Why mccrees winrate is always bad?

hes always negative. lower than most heroes.

Where are you getting this info?

overbuff. idk how accurate it is but mccrees winrate has always been like that like 6 years.

Far as I know, overbuff will take data from public profiles. Most players are in gold. And as a gold to plat player i can assure you most profiles there are private, meaning overbuff wont get data from them. Only rank where you will see open profiles somewhat consistently is masters+. So overall, overbuff isn’t exactly accurate.

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Negative winrate? I guess Cassidy needs buffs :kissing:

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My theory is that people swap to him when they’re losing, even if they aren’t good with him. And subsequently lose anyway because he isn’t an instant win button.

They buy into the myth that he’s OP, when he’s actually average in most players hands.

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49.99% counts as negative winrate technically speaking. I dunno what it actually is, but then again, the ones who do prefer to keep it a secret. I’m going to assume they’re happy with what it is at this point if they’re not touching him, which personally I think he’s fine.

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Somewhat agree. Not necessarily in that he’s OP but they choose to use him to attempt a counter pick. Say a Widow main getting dove by a Ball and tracer. The team makes the widow swap, however alone they cannot stop the dive. Same with some people picking him to counter pick Pharmercy, which he can struggle with due to falloff.

You don’t see people say “We need an Ashe” or “We need a Genji” nearly as frequently.

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Because he has no carry potential, he is effective only up close with shield, damage boost and healing pocket. His player model is wide and easy to hit, no mobility, no flank potential. McCree is only effective when the enemy offers him that favor.

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Pretty much when I see him used in most of my matches. In my experience, he’s often picked because someone needed to counter a Pharah, Echo, Tracer, Doomfist, Genji or Wrecking Ball. I find it uncommon to see him used for anything aside that. When he is used in general, because they enjoy the character, the more successful players are notably diamond and above or have many hours on him. Otherwise, they don’t seem to be very successful in confirming kills unless they’re having a good round but usually in this case the entire team is doing well or rolling the other side already.

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Negative winrate is because McCree mains have negative IQ

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It’s because players who have picked Cassidy have won less than players who have picked other heroes. I hope that helps.

It’s true that overbuff uses public profiles- But that doesn’t mean it’s overly inaccurate either.

The concept is sampling.

If you ask 1 out of 10 customers their gender coming into a makeup store al day, you’ll end up with a fairly accurate break down of the type of clients coming into that store overall.

You only need to sample a small % of data, to get an accurate image of the full data

Now- no, it won’t be 100% accurate, but quite often you’ll be well within an acceptable margin of error

The few times devs have released relevant / comparable data to the type of stars we have on overbuff- overbuff has always been right on track, within a couple percent.

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Because he is bad, simple as that. His pick rate is decent because he is fun to use and popular due to his weapon being one of the most satisfying to use and the character being one of the coolest. On higher levels he is picked because of Tracer, as usual, Tracer is the real issue, if they nerfed her McCree’s pick rate would plummet in higher levels.

My theory is that Cassidy is a goto pick for dps players when a game is going poorly. If he is being played disproportionately in situations where his team is at a disadvantage his win rates would get depressed, especially if he has the effect of prolonging a loss since stats are based on the percentage of the match on that character.

This essentially becomes the opposite of Symettra’s inflated win rates when the game first came out. She was only played in highly favorable situations and quickly swapping off when the situation changed causing her to have a very low percentage of time played in loses, but very high percentage played in wins.

Any character that is used for stalling likely has a minor depression to their win rates. The better the hero is able to stall and turn a desperate fight the more pronounced the effect. If a team is on stall heroes they are still very likely to lose, but the longer the stall lasts the more the loss will affect the stats.

Because people often switch to him as a last resort in an already unwinnable situation. They looked through OWL stats (yes I know they’re a tiny fraction of the playerbase, but still relevant) and found that teams that started on Cassidy from the beginning had like a 60% win rate.

But seeing as Blizzard is unwilling to give us real stats and private profiles heavily skew Overbuff stats, we won’t know the full truth.

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because contrary to popular beliefs on these forums and from hitscan haters or prople who got flash/fanned for their poor position, he is complete trash with an awful range, fat hitbox and awful ultimate

“I"m losing, we need to shutdown the amazing enemy Genji / Doomfist / Cassidy / Echo / Pharah / Mercy / Tracer / Mei / Sombra / Reaper / Roadhog. I need a Hitscan DPS with Hard CC who can win a teamfight with a single ultimate. There’s only one option…”

The problem is twofold:

  1. You’re already getting stomped and the enemy who is destroying you is better at their main, than you are at your main. So you swap to something you are less good at (Cassidy).
  2. You’re now betting on your ability to shoot heads, and land stuns on a better player, and hit some clutch game-flipping ultimate, which is possible but it’s not likely.

Cassidy is still broken strong at pro-play, he does his job well, stats aren’t a great metric otherwise.

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Without getting into another winrate vs. popularity debate.

He is underperforming because he has an outdated kit.

He is basically just a left click. All his other abilities are bad. (and even his left click feels bad as well after the range nerfs.)
His ultimate is one of the worst.
His roll is the worst movement ability in the game.
His right click sucks and is only good when paired with another ability. And is only good while an enemy is very close. as anything not right up in his face , he will miss half of the shots. (only garbage McCree’s rely on right click to get most of their kills and they can aim otherwise with his left click).
His flash bang is his only good ability, and even that is fairly short range and sometimes doesn’t even register correctly. When its on cooldown he is a free kill.

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