Why is role queue considered bad?

I’m still a new player, and I’ve perused this forum a bit to gain some information, and I’ve seen this statement made numerous times : “role queue is bad”, or some variation of it. And I don’t understand why… RQ allows me to be certain of picking the role I want to play, because more often than not, when I go in open queue, everyone chooses dps and I feel forced to pick a support or tank, even if I didn’t want to… So why is it bad ??

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People liked being able to switch roles if there was a problem which has it’s best counter in a different role.

Also people liked to group up and make meme teams, which you know is harder when you have restrictions.

This is why I prefer roleQ as well, I can queue for what I want to play, without causing a problem for the team.

I’m glad both exist, since it lets people pick the mode they prefer.

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It’s “bad” in the sense it requires a role appeal to a certain percentage of the playerbase to keep queue times quick.

When Tank became miserable the queues for DPS and Support became multi-minute waits depending on your MMR bracket/rank.

There’s also the issue of someone in a role you’re confident on underperforming. Previously you could swap to that role and assist, now you can swap to certain heroes that have aspects of that underperforming player’s role, but you have to play within the constraints of your role.

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when people stopped playing tank i was queuing really quickly as tank

i dont follow the crowd i play what i am best at

RQ is bit like training wheels. It’s “generally” pretty safe, all the standard roles are filled by someone, and on paper it looks good.

But it’s also deadly dull, and generally leads to the sameity same same matches over and over and over again.

Open-queue on the other hand is less restrictive. So if you want to run all DPS, you can. Want to run all tanks and supports, then do it. You can run whatever type of team comp you can imagine. Games are rarely stale, combinations of players are interesting, and the games are generally more like launch OW, which many old-time players like.
BUT, it can also be a complete cluster.

So you pick your trade-off. Want uptight and safe? Role-queue. Want open and chaotic? Go open-queue.

And to your quote above, you don’t play open-queue to feel obligated to play anything. You play it to play what you want, or just to have fun filling in the gaps of a crazy comp. It’s completely up to you. If you’re playing what you don’t want to in open-queue, you’re kind of missing the point of open-queue IMHO.

Look at open-queue like a game for grownups. If you think you can make something work, then do it. You have the freedom to do so. And most importantly, you have the opportunity to switch to whatever role you want, whenever you want, as the fight progresses.

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I see it not like that at all.

I see openQ as like joining a TF2 server and 1/2 the teams are just emoting, and not actually playing.

It is where you go if you don’t actually care about team comp, and just want to meme.

If you want actual serious games, you roleQ.

That isn’t to say, I don’t see that the game shouldn’t have an area where you go and just have fun, because … it’s a game, you are meant to be having fun.

But you don’t go to openQ for serious games, because often you will be disappointed.

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Well its good but bad players make it bad. What makes it horrendous is the daily or weekly missions that force people into the all role que.

Which many a player hate because it firces them at random to fulfill a role they have little desire or experience in playing. They don’t enjoy it, thusly they choose support picks such as Ana to practice their dps aiming or Zen because he’s more dps then heals anyways.

Then you have the tank role where these dps players will play Hog or Queen to ignore the peel or defend princples that tank players usually practice.

Supports and tank player tend to be more on the mentality to help their teammates as its natural for them, trust me I play both. While they may struggle going from one role to the other, they at least still try but end up doofing it up thanks to sad positioning they are used to just lack of knowledge and expetience, yet they go hand and hand and enable each other.

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I like role queue as well for the reasons you described, but here’s the thing: matchmaking quality seems to be going down, not up. And I have the sinking suspicion that the restrictions that RQ imposes are the reason, since trying to set up two roughly evenly matched teams of one tank, two DPS and two supports is too much strain on the matchmaker.

I’d prefer sticking with the RQ system, but if OQ meant better quality matches then I’d still pick that and put up with the stuff I don’t like.

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Yeah, “grownups” is the wrong word there.

I guess I meant to say something like, everyone can see what everyone else is picking, so if everyone picks all dps, that’s on every person on that team…since they all picked it. They all have the freedom to choose whatever they want. Zero hand-holding.

It stripped the game of a large part of its essence….all in order to appease people that were not team players and would only do particular things no matter what

There were plenty of solutions blizz could’ve gone with (not the least of which was actually balancing the game)……but RQ was a simple way to just eliminate the issue (not actually address)….whilst creating problems of its own (hello queues)

Severely limited gameplay. No tank teammate interactions. Forces you to regroup with tank after every tank death. It sucks. Quite frankly a dumbed down way to play.

The people who were not team players didn’t care what the team had. your 4th and 5th DPS player in your game were not team players. - when games started without a support or tank, it wasn’t because the people all picking DPS were team players…

openQ was not to appease people who were not team players, but to actually make the game better for people who were.

What it did is really annoy the people who were not team players, because they would have to wait for a free slot, rather than just pick DPS without caring what the team needed.

Open queue was for people who hated the restrictions RQ created

And I do think think those dps were a problem as well….if you aren’t part of the solution then you are part of the problem

Yep, which is why I was very pro having openQ in the game, even though I wasn’t going to be playing it a lot.

Some people wanted openQ, and it was a good thing for those people. I just wanted a game where I had a second support and a couple of tanks, so we actually had a reasonable team to play with.

It’s not, it’s just a preference. The original game allowed you to swap heroes between roles, so if you felt like your team was lacking something specific you could always swap to what you needed.

Other people like role queue because it’s a more consistent experience and the teams will feel more event balanced because you can’t stack a particular role, or create weird overpowered combinations within roles – e.g. “double barrier” or GOATS format that stacked tanks.

For me, it’s the following:

  • I play tank on some maps, and support on others. Can’t do that with RQ.
  • Some roles have limited solutions to problem matchups like Pharah-Mercy
  • I like to flex when a specific role is having trouble. RQ dramatically limits my options.
  • Meme comps are fun for me. My win rate with all supports or all DPS is crazy high, but I know it’s not for everyone.
  • I LOVE solo tank or solo heal. I appreciate the extra weight on my shoulders because it makes the victory so much more rewarding. However, it can be a chore and I know not all like it.
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Well, I understand it better now :slight_smile: Thanks all for your replies !

Also lets you switch between the two if you get abit bored of one to keep the game fresh. Idk why people hate options so much.

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Role q isn’t considered bad.
It is the more popular mode and is also the necessary evil to have a proper team comp because as you said everyone plays nothing but dps. The game is also being balanced (if it can even be called that) around role q anyway.

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