Increased move speed is huge, considering that it DIRECTLY COUNTERS the healer passive.
Healer passive is directly reliant on NOT TAKING DAMAGE (ie escaping). DPS passive makes it harder to escape.
That dps passive is going to keep causing problems until it is removed or nerfed into irrelevancy. Idk how many times blizzard needs to learn this lesson.
EDIT: inb4 Geoff reveals that they removed the passive prior to the alpha
That’s not a direct counter though? Because any form of damage stops it.
Like I doubt increased movement speed is gonna impact the support passive to any noticeable degree when almost every hero is capable of just tossing damage down a choke.
Depending on the DPS you can just still get away completely. Like if Bastion is attacking you up close for some reason and you’re on Bap, just exo boots to high ground and now he can’t get to you unless there is a staircase nearby.
The healers passive is really bad yes. But I am not crying until the beta players say “well its trash”. Before that I will chill and hope that the game changes so dramatically that this not really a concern.
Every time someone talks about this, you’re met with dumb dismissive statements like “How do you know, you haven’t even tried it?” by people with less than zero gamesense or logic. It’s exhausting.
On the bright side, they’ve pretty much acknowledged everything we’ve been saying over the past two years is true.
I would rather have one of the other 2 passives than the dps passive.
A lot of dps heroes already have movement abilities and the passive doesn’t make you run like you are getting boosted by Lucio as people in these forums think it does.
What it does it probably only makes all dps heroes walk the same speed as Tracer and Genji do now. At best maybe slighy more but thats it.
you mean this is what could make heroes like tracer and genji more annoying than before, as well as no longer having cc heroes in other classes besides tank? I think that’s good reasoning.
but I remember that for example for mercy di he spoke of an exception to her passive, since she is already self-healing normally. it is highly probable that this is also the case for tracer and genji.
but you know what? at this point i think they will have to act … on tracer and genji cooldowns. I don’t remember the particular moments for which they nerfed them but at this point it is the only way to calm them down. because in ow2 it is assumed that we will no longer have a cassidy stun grenade, a mei freeze, or presumably the junkrat trap (well, we haven’t talked about him, actually). but the point is … hey, the eternal “untouchables” must basically become “adaptable” to the rest of the situation.
Seeing people comment that it’s not a big deal are hilarious. These are the same people that thought tracer could be balanced with bastion. I don’t know how many times the community has to learn the same lesson as blizzard.
You misunderstood what I was saying completely. Healer passive REQUIRES escaping, it does not ENABLE it.
Similarly damage boost REQUIRES players to hit shots but it doesn’t ENABLE you to hit shots.
good lord. Do you think owl supports are dying because they stood in the choke too long?
If you are getting attacked, you go behind a corner to break los. If your attacker has more speed than you, they can chase you around that corner.
I know they remove a tank but she still has 4 other team members… Just like it works now it would work slightly less but still at ow2.
Same tricks same positions.
Fights don’t have to take place face to face. Moira for example is great at face to face fights but struggle a lot with range.
For Zen, the fact you can poke against enemies like Soldier or McCassidy and get back to cover for healing can be a great help. If it stacks with the support passive it means Zen would be able to get back from a hit faster.
sure, not as effective as other abilities against other enemies but it’s still a fine defense for ranged battles.
I feel like you’re thinking of hanamura A in a gold comp game. Two teams on opposite sides of the choke tossing damage at their respective reinhardts.
Ow1 doesn’t really look like that above plat, and ow2 looks even LESS like that, according to the devs.
So I don’t really know what to say about that specific scenario other than, “yes, DPS ABSOLUTELY chase supports behind corners.”