Why is Overwatch matchmaker absolutely crap again?

You are lucky if u get 2/10 “kind of even and fun game” nowdays. Idk but I think it was better just a few season ago - this season is just terrible regarding matchmaking - atleast in unranked!

Tonight it has been 5-6 games in a row where my team has been getting rolled in less than 3-4 min or the other way rolling the other team the other way. Difference is staggering → Elimwise its like 70+ versus 6 elims, or 40 K damage vs 4 K. Heal-diff as well.

Is it as bad in competitive??
I bet it is NOT since it would have been heard. This can only mean Blizzard stop caring about Leisure/QP-players and only focusing on the competitive players?
I can admit waiting time is better but I rather wait 2 min more and get a fun game and not having to go through same cycle w teammates leaving or raging and yet another boring and useless game.

  • Is it because of the rank-reset that its worse this season?

  • Is it that all new fake/smurf/fake accounts are killing the matchmaker?
    or

  • is it because Blizzard dont give a s* about leisure players and only want comp players to have even games?

I have defended you always Blizzard - even when u let us down in so many ways - many of my friends stopped playing - but I have been playing since 2017. But if I only get mad and upset after (almost) every game mayby its time to end the relationship … sad because you have given so much fun and joy and meeting many new friends even in IRL.

Please make the game more fun again!

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I have recent screenshots of a 13 loss streak and an 11 win streak. It’s ridiculous that I’m playing against people with GM titles in QP.

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you know what they say:

the only thing that can stop an enemy GM with a gun is a friendly GM with a gun

Matchmaker like “I’m doing my absolute best but you people make it very difficult”

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I dont know your rank but considering QP allows any type of group it is very easy for a combination of people who cant play ranked together to play QP together and be any MMR. A GM can play with his 2 Silver friends in QP (which is again the entire point of QP) and he will probably average out to a Gold/Plat lobby.

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If you are on a huge win rate in solo mode then more often than not you will be matched against GM players. Why? Cuz win rate is too far away from 50% and the match maker has to rig a few games to make sure you do not have too much fun, unless you spend money on the game.

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Except one GM DPS will absolutely carry everyone and ruin the match.

But who cares about people having a good experience?

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I find competitive to be really great tbh

I don’t feel that it was better a few seasons ago. Matchmaking in QP has been constantly rubbish throughout OW2, but also in the last few years of OW1’s life.

I’ve had a relatively free week IRL so I tried out Comp in season nine. I’m just one guy so maybe this isn’t the common experience but here goes anyway:

  • My placements were agonisingly bad, even worse than most QP games. I managed to get through both support and tank placements but hooooooooooooooly crap was it a bad experience. I don’t have the will to do DPS placements. I’ll just head into QP to play that I guess.

    If it’s the same next year, when the next reset happens, chances are that I’ll pick one role and stick with it rather than go through that again.

  • Once I’ve got through the placement matches, the matchmaking has been a bit better but even then, there’s often one guy on the scoreboard who’s going something like three kills for twelve deaths when everyone else is above twenty kills and below eight deaths.

So I’d say Comp’s not as bad as QP, but I’m not sure it’s that much better. I certainly wouldn’t recommend suffering through placements. Especially since in plat where I am, people are noticeably less pleasant in chat than in QP.


As for why it’s this way - it’s the tank shortage that means that matches have to be cobbled together from a greater range of skill levels than is ideal, in order to get matches made in any reasonable time. This is the price of role queue, imo.

If they gave open queue modes better matchmaking, I’d play those instead. As it is, there’s no choice except for me to put up with it.

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I have zero consistency in unranked
The skill level of my teammates are just all over the place and it makes impossible to adapt

Yep, quality is atrocious atm

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Okay then how would you make that party balanced (I am ignoring that a GM Support would have an easier time carrying that lobby)? You also have no idea whether any of the 10 players are going to take the match seriously or not so good luck making that match fair in that regard as well.

