Why shouldn't deployables be temporary?

I enjoy playing Namor in MR and it got me thinking, why aren’t torbs turrets and other deployables in OW2 temporary like his deployable squids are?

I think this would resolve a lot of frustration felt from players playing against it and would make awful to play against defence that locks down a choke point or point like Torb, Sym, Sigma, Illari less awful as it’s temporary.

5 Likes

Because that would require buffing the base heros and honestly, i think this is easier for them.

Sigma shield you can easily shoot ftom anywhere
Illari is severely punished if her pylon is destroyed and the risk of that increases the longer it stays in one spot
Torb turret is something he actively has to manage not a set and forget squid
Sym turrets are weak enough as is they don’t require more micromanagement mechanics

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I don’t need an explanation on how to play the game lmao but ty.

But I am going to assume you’re typing this because you think the game wouldn’t improve if deployables were temporary?

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Because they’re not strong or numerous enough to warrant a time limit. Make them stronger, then we can talk limits.

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but sym players often times place them in choke points you have to go though in places your forced to take damage before you can shoot it. mixed with the slow down effect and campy nature of defense players… i think sym turrets being tempory would be a great change, and IF torbs turret has to also be temp…so be it

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Imagine you go and kill Torbs turret near when it’s about to expire. Torb will just throw down another one immediately. In the current system it goes on a fairly lengthy cooldown when you destroy it, which I’d argue is better design.

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I agree with op. The game would significantly improve with nerfs to deployables like a time limit!

Imo they won’t need any “redistribution of power” to compensate, because these heroes are just not fun to play against. It doesn’t feel good to shoot a turret, it’s boring. Let the heroes with deployables be weak. Other heroes who have been widely accepted as problematic like mauga, orisa, hog and mercy, have been left in ridiculously weak states because enough people complained. I just wish more people would complain about deployables more. The game doesn’t need PERFECT balance because it’s impossible to get right. So focussing on making the game more fun over making it ultra balanced, is the path I hope the Devs go on!

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Because Sym and torb aren’t that strong even with permanent buildable.

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Oh great let’s make the game more fun by removing fun from just that way those people who are an infinite pool of hate can be happy. Because you totally won’t then go into everything t else you hate and totally won’t expect more aspects of hits to be removed and made weaker. Because Overwatch really needs fun I be removed. That’s what Overwatch needs so bad. :joy:

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I mean we cant really have this argument can we?

wed need to have a hypothetical length of time his turret last after being deployed any CD adjustments? (i think its 8 seconds) then does the turret trigger a new CD regardless of how its destroyed

once we get these variables solved then it can be debated

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based on some of the stuff ive seen…yeah

No it doesn’t. Fun shouldn’t be taken out so the game can be balanced around people’s hate. Because a game built around hate will never be loved. It just ends up being a place where every patch we remove something from someone else. That’s not healthy for any environment. No place should be built around hate.

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That goes without saying. So you didn’t say anything as to why it would be better or worse for the game.

This is just balancing, just make it so the cd starts on destruction, whether by a player or by time out.

So it really doesn’t say anything whether it’ll be better for the game or not.

Then the question is what are you willing to give in order to have turrets with both lower uptime and more maintenance? What your suggesting would just make those heroes useless.

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You’re just talking about balance again.

And balance about something that doesn’t even exist lmao.

This again, has nothing to do with whether or not deployables being timed is better for the game or not.

Because Namor’s squids are much, much more powerful than Torbjorn’s turret is.

In addition to the fact that Namor can deploy two of them anywhere and on any surface, they can also be hastened and even do more damage for their temporary status.

Torbjorn cannot do that. He can only deploy one turret, in a fixed position, and in order to improve it, he has to spend time in game and through specific perks that would allow for it to be deployed anywhere.

There would be a lot more work to be done in order for it to feel powerful enough and durable enough to be a threat.

Namor’s squids can be deployed in pairs, but have small health pools, and can stick to any surface. More to the point, Namor’s Squids are more like Symmetra’s Sentries, but given longer range, less damage, and less ability to inflict slow or other status, but can be hastened to do more damage. Symmetra’s Sentries cannot do that, but do have a temporary effect by intention, even if they do last forever.

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It has to do with you not wanting to shoot things in a shooter. Which is crazy as a basis to change things.

1 Like

That’s a balancing issue. It’s not a reason as to why the game wouldn’t be better if they were timed.

Sure, but again this is balance stuff.

I said in my post that it’ll be better for the game because it makes playing against them less frustrating and reduces horrible to play against lock down a choke or objective team comps.

Do you have nothing to say about that? The balancing stuff is irrelevant.

When the game originally started, Torbjorn’s turret used to cost scrap and it required Torbjorn to hammer it to level it up (requiring additional scrap). They have since streamlined it, but it generally takes more time to switch to a different method of gameplay to balance it out.

A lot of this stuff could’ve been solved in the transfer from OW1 to OW2, but, again, the development time for OW2 was shortened. As it is, it’s up to Blizzard to decide what they want to do with deployable devices.