I’m a Diamond-Masters Doomfist main on console with over 400 hours on the hero. I also play a fair bit of support and tank.
Doomfist has been a rollercoaster of a hero since release, and I understand why. Balancing for a character that needs to feel powerful but fair isn’t easy. Hit kit was full of bugs, and fixing those has taken years. Now, Doomfist is in a rough spot, especially with Genji as strong as he is (Though this will probably change).
The problem with Doomfist now is his capability to enter a fight safely. He only has a single practical option in Rocket Punch. Should be face any CC, he is immediately destroyed, since RP throws you into the center of the enemy team. “Rollout” styles are common, but largely ineffective as you climb the ranked ladder. While this style is admittedly annoying, it is far from practical in every situation.
My proposal is this: Bring back Doomfists previous longer range slam which could reach ~80 damage. When this change went through, the justification was always shoddy. Sure, his Uppercut and Slam were oppressive in it’s ability to take control away, but the distance of Slam was never the problem. Hell, even slow the damage ramp when using aerial slam. The distance is important for him to engage in multiple different ways, and escape safely. The current distance of slam has always felt really tame, and hardly enough to get you out of trouble.
Anyone else feel Doom is in a rough spot? Any more ideas on how to get him out?