I see the 2 groups are at it again. Those that want to reduce Mercy into a spectator and those that don’t
Think about it for those that want to nerf/delete her abilities.
What would replace them damage boost or rez and still make Mercy a fun and impactful support.
This is disingenious.
We’ve been having this stupid debate for over three weeks. No sides have budged into anything meaningful anywhere.
It’s gone from people making the most volatile anti-mercy threads or people defending mercy as a character just chalking up threads as pointless trolling and countering also with bad tactics.
We’ve gone literally no where. The only conclusion we’ve got out of any of this is that the community’s rats will latch and destroy any meaning to trending controversy.
I may not agree but I can appreciate that you took the time and lay it all out fairly and share your thoughts on it in a respectful manner in the OP (not…so much in the replies)
I wonder if slightly increasing her hitbox during Guardian Angel could be a potential solution?
As for res, I really wish it was on a resource meter instead of a static cooldown. Make them earn it, not just walking out of spawn and back to the fight and it’s already back off cooldown.
How would you do that?
I don’t know why people dislike rez so much when it has plenty of restrictions and on average happens 4 times per game. Most players get kills in the 20’s.
Do people want rez to happen only once per game?
trouble with mercy stems from inadequate/inefficient dps.
Her res shouldn’t be in the game and that has nothing to do with Sojourn or any other DPS, you ignored this part of his argument.
Get rid of the pocketing playstyle. Please.
The argument was “rez makes me sad”
They even recognized that themselves, and put a note.
Again, if she remains meta after Sojourn is nerfed, then, sure she needs nerfs, but… until then? not going to happen.
Res would be fine if mercy couldn’t move during it
doesnt work with mercy.
resource doesnt work with her as she does amp or heals.
if ur team doesnt need healing…wtf she supposed to do? use her gun? thats so clunky to swap to and from when u need to go back to healing?
and passive decay…again doesnt work.
if everyone else is dead except 1 dps and a mercy…again wtf is she supposed to do if decay makes u only good to heal (and 55 hp/s is low)
ppl keep saying “mercy is skillless or ez” and these changes ppl want just make her even less iq to play.
they all devolve back into her as nothing but a weak healbot.
ultimates should be powerful (valk on its own is just a glorified cooldown)
has multiple ways to counter. 6 average uses a match is low for a cd.
I do accept it as your opinion though (as again everyone has a different view)
i’d view suzu/nade as most frustrating as they have little to no ways to counter effect and high uptime & extremely powerful effect (and neither have any real downside)
change to rez could be needed, but not this “x% hp”.
example why:
- hog has 700hp max. rez him and he heals up to full regardless.
- d.va has 150 (as u revive as baby) so anything less and shes either: insta die and u waste rez; or she meka’s and is full hp tank again.
a x% hp is not equal for all. (it would need per unit rules)
if valk’s issue with rez is issue just require LoS at end of cast & have a range limit (so a valk mercy can’t leave its range for a bit and has more risk.
don’t label the whole for the few.
most do want balance.
however ur statement about “civility” is also true about the haters. they have hated mercy since rework. it isnt about “she should get nerfed” its “yay another issue where we can hate on the hero”
or back to ult like it should of always been (lioterally been what mercy mains said since day 1 of rework) rez on cd is never gonna be balanced/accepted.
no.
“her” DB isnt.
the mechanic itself has issues that are not mercy specific.
issue is high dmg heroes and it.
s76 style (lower dmg but many hits) are healthy with it.
disable damage amp if a hero alreayd does over 70dmg a hit. They have high dmg and shouldnt need the amp.
and that form of fix is future proofed…meaning no chance of issues in future with high 70dmg+ skills/heroes.
and is entirely shut down by antinade (which would have equal or more uptime becasue again nade is extremely short cd for its powerful effect)
ppl dont like mercy’s mobility…but its kind of needed.
she has a reactive E (can’t use it unless soem1s dead)
she has a beam mb1/2 that has a range.
…and thats basically it.
she can’t do much anything alone.
her gun? is clunky. shes only hero who has to swap between weapons to do support/dmg.
want a healthier mercy?
