Why is PC gameplay paced faster?

Say f is a function that takes as input the length of the right stick in inches, and yields the time in seconds that it takes your thumb to bring the stick from at rest (0 degrees of deflection) to full deflection (90 degrees). Any veteran can (willingly) verify that full deflection yields the fastest camera turn speed. Furthermore, said veteran can (slightly less willingly) verify that, with a sufficient degree of thumb dexterity, you should be attempting to maintain maximum camera turn speed for the full duration of the reticle adjustment (to the target), and upon reaching the hit box window you should be attempting to bring the stick back to rest/0 deflection, thereby resulting in a hit marker upon a simultaneous trigger pull. If done correctly, you will feel as though the camera’s motion is akin to a “flick.” Perhaps of da wrist? Not really, because it’s your thumb, but maybe on a mouse?

Imagine for a moment what might the resulting curve look like after plotting f()’s output on a Cartesian plain? With distance in inches along the x axis (and window [0, 1]), and time in seconds along the y axis (and window [0, 2]), the curve looks similar to the image that high school precalculus teachers try to associate in their student’s minds with y=x^n. If you’re not a nerd like me, what this means is that on a mouse, x = 0 and y = 0. On a console controller with no stick extender, x = 0.2 and y = 0.05. On a console controller with the longest reasonable extension, x = 0.4 and y = 0.15. I can supply the actual graph if any of you helpful constructive members of the Overwatch community would like to critique my figures (or my claims in general), but it would be difficult to meaningfully argue them as no matter how you clock it: the range of x values that stick extenders achieve correspond to a range of y values that sit along the part of f()’s curve where its growth visibly starts becoming unwieldy.

You may say that the difference between a startup time of 0 seconds, 0.05 seconds, and 0.15 seconds is not noticeable if you are a seasoned player and able to predict enemy positioning. You may say that the technical aim proficiency of the player plays a much larger and more significant role in overall accuracy than this smattering of seconds. You may say stick extenders give you more precision regardless.

I say you’re not wrong. But level with me for a moment about what high-octane top tier Overwatch gameplay looks like. Team composition and execution make it abundantly apparent that once they take control of any given CQB room, they have full expectation of their McCrees, Widows, Tracers, … to be able to hold down that room regardless of their reticle/camera’s orientation to whatever plethora of entryways the room may offer at any given time. Consider for a moment the worst case scenario where your target is 180 away from your reticle. Roughly clocked, and on the steepest aim curve that console settings allow you to achieve, from the moment you become aware of the enemy’s location, you can bring the reticle inside of the enemy’s hit box no quicker than 0.21 seconds. Plus an additional 0.05 seconds because you’re on console and using a controller. Unless of course you have a disability and need to use a mouse and keyboard despite needing to be on console to play with your friends.

This is the reason for the nasty rumor that 4000 SR on console is 2500 on PC. End-game-play looks so different between console and PC because these commendable gamers are working with vastly different windows of opportunity, a concept that any veteran Overwatch player can (willingly) verify contributes greatly to the tactics that define end-game-play such as, but not limited to, playing corners/tight long-range lines of sight/Neji-level awareness.

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I am so lost right now. Please send help.

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I would love to add the graphs and diagrams here, but alas I’m new to the forums I do not know how

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Well the equipment that can be used on pc is much more advanced than console. Even a basic pc with a budget GPU will out perform a console on every level, than you have to factor in the controllers limitations vs a keyboard/mouse, as well as the response time/refresh rate on tvs vs pc monitors. Pc doesnt have the limitations that console does and console wont catch up anytime soon. Thats what i think about the subject. the second paragraph went right over my head to be honest.

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Same difference in ranks too. Lower ranks are generally less able to cover more ground. A diamond widow might be able to hold one angle. A GM would cover their whole screen.

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I’m not sure if this is meant to be a legitimate discussion or if it’s a “PC master race” thread in a beautiful silk gown… :exploding_head:

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gameplay is restricted to the controller for console, on PC its literately how fast you are able to react

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mouse and keyboard control is way much faster than whatever the console peasants use to move and aim

I actually can’t believe I am just now being accused of this. Through hard work, and effort, and commitment to being one of the greatest Overwatch players ever, I now play Tracer on my PlayStation network account Kingseekerkaath at 100/100 raw sensitivity, 0 strength, window size, smoothing, and without stick extenders.
Add me if you would like a friendly Chateau 1v1. We will see whose commitment to Overwatch commands the most respect.

Frame rate is limited on console, controllers restrict movement compared to the freedom of the mouse, 144hz+ on PC, and the skill ceiling on PC is much, much higher. If you’re just a casual player, then consoles are great, but I lean much more to the competitive side.

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probably based on mouse and keyboard being better for an fps game resulting in a much higher skill cap than console.

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it’s more about people having to learn a completely different style of aiming. multiple people with experience in both have gone from console to pc or from pc to console and have gotten their same rank or climbed even higher. you don’t lose game sense or anything by transferring, but you are playing with completely different equipment. the reverse is also true, someone who is high rank on pc but hasn’t touched consoles could very well be lower rank than they are on pc, until they get the hang of the new methods.

Are you aware that a reply like this makes your thread look like even more of a troll?

Nothing in my post had anything to do with how good either of us are, what our ambitions or dedication level is, or even what our preferred input method is. Rather, I was pointing out that your OP, which appears to have had a decent amount of effort poured into it, was stating the obvious and subsequently answering the question posed in the thread title in a flowery/convoluted manner, which makes it feel more like bait and less like a discussion topic.

And your response to this?
“I’m awesome. 1v1 me, bro!”

Classic…

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Higher refresh rate.

I can’t even watch console gameplay. It’s like slo-motion.
Like, a Mercy could literally stand still in the middle of a fight and no one kills her.

How could you possibly have misconstrued me like this? I have made great commitment to this beautiful game, you come to me with flimsy allegations about my intentions, yet you do not care to talk to me about the actual content of my post?! Why do you sit from behind the keyboard and cast these aspersions? Let us become friends and share our knowledge of the game, privately, and with a friendly 1v1. I can explain to you in lobby that which I mean by camera turn speeds.