Why is McCree's ult bad?

I don’t get it.

It is a oneshot and has the potential to do a multikill.

Would it not make sense that it has some drawbacks and weaknesses?

Are ults supposed to be a guaranteed game changer? If so, then what about Symmetra? Her ult is just a giant wall.


Can someone please tell me why his ult is considered bad?

Easy to LOS, wall it, snipe it, deflect it, CC it. A Doom punch takes you out of ult. You’re a big glowing Christmas tree with little movement. Cass doesn’t have the mobility to flank with it either.

Cass is an aim intensive hero and they gave him an ult where he can’t aim during. Top Cass players would be so much better off if they had an ultimate they could aim during.

Sym’s ultimate is S tier, a huge giant wall you provide for your team to play behind. Freedom to deal damage behind.

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Not only is it buggy, but cass’s also ult takes longer to lock on to target if you don’t have the fastest PC and internet for low latency. It already takes long enough already, but if you have an average gaming system, it’s just not worth using to get kills most of the time. It’s too slow and risky. You’re much better off using his ult to reload faster instead.

As an example of how buggy his ultimate it is, whenever I try to ult on cassidy, because of my internet and system latency, it takes at least 4 seconds of the enemy being in LOS for the skull icon to appear. And even then, sometimes it never appears no matter how long I wait which either leads to me losing my ultimate or getting killed.

BUT…whenever the enemy cassidy uses his ultimate on me, I can get killed in just under 2 seconds. So his ultimate is really dependent on how fast your internet and PC is.

I think his ult was slightly better in OW1 back when there used to be 2 tanks. But in OW1, cass tends to get focused much more earlier than before due to lack of second tank.

On the flip side, his recent range/damage buff made him soo much more viable though however. To the point where I actually started using him again. I often alternate between S76 and cass depending on how much sustain vs burst damage I need to be outputting.

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Because his kit is too strong to add more strength. His ultimate is not very weak as people think, they’re just using it wrong. Did you know you can use ultimate to survive a Tracer ult when you’re stuck?

Don’t use it to get kills, use your E which is the most broken ability in the game right now. Just press e in any direction and smash your head on the mouse (preferable right click so you don’t need to aim at all).

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I disagree, I think his ultimate has gotten weaker especially in OW2. I used to be one of those people who claimed his ultimate was fine in OW1. So it’s not like I was always saying it was too weak. Although I do agree that his other kits makes up for his below average (imo) ultimate though.

I still think his right click + roll + right click does way too much damage on tanks in close range. And now that he has his magnetic grenade, this combo does even more damage now :joy:

They need to rework his right click + roll + right click meme combo.

Tanks need punishment, they’re too strong in OW2. So heroes like Reaper and Cassidy should exist to shred them.

His E is the problem because it’s way too forgiving. Every single target that has < 250 hp has to always be careful of this cooldown, like, you can never try to make any plays or engage in any way until you hear him throw this puke of an ability first. This is too oppressive to play against. He can even land it behind corners FFS.

And now with his range buff, he’s a menace.

I have no strong feelings on Deadeye as I don’t play Cas that much, but I’ve been seeing a lot of bugs crop up out of it since OW2 launched.

Most notably that even when it shows a solid lock on it can still miss a target that doesn’t make it to cover and that feels like robbery for the person playing Cas since it’s already notoriously easy to avoid to the point that most people use it to reload more than use it for it’s kill potential.

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Symmetra has a great ult that can be used both offensively and defensively.
Cassidy’s ult reloads his gun and sometimes gets a kill, but more often than not, people just hide.
Though, I agree with you. Ult shouldn’t be an instant win button with no counterplay. But apply this to Reaper, Genji, etc. Now they can ult for free, you can’t stun them anymore unless you’re playing a tank.

His ult is subpar to many other DPS ults that either give guaranteed kills or open better situations for the team.

To explain this in a short way: it’s useless if you do it in plain sight, cause everyone can hide from it, cancel you with CC or block you in some way.
But also it’s incredibly hard to flank with it, as Cass is notoriously lumbering when moving + he also has a very generous hitbox for a DPS. More than half the time the enemy team is going to see you trying to flank and can anticipate your ult.

In how it works its similar to Soldiers ult, except Soldier generally can pop this almost whenever, instead of waiting for an ideal situation, and although he auto-targets only one person at a time, at least he can move, follow them and guarantee a kill or two. Cass needs a large amount of time and effort to set his ult up and then just hope he gets even 1 kill out of it all. It is immensly satisfying if he can pull it off, but more times it’s just an excercise in frustration.
Consider that Junkrat even if someone finds him and kills him, can still control his Rip-Tire if he initiated it and get someone. Yes, it can be destroyed, but any smart Junk is going to creep this ult on you sufficiently enough to keep you guessing, and more people are inclined to run away from it than shoot it because they know they have terrible aim :wink:

At this point this is a meme Ult similarly to Dva’s Self-Destruct. I can’t remember the last time I fell for this ult, and I think I didn’t even once since the start of OW2. Its easy to anticipate, block, hide from it, unless someone is a (pardon me for saying this) total noob. I would say I get suckered easier into the Mech Call than the Self-Destruct.

I wouldn’t say Sym’s ult is better or worse. You can pull it off as a game changer absolutely, but the simple fact of the matter is it all depends on her team. If her team is bad and I’m not afraid to push them, than my team just dives behind the wall and we can pummel them anyway. Sym’s ult is generally better against defensive team’s, not hyper aggresive dive comps.

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Too many people wait for the full kill. Its OK to get some damage more than none.

You don’t even need your ult, he can just roll through it like it’s Dark Souls

Easily the most underrated ult.

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McCree primary fire has always been such strong that it only allows him to have bad abilitys.
Same goes for widowmaker.

It’s bad because it makes him stand still (easy target for abilities/damage) and it doesn’t even kill locked on targets half the time, it misses, and for the most part takes too long to confirm more than just 1 kill, 2 tops. Most other ultimates are far more effective

I think Sym’s ult is a gamechanger, too. I love it when our Sym goes ahead and effectively changes the shape of the battlefield in our favour, personally. Wall plus Amplification Matrix is also a lot of fun from where I’m sitting.

As far as Deadeye goes, I think it’s a big failing that nobody knows or can even tell that Cassidy has damage reduction while in Deadeye. I think what we need are different sounds and hit markers for attacks on enemies with damage reduction effects activated; currently it’s red for a crit, so I suggest hit markers turn blue on a enemy with damage reduction.

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Easy to hide from, takes long and it buggy.

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it’s not, people just get incredibly greedy with it and try to go for multikills. as a tool to get one or two picks to secure the fight it’s really good.

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Please watch this 12 minute video- it was really well made.

It covers in great detail how deadeye can miss by numerous buggy game mechanics.

https ://youtu.be/ip4ay-rUGQs

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Honestly I would say a lot of it is lingering feelings of OW1. It really isn’t that bad any more. It’s not amazing, but then again Mcree’s kit is pretty good and in general the better a hero’s abilities and primary is, the worse their ult is.

With the homing grenade of doom and the ability to two tap most hero’s with hitscan shots Mcree doesn’t need an amazing ult.

That said it can easily kill people and with the removal of most shields and an entire tank your ability to block it is drastically reduced. Plus other than a genji deflect your personal risk factor isn’t that high, it can be done from fairly long range, behind cover etc and just step out for the kill.

It can also be canceled at any time for a free reload. So no it’s not the worst Ult in the game, I’d say it’s about average.

The Bread Levi comp duo?