In my opinion, the game is moving more and more in a direction that some players enjoy more, but others enjoy a lot less.
Style #1 - Some players really love the game because they have fallen in love with the play-style and kits of a few select heroes. I’m one of these types of players. I love playing some of the heroes in the game, but detest the idea of having to play other heroes. Personally, what I enjoy is being able to master a hero’s kit to the point that I can make it work in any situation if I practice the unique skills needed for that kit hard enough.
Style #2 - Other players really enjoy playing the game by using the of strategy countering whatever the other team is playing. Winning by means of selecting the best hero to play and then applying that hero’s kit strategically is what they find fun. Sometimes the enemy comp will be the puzzle they need to solve by countering, and other times it might be the map or map situation that they enjoy playing strategically, but usually it’s a combination of both factors. Either way, the fun part to them is figuring out which strategy is the key to overcoming the enemy team.
OW has always been this way, of course. But in my opinion, the game is moving more and more in favor of players that enjoy Style #2, and making the game a lot less fun for those that enjoy Style #1.
This rift in what players find fun causes quite a bit of disagreement and honestly, misunderstanding across the community. While some players may complain about changes they dislike, others have trouble even understanding where these complaints are coming from at all, and then just assume it must be “mad cuz bad” or “skill issue” or find some other way to dismiss the complaint.
But in reality, it’s just a difference between what some find fun vs. unfun compared to others.
Because players that enjoy Style #1 tend to find the very thing that players who enjoy Style #2 to be fun as unfun and vise-versa. So these two styles are not just different, but they are polar opposites and conflict with each other.
Anyway, I just think it’s worth pointing out. Because this single rift is often the guiding factor in how people view almost every other topic that gets discussed in the forums.
If you are like me, Style #1, you feel like you shouldn’t have to swap so much and get frustrated with hard-counters that prevent you from being able to play the few heroes you enjoy. You feel like the game should reward skill expression more and strategy less.
But if you are a person that favor’s Style #2, then pretty much anything I think or say on the forums about this hero, or that hero, etc. is truly going to make very little sense to you because we are seeing the game from a totally opposite point of view in the first place. And this goes both ways.
Yet before even knowing what Style (1 or 2) another person favors, we jump right into debates with each other about detailed topics of the game and get absolutely nowhere, which usually end up in personal insult bonanzas.
I think the devs should take notice of this rift as well… Because really, I think like 75% of complaints in the forum can really be summed up by pointing out the simple fact that half of them are Style #1 players wanting the game to be balanced based on what they enjoy, while the other half are Style #2 players wanting the game to be balanced based on what they enjoy.
In the end, if the devs can figure out how to make their decisions with both types of players in mind, I think the community will be happier. Easier said than done, I know. But, possible.
In my opinion, the best way to go about it is to really be careful not to implement HARD-counters into the game, but still to allow plenty of soft-countering. And to take into consideration how each change is going to affect someone who mains this hero, and then someone who mains this hero, and so on, so that changes don’t start to make certain heroes feel totally unplayable, or at least not often.
Personally, as an Ashe main myself… the recent resurgence of Sombra’s and Doom’s has made it a lot tougher to pull off playing Ashe very well. Because trust me, if I play Ashe against a Doom, that Doom will literally make ME his overwhelming #1 priority the entire match. Sombra will do the same thing most of the time, but not always. So to me, it sucks because I just don’t get to play OW the way I enjoy playing nearly as often as I used to.
My example is just a small, tiny, single example of 1000’s I’m sure.
And from a Style #2 player’s point of view, I can see why they tend to hate heroes that feel impossible to counter. They tend to hate Hanzo’s and Widow’s, specifically the really good ones that seem to never miss, because it takes away their ability to do anything to counter at all. And I get that… It doesn’t bother me nearly as much, but I get it.
In the end, I just think the devs need to try to view the game from these two perspectives as they continue to balance the hero pool.