- swap rez to Ult (fixes it being up every 30sec)
- swap Valk to E (lower duration, reduce increased speed, & maybe only make beam split to 1 or 2 targets near main target) and this gives Mercy some form of solo mechanic that she sorely lacks ( could even return the gun dmg buff it gave originally so she has more incentive to use her gun instead of only amping)
- fine tune dmg amp at the base lvl (all forms) to not work if a hero’s base dmg is above 70 (example can easily be tuned that way) to prevent “breakpoints” ever being a thing in future.
do that & see how it works for a month/season with dev stats.
if mobility still an issue can adjust it by adjusting cd between GA.
pretty much.
Mercy was not good in S1…her only buff was 5 ammo…which her gun is not ever an issue (name 1 thread ever said her guns too strong?)
Dev’s need to change sojourn faster and see how it effects DB. (or change DB to not work on high dmg shots period)
Mercy’s kit is extremely simple. there isnt much you can do to her and keep her as “usable but not a throw”
can say same about suzu & nade.
nade was strong devs made an entirely new issue just to coutner it. (brig effect all over again: have a problem, but instead of fixing problem you make a solution that becomes a larger problem)
its becasue (atm) only dps who is broken by amp is SoJ. (and its not her issue its dev’s issue of having a thing for borderline 1 shots as we saw before with Ashe)
why should amp be held hostage by 1 hero?
why should ana hold rest of supports hostage? (3yrs+ as top support because her kit has so much power shes everywhere & thus can’t gauge how strong/weak rest are due to her existing)
that is a 2 way street that can be used in many ways.
look at Dev’s history of reworks
Why?
Can this community decide what y’all want and then talk? Because so far it is like this:
- Mercy was released as main healer, that ping-pongs around team topping every one off - no we can’t have that…
- so she got reworked in to a main healer, that created her own meta - no we can’t have that, nerf her to the ground.
- we landed where we are, with a hero that is NOT a main healer, but an ECNCHANTER. - no we cannot have that.
Tell me then, what you want her to be. Because right now, the only logical conclusion that can be drawn from this is that y’all want her just deleted…
At least grow a pair then and say so…
thats the funny thing: they don’t want her viable.
they see mercy as “ez” and thus “undeserving” of being any good at all outside of low rank.
Also goes against her identity as a pacifist support… People that suggest changes like that either didn’t think it through and don’t know the consequences that this will bring. Or they did think it through, and that is desired outcome. And at this point this just shows that they do not understand who Mercy is as a hero, and why she is picked.
If you talk about Resurrection it is lower than 6.
And that is my point… At least they could muster the courage and say it explicitly… Instead of doing this tap dance…
It’s frustrating imo. Nothing fun about getting constantly peppered by someone who has their damage values boosted and instantly get healed as soon as they take damage. So the most logical thing to do is take out the source.
Those players are usually protected by a few teammates or positioning. Mercy (the source) is protected by that plus whoever she is pocketing plus her mobility.
I did, I said get rid of the pocketing playstyle. Can’t speak for everyone though.
No? What we couldn’t have was a ultimate that could bring multiple teammates back in an instant while Mercy was invulnerable.
Moth Meta? Her most OP version? A no brainer as to why she was nerfed?
I still see Mercy as a Main Healer. The only thing that changed was -5 healing per sec and you can only Rez 1 ally at a time.
When did I say this? Who is “y’all”? I don’t want her deleted. Again, not that I said I did.
Idk what to do with her.
So, according to your logic we need to get rid of focusing fire… Since Mercy boosting is basically two people shooting at you.
It didn’t have iframes at the beginning, and its addition was dumb. And we did not asked for it.
And if we cannot have ultimate that can bring back whole team from a grave, we also cannot have an ultimate that sends whole team to the grave. Are you willing to remove those?
And I did not say she should not be nerfed, when she was too strong. But she was not too strong because of her being main healer. But every one called for nerfs on healing also. So we landed where we landed…
Well… she is not anymore… You can view her as whatever you want. There was a guy recently that viewed her as damage hero. Your interpretation of reality does not change the facts.
That is quoted out of context…
I ask for disingenuous tactics like this to cease…
The problem is it takes zero skill to have huge value with mercy.
Also, never forget GOD mercy was the start of the downfall of overwatch 1.
Remove pocketing. That very visible leash connected to the dps.

Also, never forget GOD mercy was the start of the downfall of overwatch 1
bruhhhhhhhhhhhhhhhhh