This is a serious question, with the current season being god tanks, I’m struggling to see the point of being damage when the tank literally carries the game, tanks should be doing half the damage of actual damage role dealers, they are there to mitigate damage to their party and create space or deny space, they already have amazing defensives via actual damage mitigation/immunity and resistance to headshots and knockbacks/sleeps/stuns and in some instances insane healing.
The counterwatch meta is unfun for tanks, so why not deal with that blizzard.
The power of tanks is unfun for damage/support, so why buff the wrong thing blizzard.
This is a sad change of 5v5, and you know what I would be far more receptive to this mode when there isn’t god tanks.
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you take the most dmg without the proper capability to fight back? that doesn’t seem right to me. nobody wants to be a sand bag just being punched through the entire game.
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Can’t tell you what the point is, but considering the fact that most people still queue up for DPS instead of tank, there is some point for sure 
The problem is that if tanks don’t deal significant damage, they can be ignored. They are either useless punching bags or OP raid bosses. No in-between (unless they redesign the entire role).
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If a tank cant do damage why would any role be afraid of them? What would be the point of a tank?
Stats are often skewed as well because often tanks are dealing a substantial amount of damage to the other tank. Its like when a dps cries about how theyre doing so much when 90%of thete famage comes from shooting a wrecking ball that roles away
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That’s literally the tank role in any game.
It’s interesting as TF2 doesn’t have that issue with “tanks”, as the only real tank is Heavy but there is no actual role of tank in that game, maybe its time we head towards that design.
Because that’s a consequence of having only one tank. Aka, a consequence of 5v5. Counters become more powerful the less players you have, and when you consolidate power on the tanks, this happens.
The only way to solve it is to either homogenise all the heroes (think Valorant, where you have the same base gameplay with every agent, emphasising the shooter in hero shooter), or to move to a larger format, like 6v6.
You wanna nerf tanks? Best of luck finding them. They have to be god tanks if you want anyone queueing for this mode/format. Why do you think people like 6v6?
You got to have fun, every role could duel every role reliably if they played it right.
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that’s why tanks weren’t fun enough to support 222 que time
the majority of people likes to kill
that was the truth and still is and always will be
Then play tank and you will realize it is not all rainbows and sunshines that the dps mains thinks it is.
I mean you say that but the tank population died with Overwatch 2. The queus remain a bit faster but they should have halved. Bare minimum. Ideally more since you also gigabuffed them to be more powerful.
They didn’t. That shows that tank is worse than Overwatch 1, and less appealing.
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I do play tank, despite what people believe I actually enjoyed the tank role originally in OW1, and I tried to enjoy it as much in OW2 but I get the sense of basically the tank rolls the other damage/support and you win.
Definitely not scared of a 1v1 scenario, tanks won’t lose that.
They could lose 1v1s in 6v6. Made it a lot of fun and a lot less rock paper scissors gameplay with no brain requirement.
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Then there is no issue. Just play tank then.
Sure, I feel like you’re a little bit deaf.
I simply don’t enjoy tank now, that is OW2, they aren’t as interesting as damage or support, especially in skill expression.
que-time for tank didn’t change significantly bc it already depends on them, they’re like the limitation.
eg, OW can only make 10 tanks, 100 DPS, and 50 sup
each game used require 2 for each so that’s 5 game per day
since it turns to 122 and assume tanks players drop 20% to 8
the game can be given actually goes up to 8
but the chance dps player can get a game goes from 10/100 to 16/100
while tanks still get 100% of the matchmaking
that’s why que-time for tanks won’t change that much
bc that’s all we got
did you read the recent dev blog carefully?
I was specifically talking about the queue time for everyone. The queue times for everyone should have, bare minimum halved. They didn’t Yuki. The fact that tank remained instant is a problem. Ideally, tank queue times should have raised. But they didn’t, because no one wants to play them.
Did you read my comment carefully?
Tanks should have doubled, the other two roles should have halved. Considering the gigabuffs, you’d hope that tanks would have tripled in queue time.
But they didn’t because no one wants to play tank.
so you’d find just soaking up damage and blocking stuff to be better skill expression?
Honey you were meant to talk about something specific to 6v6.
That’s personified in 5v5.
Why are you even complaining about tanks if you already know they suck?
…Because they want it to be better?
I disagree with the changes they want, but they clearly want the game to have tanks be somewhat unique.
you misunderstanding the que-time chart and concept entirely
tanks are always the factor that decide how much time the other positions need to spend before a match started
the need of tank players per match is halved, so DPS and sup can have less que time
but to tanks, the need of DPS and sup are always far less than supply, that’s why they didn’t change that much