Why is almost everyone playing like trash? And I mean intentionally or just plain trolling? Why is the ‘‘it’s not competitive’’ a perception ppl use to justifty playing so bad or butchering the chances to win because you kept playing hanzo with an entire enemy team full of tanks? * just an example* Absolutely no common sense in picks and then ppl switch hero once they fail inside the match, when you could have switched to healer/tank role because there wasn’t any in group. Constant QQ through games because they are getting destroyed. How can we fix this? I know that it’s impossible to change this overnight but having these couple of things would help I think:
1, Role select before quick matches. Yes this has to be a thing soon. Make quick match the test run to see how that fairs into competitive. Maybe there can be an upgrade to this philosophy role playing setup.
2. massive punishment for leaving more than 3 games consecutively. Really tired of 1 wipe insta leave players 1 min to 2 min into the game. Completely ruins the chances of that round for X team. 1 hour can’t queue would be great.
The point is, at least try to win. You are part of everyone else’s enjoyment when you go into a match. Why troll? why not switch your hero to make the chances be in your favor to win? Why pick a sniper with 2 already in group? I’m not saying don’t play what you want because yes. But at least f*&^ng consider it…strong text
QP went downhill the moment they tried to make it like competitive with no rewards. It used to be the staple, vanilla mode of the game. You were allowed to just stack heroes, and people were allowed to actually enjoy themselves. QP being tailored to be like Competitive sucked out the ability to have fun, test heroes freely, and relax while trying to play the game.
Now, don’t get me wrong, Competitive should NOT be like vanilla QP. They used to do that, and it was ridiculous. It’d help solve the issue of “My team is 5 DPS players who don’t know how to play Tank or Healer” that seems to pop up rather often, as you could all just stack DPS and relax, while still trying to win. I’d love to play more than solo healer, but it’s not too awful often that people will allow me to do so. It’s stressful, it’s irritating, and it kind of drives players away.
I do not, however, encourage role select at all. Not only because people would freely abuse it without care, but also because it’d give you less chance of running into a comp that was a bit more thought out. Getting a team that’s willing to switch up, instead of gluing themselves to their mains isn’t too common, but boy is it fun to watch things change on the fly.
That is why No Limits was added, so this is no longer valid. It made games less realistic to practice in (not saying they are ideal nowadays but it is still better than all Mercy or something like that)
Arcade
Arcade
I agree with this statement, he is right, it would be definitely most abused.
Same, specially when the payload is about to reach the end, and suddenly all decide to go mains and enable tryhard mode lol I love the comebacks
Yea that’s the curse of role select. I switch super often just to try and counterplay enemy team but it gets to a point where it doesn’t matter most of the time. Dunno what real solution can come to make players try to win. Up to blizz to figure it out I guess. If this stays like this for another year I see people leaving OW out of frustration and lack of gameplay. It really doesn’t reflect how the game should be seen/played. A shame I guess. Competitive or bust I guess.
It’s still plenty valid, actually, because it was still the original format of the game. Arcade’s on a rotation, so, in all honesty, it’s not always fun. 1v1 and 3v3 aren’t goofy modes, they’re competitive. Low Gravity, Mystery Heroes, Total Mayhem…These are all something that fit under the intended point of Arcade. It’s actually really common that people playing No Limits won’t stack heroes, and put together an actual comp.
QP shouldn’t be ‘Competitive Lite’, because it doesn’t give you any real incentive for such a setting. It’s partially the reason people act so harsh in QP these days. There was a reason so many people were against the removal of no limits in Quick Play. There’s nothing WRONG with having a Comp-Lite mode, but, there’s a good chance that they avoid adding so many game selections to keep from thinning out the player pool.
I think that a small boost to exp isn’t enough of an incentive to win. I would increase the exp gained from a win, decrease exp from a loss, and give some credits to each member of the winning team.
There’s a good chance that the old No Limits players will be more likely to give you a competent team build than nowadays, where everyone is dead set on playing only one hero and refusing to help better the team comp.
I definitely got a lot more healers back during vanilla than these days. I’d rather have two Genji players on my team, than one of them throwing just because the other instalocked their favorite cyber ninja while the chat fills up with more racial slurs than a Saturday night on Xbox.
Limits has a muuuuch higher chances of pitting allies against each other than the opposite. Once the Limits came in, it seemed a heck of a lot harder to get even one healer, or a tank.
The reason to mode is unplayable for you has to do with the design of the game.
Blizzard created the game in a way that appealed to a significant number of Casual Players and a significant number of Competitive Players.
The modes the game has added since launch such as Competitive have generally had a stronger appeal to more Competitive Players than they have towards Casual Players. As a result, as long as Casual Players don’t quit the game too quickly they will gradually make up a larger and larger share of Quick Play.
The balance design of the game is also a factor. At many skill levels the number of heros you can play and be an asset to your team can be quite limited as a result a significant portion of competitive players do not play them in competitive. However, a big part of that portion plays those characters heavily outside of competitive which leads to lots of bad team comps in Quick Play as it’s the players chance to play the heros in question.
Personally, I think both problems could be partially addressed by adding a Payload Race/Death Match Hybrid 12 v 12 that is DPS Heros only, no ults, with options for all chat and a longer map time where people could leave at any time. (Think an updated take on TF2’s High Tower) It’d likely manage to appeal to at least some casual players such as myself and it’d allow less viable characters to get more play without doing as much to mess up a teams chances within that mode.
With that said, I don’t think it’s likely that you will get the results you want fully until enough people quit or change their view on things. The gameplay you get when you’ve got a 2-2-2 comp and a coordinated team is significantly different than a 6/5-1/ 4-1-1 that isn’t deeply coordinated and depending on the person the later may actually be more enjoyable for them.