Will allow some flexibility and bring back some missing tank synergy. Tanks will obviously have to be scaled back, and maybe shields also, for it to work.
I would’ve preferred a soft lock (similar to what you’re suggesting) at the beginning rather than the hard lock we got. As a flex player, I preferred to flex between the roles if my primary choice wasn’t working rather than be hardstuck in a situation I couldn’t adapt in.
This works if everyone has the same mentality. You could literally swap roles mid game just by asking. The world we live in and players who are attracted to this type of game are selfish and think they are more important then the team.
It also works best if you played the way I did and had a team of individuals who knew each other and synergized nicely.
We had this mentality.
The world we live in also doesn’t like being informed there’s other ways of approaching the issue in question. Blizzard unfortunately sided with the solo-queue-only mentality on this one.
Then go play a game that has no competitive element to it. Sounds to me like the entitlement virus has affected you as well.
People have been participating in competitive activities for the duration of human history. Its only now that we are allowing people to give everyone the middle finger because their fun is paramount, ____ everyone else.
Because there are 272 types of combinations of heroes you can play as just the DPS yet cringe players land on Widow+Genji so often it’s an anomaly. Giving players building blocks for variety doesn’t mean it happens
So is…Football, Basketball, Hockey, Soccer, Tennis, Rugby, Swimming, Track, and the list goes on and on.
If you were to be picked to play a position in the game, and then pouted about not being the position you wanted to be, you wouldn’t be allowed to play. The social contract is broken in video games, specifically competitive ones.
Lots of people play sports to get scholarships, possibility of going pro and playing it for a living, using it for leverage to get into good colleges. What is winning a game in Overwatch going to get you?
It’s going to get you nothing. Yes, that’s right nothing. Most people come to play Overwatch to have fun, besides some streamers and pros who make a living off the game. If they are not having fun, then they shouldn’t play the game.
To have fun, their going to want to play the game they want too. And players can have fun in this game in a competitive environment, in competitive mode in this game. But players shouldn’t have to be reduced to playing a role they don’t find fun.
If someone doesn’t want to play support then they don’t have too. If someone doesn’t want to play tank, they don’t have too.
I agree with this, we just disagree on the rules that should apply.
I believe that if you dislike playing anything but DPS, to the detriment of your team, go play another game. As it is, Blizzard agrees with you because they are the weakness permeating society at large.
This complaint will continue until people are held to a standard. As long as the standard is ____ everyone else, my fun is most important, this will continue.
The root cause was not Blizzard, they just lean into the faulty nature that sprouted from the root cause.
When we had hero limits instead of role queue in QP (briefly, before it was fixed) it made a lot of people angry and upset. Maybe it’d work if there was no limits on how many DPS you could have, though.
Dps value comes from them getting kills better than anyone else. But since tanks are currently more about damage than they ever been while also providing protections, dps have no more real use…
You’d go for 2 tanks, 2 support to heal those tanks and then either a tank counter or a tanky dps. Probably something like Reaper who’s a bit of both.
You can not eat the cake and leave it whole, either tanks become super tanks because you only have 1, or you limit tanks power so you can have 2…
Also, 2-2-1 is just instant lose. Even with something like Moira,Ana or Baptise it’s impossible to heal 4 people at once when 2 of them are massive targets…
you can believe that all you want, the vast majority of adults are going to have to NO LIFE the game for weeks to be able to master all the roles. People really need to get their heads out of their behinds if they think the vast majoirty of players are going to do this.
Look at the vernacular of the people who are now playing video games.
“Wow, look at these sweaty try-hards.”
You are supposed to try hard. That isn’t an insult. The opposite of trying hard is to not try at all. Not trying is a trait that should not be tolerated by the developers of the games.
Calling someone sweaty. Putting time in and sweating means you are putting effort into what you are participating in. This is also not an insult. Well, it is an insult to people who don’t want to try hard, and make sure not to sweat, ever. The mental image speaks for itself.
It isn’t about belief, its about the game being a better experience for everyone, instead of being a playground for people to act like a jack___ because its fun for them.
That behavior shouldn’t be tolerated, but it is. It is because it makes the company money when No’try McNeversweat buys a bunch of lootboxes, now skins or the Battlepass so they can play the game they want to in their own special IDGAF way.
your expecations of ppls behavior in a video game (where we can’t even see each other) are way too high. This game is for adults. The vast majoirty of them, WORK and have lives outside the game. It takes a considerable amount of time to master more than one role and more than one hero and I’m not going to sit there and insult people who’ve not had the time nor the desire quite frankly, to do that. To make money in this inudstry, you have to appeal the broadest/widest community. That is what they are aiming to do.
People who can’t do that are not somehow deficient and still dserve to be able to play.