Ah the delusional ramblings of those who overthink their value. No the matchmaker is not going “time for you to lose”. It is simply doing what every matchmaker ever does: giving you MMR when you win and taking it when you lose. If it does nothing more than that you will have a 50% win rate. The only thing MMR does is make it so smurfs get to their true rank faster.

You’re the delusional one if you think that is all that MMR does. If that was the case there wouldn’t be hundreds of match making patents issued by activision blizzard about how to get players to spend money on match making. If it did that then people would not be reporting easier lobbies once buying skins. If it did that then the game would not be hiding MMR information making it near impossible to know whether a fair match was created even in comp. And about the smurf comment, well there are more smurfs in the game than ever because clearly new players get more casual match making and there are people who can make a new account every day of their lives using fake phone numbers.

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“People reporting” counts for me about as much as the random homeless person nearby telling me about lizard people running the government. After I got the BP (I bought it late just because I forgot) I had one of the hardest days I ever had. Given how you consider evidence I guess that would disprove your entire argument.

Or we can use our adult brains and actually format good ideas. Now you are correct that there is a patent to put people with skins on the same team as those without when it is possible to do so (not hard when you have 500 people at around the same MMR queueing so you can pick and choose). However that is not relevant to the actually silly idea that the game is “rigging games” because it is just dumb. That is the truly insulting thing in that it a stupid notion that gives people an inflated sense of self worth because it is wholly unneeded.

Now, assuming you arent completely in the conspiracy silliness and are willing to have a rational debate, lets talk about why your premise is dumb. You will have a 50% with any non random matchmaker. The pre mmr matchmakers achieved a 50% win rate doing nothing more than giving you a set rating when you won and taking it away when you lost. Therefore 50% win rate is not something they have to work for. It is a byproduct of any functional matchmaker.

Therefore, the question most ask is : why use MMR? The answer is simple: it gets people from the beginning to their actual rank faster. If MMR did not exist and I made a fresh account I could win 100 games before it get me up to GM because I would be getting a set amount per win and I would stomping my way up. However with MMR, and the specific calculations that are used to set it, the system is more quickly able to determine my rank and within 10-15 games I am now playing against GM players. For 99% of the population that is a good thing.

That brings us to the ultimate problem with this conspiracy: it implies maliciousness where none is needed. If the goal is a 50% win rate, it is easy to prove those will happen regardless. The skin buying making games easier thing is silly because everyone still has a 50% win rate so clearly buying and not buying skins is not affecting them that much (basically confirmation bias in action in that people believe it because they want to believe it). Streaks will happen naturally again (I can prove that mathematically if you prefer but I trust you know that math easily enough) so again I must ask: what is the gain? There is nothing that can be gained by “rigging” the result and no evidence of it happening. Basically it the height of the delusional conspiracy.

I had the worst OW game today I ever had. Our team got 1 kill overall on Eichenwald. Other team obviously grouped and we didn’t even pass the 1st choke. No idea what level they were but sure weren’t metal ranks. No idea how MM could think a bunch of metal ranks players were going to take on a 5-stack of masters+.

Had more games like this, not quite as bad, in S9 than in S8 for sure. Seems to be matching me against larger groups rather than the usual duos.

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I’m a Bronze lifer and have Grandmasters in my games. It’s completely insane

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Because of high player attrition. Who wants to play tank or support anymore?

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It’s been dogsh*t for quite a while and still is. Ever noticed how the queue times never really change regardless of what happens ? Yeah that’s how they are doing it. Played like 6 games yesterday and 3 of them had a brand new player on support that was dying off cooldown. The other 3 games had severe rank disparity to the point that 2 of the games became a leave fest and in the last one, my team was getting spawn camped with a grand total of 2 elims. The best you can do is cycle your avoid list to win the teammate roulette.

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since the Launch of Overwatch 2.

1 ) it just looks for players that are close in latency

2 ) then prioritizes large groups over small groups

3 ) then it picks from the solo players

4 ) then the rest it throws into the match and calls it “a match”.

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Pretty much the same in comp. Only they pretend to be ‘transparent’ and tell you all is working as intended. Because getting hard rolled is exactly what a ‘competitive’ match is suppose to look like.