Yeah I get what he’s saying. I think… it’d be really cool if we could do 2-3-2s for fun. Maybe have a 7-man group arcade mode? Could be pretty neat to play around with, and would be more proportional with the amount of heroes per role.
A possible solution to the problems posed by 2-2-2 or 1-4-1 could be 2-3-1.
Essentially you could have 2-tanks 1-healer or 2-healers 1-tank. Might solve that
Jeff was talking about. In fact a good chunk of games won by counter picking is not an existing dps swapping to a dps that actually countering the enemy (cuz you know that JR will fight vs a Widow+Pharah till his many dying breaths), its a frustrated Tank/healer swapping to the dps counter that is needed.
Works out pretty decently especially if you have one of those tanks/healers have a bit of mobility/self sustain.
It all goes back to healing. Healing has been killing this game since 2016. Snipers have become a necessity because it’s the only DPS option that can consistently secure picks through 18,876 HPS.
I think we desperately need to nerf Ana and possibly rework repair pack, and maybe then non-sniper DPS heroes would have a chance at killing pocketed snipers, effectively reducing their value per match. Just my thoughts anyway!
The issue, is trying to balance around the flawed perceptions which Jeff and team has.
They MUST enforce 2-2-2, so they have a benchmark to balance around, because the potential otherwise does as you say, and forces snipes, because otherwise its GOATs, or the like.
You’re correct that forced team comps are an absolute necessity for balancing. 2-2-2 seems ideal but with the bulk of players gravitating to DPS, I think 3-2-1 makes more sense for matchmaking. The problem is…who gets the 1?
As a compromise, what about 2-2-1-1:
2 DPS, 2 tanks, 1 healer and 1 flex?
I think they do need to enforce 2-2-2. The problem is, the roles aren’t balanced right now because that would lead to too many DPS in games. Tanks are overpowered to entice people into tanking. The problem is, that still doesn’t work in QP and in comp you get too many tanks because people will play things they hate, to win.
The issue with this is if you DONT specialize in 1-2 heros you are more then likely to spread yourself way too thin.
If you want to climb (which is safe to say a majority of the community wants to) you need to be a monster on the hero you choose. The aim, fire rate, hit boxes, abilities, and even movement speed on heros is so radically different that it is impossible to expect people to play multiple heros at the same level.
Why bother learning a hit scan if you can outplay hard and soft counters through shear skill?
Do guys have any plans for Doomfist. Why did he have to get so many nerfs in one patch? If you’re planning to give him some changes, all you have to do is revert seismic slam distance and cc nerf and rework his ult.
(Also if u don’t feel like giving an answer here, you can post it in this thread)
No, fix the game. Enforce balance and the system will sort it’s self out. People will migrate to other roles out of necessity. This game has pandered to everyone wanting to DPS long enough.