so you mute all the other competitive games you play, then you don’t mute OW? lol ok
Oh look! Someone that thinks I said the polar opposite of what I said.
I mean, I did finish my post you replied to with:
You could compile it all into stats, but there’s so many situations that you have to keep track of and way too much information to properly compile and you still cannot get the full story, that your time is better off spent watching the film. That’s exactly why film study in sports and esports has, is, and will always be THE most correct source of information, and why people recommend that you show your streamed or recorded gameplay because only that tells the proper story because everything is about so many moving parts on both teams.
At best, you can supplement the film with some stats but you need to be diligent in paring down which ones are most relevant and which ones are not worth using time on. But again, way too many moving parts, just considering the number of characters in the game (and thus, compositions), the number of maps in the game, and that you’re not playing on a static team and your opponents are not static.
The point is: film alone is worth way more than stats, and stats aren’t worth much of anything without film.
Also:
" Did the cornerback playing press coverage actually sneak a hold so that the receiver couldn’t quite get free enough?"
Penalty.
Only if the refs see and flag it
“Did someone tip-off that this play was being run and the defense was going to beat this anyways?”
Cheating.
What I meant by tipping off plays is, for example, say on an off-tackle run play, the running back has a bad habit of very slightly leaning to the direction of the run play before the snap. A defense that has studied this with legally gathered film-tape can take advantage of this.
The toxicity aspect of this discussion is interesting.
We do not have anything to base our assumptions on yet. We cannot say one way or another whether each player having access to scoreboard information will increase or reduce toxicity. The current medal system cannot be used as an example either since it is a different system - each player has asymmetrical information access (e.g. does not have access to the same information).
The closest change to the game we have to compare toxicity levels is when team ultimate charge percentage was added. I can only comment from a personal perspective, but I did not see any increase or decrease in toxicity since it was added.
The arguement that a scoreboard will give player information that does not accurately represent their contribution to the game is fair. The same is true for the current medal system. However given a choice I personally would opt for a scoreboard where every player has access to the same information.