Why Sigma is important

He is the only tank that can reliable counter mid range dps hitscan such as soldier, AShe, and cree. Remove him, and hitscans have zero tank counters.

5 Likes

What about DVA, Ball and Winston?

6 Likes

Dva exist :face_with_raised_eyebrow:


Also Sigma is the reason why tanks are way more vulnerable to damage now than before in the first place

8 Likes

I go soldier to chip Ball to retreat before he even reaches me.

No, people complaining nerfed tanks, Sigma had nothing to do with it.

Ashe and Cree have antidive abilties built in, which is where a large source of frustration comes from. Long range heroes should not have anti dive abilites.

Remove those, and hitscan would look far more balanced (Storm arrow also comes to mind)

1 Like

If Sigma didn’t existed then global barrier nerf didn’t happened, Hog buffs ect

All changes he lead were increasing overall damage and nerfing overall defence

4 Likes

Global barrier nerfs never had to happen. That is my point, imo we should have been buffing the straggling dps into grade a double barrier counters. But hitscans can’t abide by anything but hitscan being the best. Heck, I even proposed a 2x dmg multipler on explosives towards barriers.

Sigma is important,

he gutted the whole tank role.

6 Likes

Here’s my take. Sigma is weak to dive, Dive tanks got too hard countered by dps after dps goats buffs that went unreverted. Revert the dps buffs, and dive would have stomped double barrier. Instead we doubled down on goats changes in an environment where goats couldnt exist, and nerfed the wrong thing. Now, those very same dps have been powerscalled in teh case of cree and soldier, but tanks are at their lowest.

There were many solutions to sigma, but devs chose the wrong one.

Dva and Hammond are both of the best anti Hitscan Tanks. People dont notice it because the Hitscan get peels from Supports and their own Tanks, but the other day i ran into a smurf Dva diving me while my teammates turned blind. Nothing i could do against that Dva, nothing, even when i was hitting all HS.

Hitscans only seem good when the allied Tanks can hold the line.

Agreed, which is why tanks need buffs. Hitscan werent a problem when we had strong barriers.

I would say less barriers, hitscans have good synergies with barrier Tanks who hold the line and push up to the objective.

If Tanks get offensive buffs, Tanks like Hammond, Dva can go hunt Hitscan instead of playing defensively and passively wait to be beaten down.

It takes mobility cooldowns to even reach hitscans. Unless Dva gets a booster cooldown buff, she either has to win the engagement or outright die. The biggest problem with htscans has always been thier effective ranges nullifying the rest of the cast. Why not do the most damage from the safest spaces?

Here’s how it generally goes whena dps is posting well. Dva dives:

Soldier - Runs away to teammates
Cassidy - Bait out matrix, then flash combo
Hanzo - Bait, storm arrow
Ashe - Has it hardest, but does have her antidive coashgun to displace.

This is all assuming the dps doesn’t have a pocket. Meanwhile, the off tank is out of position which is denying main tank the peels the need to aggress. It’s the widow problem all over again, where one dps can split a tankline merely by existing. That would be fine if tanklines werent so squishy after nerfs.

So of course a hero that can mid range fire and has self peel will do well against that kind of comp. Sigma is the anti Hanzo, Cree, Ashe, and Soldier tank.

Brigitte at your service

2 Likes

Theorically in OW2 all tanks will have ranged options like sniper Monke

THEORICALLY

I beg to differ, even if sigma wasnt added, we still had double shield in orisa/rein. They wouldve nerfed shields globally because of brig.

this is why brig is important, but high rank tanks like to complain about their counters instead of switching

They already do, its called ball/dva dive. Its the meta atm

1 Like

99.9 percent of players still rely on Shields. You dont often have both great Hammond and Dva players on the same team to outweigth the values of a Shield. And then the other 4 who can function properly without a Shield to rally behind.

So if the composition has all those problems then why is it the most prominent comp with double shield being the second?

Its dive you play dive heroes, you shouldnt need a shield for dive.

Edit: thats why soldier is used in dive, he relys on off angles AND he can heal himself

Dive requires while team cooperation to work as you describe. It requires two whole tanks, and mobile or ranged supports to enable to picking of ranged dps.

This is simply not achievable on ladder.

Think of dive like GOATS. It’s only strong when everyone plays along.

A single dive tank ain’t it.