Why so few tanks play 6v6?

Since Rivals released I find I play both Rivals and Overwatch a lot less… and in OW I only play tank.

I queue for tank all the time, i can’t answer for the rest of the players.

I left to play tank in rivals. Tanking is way better in that game.

Did you actually wait out the queues, or did you just look at the cards and assume they are correct?

It would be interesting to see a comparison between estimated queue times and actual queue times.

I haven’t had to wait any more than 4 mins on any role so far.

The provided estimates are rarely accurate and I’ve stopped paying any attention to them for that reason.

As I mentionned earlier.
I didn’t queue.

This might be out of subject but even if the queue times are not correct, the game is still telling a difference between 6v6, QP and Ranked Queue.

But the times are estimated as maximum estimated time. When the game shows “<6min”, it doesn’t mean one would have to wait 6min. Its more that one might have to wait up to 6min to find a game. Every time of joining under this limit doesn’t say that limit is wrong.

If you have to wait up to 4min for Supp or Damage role but that Tank waiting is under 2min, it does tell that the Tank queue is emptier than the others and my question remains.

I see.

The differences in queue times also don’t really matter if they’re all relatively short. It would be interesting to see what this would look like if the MM was tighter with player rank, i.e. competitive.

I personally would rather wait 10 mins to play a DPS game in 6v6 than 1 min in 5v5. I value quality over quantity. I might be a bit of an anomoly.

I also really enjoy tank in 6v6. OW needs more players like me hehe

They need to balance lots of characters in 6v6. Surprisingly support feels ok but I think a lot of the dps and tanks need adjustments. I dont like how long torbs turret lasts tbh

6v6 isnt better…ok /character limit is dumb

Even then people do not play tank at all. I’m hard locking C&D every map with the occasional Mantis with a friend. He has to back fill 2nd support or sole tank all the god damn time. This is into like plat to GM level players we keep getting in our QP matches. If he locks 2nd support with me before others we will super frequently only ever get quad DPS games or single tank.

Literally nothing has changed between MR and OW. Players just naturally gravitate towards a 1:3:2 type of set-up. There are actually lot of support players. I think over 100 games, I’ve seen triple support probably 5 times and seen triple tank like once.

I think OW was spot on with going 1:2:2. The only change is that the healing output of every single support in MR is so god damn stupid that nothing dies. In OW, 3-5k dmg/10min and like 8-10k heals/10min was the average. In MR, I’m averaging 4.4k dmg/10min and 19k heals/10min. I’ll have 10min games where I’m actually peaking 26k healing.

They gave THREE supports zen ults with 200-300 hps and gave multiple supports 10-15% healing bonus passives. Nothing dies in MRs, its so stupid. Oh, you don’t have suzu, pull, or rez. Its worse. Hela can rez people. Adam can rez people. Raccoon can rez people. Tanks can get healed from like zero to full in a second.

I mean ya - there’s a lot of healing- but I still manage plenty of kills most games.

Literally just had 48 kills in my last game. They had a typical 2/2/2 comp (Adam and Mantis for most of it)

It’s all about distracting the heals and securing kills while they’re preoccupied.

Its the same exact issue as Overwatch, but on steroids.

Burst damage is insanely good in that game because it gets through healing since sustain damage can’t be burst through. Though its actually feasible to burst through healing in OW because the levels are so much lower. Hela/Hawkeye perm banned every game. One 1shots and has a decent kit. The other has an insanely well rounded kit in Hela with a stun, an escape, and ultimate that is an extra life form. Is a hitscan.

Wolverine can kidnap players via diving and can shred tanks due to his % based damage. You have Punisher who is one of the highest DPS character in the game due to turret, ult, and primary fire in a game with acceleration based movement making tracing very easy.

You have many of the divey heroes like Panther and Magik and Psylocke who have excellent diving potential due to mobility and burst combos and get value as you stated through support distraction or kills. Exactly like OW.

There are ways in which supports are equally unkillable because they are kind of ridiculous. Mantis sleep is easier to land and does her job just fine with the movement speed before first hit or headshot + dmg and self heal. C&D has multiple ways to stay alive. Luna can headshot and self heal along with add in a freeze. Jeff can grant himself a 60% mov speed buff, multiple self heals bursts, and a speedy escape that minimizes his hitbox to the size of a headshot.

