Why not keep 50% ult charge on Hero switching?

Allowing us to preserve 30% of our ultimate charge after switching Heroes is a really good change that punishes you less for doing what the game is more or less pressuring you to do in many situations and it even has the potential to at least lessen the issue of the Attackers steamrolling the Defenders after they won the first fight, because it allows the Defenders to keep some of the built up resources when they have to switch to avoid getting countered.

So as long as it doesn’t start to cause other issues, why not ramp it up even higher?

The only way I could see this ever becoming problematic is, when it gets close to a point where it would be effective to charge your ult on a Hero that generates Ult charge quickly and then switch to a Hero that generates Ult charge slowly - though at 50% we are still far from a point where I would expect to see that happening.

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Cause it’s something completely new.
They might ramp it up eventually. But starting with 30% probably isn’t a bad idea

So what are you concerned about exactly?

It would likely cause issues if it were higher. You could play a hero that builds ult really fast then swap to a hero with a much more effective ultimate and have it in half the time

It would become a game of “pick fast ult charging heroes first just to swap off them, rinse and repeat”

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50% is waaaaay too much imo

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Read the post please.
I already addressed that.

Why?
What do you expect to happen at 50% that isn’t happening at 30%?

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the calculation is based on the points, not the percentage.
like 30% of tracer ult isn’t 30% of bastion ult

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I read the post. You mentioned that it could be problematic, I agree it would be, that was the point of my comment.

The issue is that certain heroes are capable of building points much faster than others. Like I said it would become a game of “start with this hero because they charge ultimate points quickly, swap to this hero with a better ultimate, rinse and repeat”

For example, Coalescence and Rally both costs 2800 points, odds are that Moira is going to get to that number a whole lot faster than Brig most of the time (Moira metas are typically based around who gets coal first, and it’s often after just a fight or two) If you play Moira for the first fight on offense to quickly get to 50% ult you can just go back to spawn, swap to Brig, have 50% ult and have Rally significantly faster than you would have by just playing Brig.

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Why not 100% of charge?

Because some are easier to charge than others, so you could charge and easy one, swap to a harder one and use the ult?

Maybe. And that logic applies to 50%.

30% seems like a reasonable place to start, see how it plays out and then adjust from there. Gotta start somewhere.

I chose 50% because it still seems to be reasonably far away from a point where it could be abused in this kind of way.

There is no Hero who reliably generates ultimate charge twice as fast as any other Hero.
And even if that were the case you will still come out even and wouldn’t have charged the ult any faster but still would have to get to spawn to switch.

:eyes: Moira/Baptiste come to mind. They build ult insanely fast compared to Zenyatta for example, and Zenyatta’s ult requires 500 less points

If you can play Moira/Baptiste for 30 seconds, have 40-50% ult charge, then swap to Zen and be 50% to transcendence, that’s significantly faster than Zen would normally get it. It would become a game of “play a hero you don’t really want first because they build ult fast, then swap to the hero you want with the better ultimate”

I think 30% is fine, anything more is probably too much. We’ve been playing with 0% transferred ult for 6 years, 30% is significant.

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This! The support heros would absoultely be the ones getting the most effect out of it. Ive built nano and window in 30 secs. I could easily build 60 percent of nano then swap to a defensive ult in order to get ahead of the enemy team.
It doesnt sound fair, it doesnt sound particularly fun, it doesnt sound fun to play against a team doing this.

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because 50% is too much. 30% is just fine

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common poytheon W

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Where does the 50% Zen Ult charge come from?
You would have ~25% ult charge and would need to go back to spawn to switch while leaving your team in a 4v5.

You would be better off generating that 25% ult charge while playing Zen from the beginning instead of jumping through hoops to gain nothing in return.

Using your 50% ult transfer suggestion. Moira’s ult costs 2800 points. Baptiste ult costs 2300 points. Zen ult costs 2300 points.

If you are playing Moira or Baptiste, two heroes who build ult incredibly fast with grouped up teammates, you will build ult charge very quickly, sometimes within the first fight. If you play them for 30 seconds and get to 50% ult charge on either hero, you could then swap to Zenyatta and have 50% charge for his ultimate in half or even a quarter of the time it would normally take if you were just playing Zen the whole time. (for reference, I have built Coal & Amp matrix in under a minute with both Moira/Bap, it’s not that hard, building Transcendence in under a minute is way harder)

Granted that scenario would mostly only be done on attack since defenders have to walk farther, but that would still create a “play quick ult charging heroes first, then swap to a different hero” gameplay loop

That is kind of a terrible strategy. You do not want to be an inferior hero to start and lose the first fight, because you are an inferior pick, so that you can be a better pick later.

Given that the other team won the fight they are likely to still get their ults first anyway.

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50% Moira Ult charge (1400 out of 2800) converts to 30% of Zenyatta Ult charge (700 out of 2310), not 50%.
To build up Zens Ult twice as fast as usual, Moira would have to generate ult charge 4 times as fast as Zen + the time it takes to get to spawn to switch heroes and back into combat.

This isn’t even close to a realistic scenario.

If you can be an inferior pick for 30 seconds and build ultimate twice or 3x as fast for another hero that will have the ultimate your team needs it’s a great strategy. Ultimates win fights.

Maybe I misunderstood what you’re suggesting.

Are you suggesting that if you have 50% ult charge on a hero that you can swap to another hero and have potentially 50% ult charge if their ults require the same points? Or were you suggesting that if you have 100% ult charge on a hero that you could swap and have at most 50% on another?

I would expect it to work based on points - just like it is now.