The in-game latency includes the processing time on the client/server. With WinMTR you are measuring raw ICMP packet times, but in-game it’s including the processing times.
Some old info here: Replacing Ping and RTT with Latency
The in-game latency includes the processing time on the client/server. With WinMTR you are measuring raw ICMP packet times, but in-game it’s including the processing times.
Some old info here: Replacing Ping and RTT with Latency