
45 million didn’t just quit because of the lack of content. They didn’t just quit because they didn’t like the game. This is the cold, hard, ugly truth that links the missing pieces together as to why this game is suffering.
STOP BALANCING AROUND <1%