Kills happen in OW as well, but both games have issues of things not dying. The tank experience feels awful solo wise because if you don’t get healing (just like in OW), you die rather quickly because supports are what keep tanks alive. Tanking just sucks period.

1 Like

I’ve moved over to tanking in MR because, at least for me, it feels so much better.

Strong healing has never been the problem in overwatch for me (though with other issues it’s icing on the cake I acknowledge)

It’s the countless frustrating ability interactions for me.

Not having to deal with ana in particular has been a godsend to me. Counters- at least for now, feel like soft counters at best to me. I never feel like I can’t play my hero be used they took XYZ lock paper scissors. I feel outplayed, not out picked.

The games not perfect - but it’s far more enjoyable to me than overwatch ever was.

I think for now, players have not fully figured out all the counters in the game. It hasn’t trickled down to the average player base quite yet. There are still players in OW that don’t know know Torbjorn is a pretty solid anti-dive pick. Its even in the same vein as Namor, but most people don’t play him. They would rather play all of the divey and long range snipers instead.

Namor has stupid burst with the double turret + right click hit. His ult lets him literally apply an AoE mobility skill lock out exactly like Grav or nade missile. If he gets dove, he has the emergency no die button that lets him possibly go to high ground.

Iron Man is shaping up to be a stupider Pharah. His laser grants him a hitscan option. His ult is one of the few in the game that can burst through healing. He has infinite flight. He has an AoE explosion option that lets him stay out of range of enemies and makes hitting targets on the ground very easy.

Guess what counters flight? Punisher/Hela. Even if Heal gets a damage reduction from 20%, she’s still hitscan. Luna is hitscan.

I’m not a huge fan of the MR tanks because so many of them are melee focused. Which are the best tanks? Magneto and Dr. Strange. If you can’t get into melee range to punch things like Hulk, Venom, Thor, etc. you kind of blow up from enemies that can just back pedal away from you or stay healed up forever because melee can’t burst. Strange/Magneto are great because they are kind of like Sigma/Zarya. They have range, utility, and shields. Hulk is the next best overall tank because he has no cooldown mobility on leap and works pretty well as a divey sort of hero better than the likes of Venom.

There is so much that’s not quite right - to flat out wrong in your comments that I don’t even know where to begin.

So I won’t. :slight_smile:

Do agree that without support, tanking isn’t fun in any game.

Because it’s still dog ow2… 6v6 is the better format but ow2 just needs to get rid of passives and characters that literally break the game (and they’re all supports)

Samito has the right idea.

Heroes that take less skill really should have less impact. He is consistent in saying that auto-targetting abilities should be weaker than abilties that take skill to use.

1 Like

every ow1 hero was babyfied in ow2 and requires very little skill, ow2 is just a dumbed down version of OW because support players are bad at the game (maybe stop listening to the people that absolutely 100% ruined your game blizzard)…

2 Likes

Dva doesnt engage vs those 2 so you do the math.

Yeah couple of things you seem to be unaware of:

  • Forum is a minority
  • Forum is mainly for complainers, people that like the current “thing” dont come here to say they like the current thing
  • Forum polls mean squat
  • He is a trillion % right, sorry that triggers you.
  • Casuals are not a hivemind. Some of them enjoy a slower and more forgiving game (6v6) and FPS players enjoy 5v5 in general.

Except she’s still there so it’s still a 2v2, which in most cases is rare bc it’s a team game

But you have yet to shown where he’s right, where did he get said information that most 6v6 enjoyers are OW1 pros? (Hint: he’s an OW1 coach so Ofc he basically only interacts with OW1 pros)

I said polls, not forum polls, I’m talking about polls like the Jake 5v5 vs 6v6 poll where a couple thousand voted

Where did I say casuals only like 6v6? I just said casuals also enjoy it

Can you tell why ?
Its not a judgy trap question. The bottom line of this topic is, hopefully, what people enjoys in Tank gameplay.
Identifying what people like and what they don’t could be helpful for both devs and players who dare to read, to figure out how to improve the game.