āTank press Wā
And I know thereāll be at least one teammate doing it, might as well do it together. I donāt really like doing it all the way to spawn, though. And yeah, on defence itās definitely a bit dumb.
[quote=āBlueBeam-21146, post:5, topic:801497, full:trueā]
The game is infested with FTP Fortnite kids with the attention span of a goldfish.
[/quote] I stopped playing OW around the time of Briggs launch and it seems paying didnt stop the same garbage MMR that was in PUBG.
I mean, I only speak for myself, but when I used to play competitive and did my climb to GM, I didnāt suddenly start playing better as a result of someone insulting me, in fact it probably just made me play worse.
You can give feedback/criticism, but you donāt need to call people āmoronsā while doing so.
Players ignore objectives, they even C9 just to pursuit a kill. A lot of dumb players chase the enemy to spawn and doesnāt push the payload. Sometimes they even keep the enemy in their own spawn for 2-3 min. and could have won already, but they left the payload alone and it stood still for all that time, then the enemy swaps regroups and destroys them.
As a force of habit I ignore teams with such bloodlust and just sit on the objective/choke, as thatās my main goal in a match.
I once played a loosing team who got pushed to spawn on a Control map and couldnāt get out. They could have won this easily, since they kept us there about 3 min. but none of them capped the point and -after a few changes to the team comp- we won that game.
And when it comes to DPS not killing rival Support players Iām at my wits end and this frustrates me to no end. Especially when the enemy has a Mercy.
Iām getting fed up with talking about how this should be the DPSās main goal. Of course they should also shoot at Tanks but in general Tanks should handle Tanks by picking a counter-Tank and keeping them busy. The DPS should follow-up on their Tanks dmg, but mainly they should make sure they kill his pockets first.
These things happen not only in QP though. Currently the F2P format brought in a lot of tragically bad at this game players.
Taking a fight outside the enemy spawn isnt a great idea, I consider pushing up to be a good idea in the case of killing enemies to cause a stagger.
Its also generally a good idea, when pushing a payload, to leave 1 teammate on the payload and fight the enemy further back rather than allowing them to contest.
Its difficult to discern from your post what the specific scenario is that made you upset.
In higher ranks, people do play the choke. But in lower ranks, and potentially QP, yeah, I donāt know why players are so dumb. They push to the spawn and then of course eventually die, and think the enemy team wonāt be able to push on their walk back or something? I donāt get it either.
Dont forget that spawn caming also get them chance to get ults to push out. One team kill can change game around quite fast with how far people need to go from spawn to objective. And ofc, the team that was spawn camping is far less likelly to group up after being cleared, just everyone will run full speed ahead.
I watched my teammates die and lose that way since OW1, on some maps spawn doors are just dva bomb sites just waiting to happen with far less places to hide as they were not really made for that. Me on zen being as much far back as possible, when still keeping orb on someone, knowing i cant do anything about it⦠yea that was usuall scenario
There are also moments when someone just go sneak around as sombra or even reaper and cap the point as your team is trying to spawn camp. There are so many ways for this to go badly.
My team does it I consistently say āno heals for spawn campersā in the game chat. Other team thanks me, my team dies. Spawn campers are horrible people in my eyes. I never spawn camp. My team can go to the enemy spawn and die for all I care.
By spawn camping you know you are ruining the game for 5 other people beyond just beating them in the game.
Thereās no spawn camping in Overwatch, at least not in the classic sense where you kill someone the second they respawn.
If your team can carry teamfight momentum all the way to the enemyās spawn gate, that gives you a huge territory control advantage. You generally have no more than 2 or 3 exits to watch so getting flanked is prevented. Your team can fall back toward the objective for the enemy push to slow their advance⦠all the while the objective is ticking. You might even force them to use ults to get out of spawn.
Not all maps are workable to do this, but many are and itās the big brain play. Letting the enemy advance from spawn to choke territory without delay is disadvantageous to your time bank.
Yes, thats also why I dont go on these escapades - Iāve seen one too many Sombra capping the objective while everyone was spawn camping, even winning the game when lets say the payload was just a few cm away from the destinationā¦
And yes, you are right. The main problem with spawn camping is the problem with how much time it costs to respawn and regroup.
Spawn camping the enemy gives them unlimited health and a faster way of getting from their spawn point to āwhere the action is happeningā (because its right outside their doorstep). If they manage to get out of spawn and break the enemy team, they will have to wait and walk longer back to the objective and to regroup, which greants the enemy plenty of time to change the situation around.
All in all spawn camping is almost never a good idea. Especially for longer periods.