Apparently not. You only gain a speed bonus when riding the wall, and jumping off. The jumping off part is untouched, so the wallriding one is what was really nerfed, and if you’re wall-skimming, you’re not touching the wall for more than a split second, so the momentum you gained from a previous jump does not get reduced unless you stuck to the wall surface too long.
The patch notes are correct; your interpretation is incorrect, however.
Wait what? The pillars are actually easier to wallride on Anubis…
Maybe you have not yet mastered Lucio’s wallriding and might need to spend a little more time on it. You can easily skip from pillar to pillar, and given the right angle, you can easily climb the pillars and if you need help, you can just switch crossfade songs to gain more control.
You’re misunderstanding. I’m talking about skating on all sides of ONE singular pillar.
Back before the “scroll-wheel” was patched, I could keep speed aura on the whole time and constantly jump around one pillar and never leave. The scroll-wheel allowed me the ability to choose to dismount with a speed boost, or dismount without the speed boost. I had that choice.
Then Blizzard patched it.
Then Blizzard changed how dismounts work so that all dismounts have a speed boost. Choice was gone, each jump and disconnect from the pillar would overshoot, forcing me to do air-strafing to course correct.
Since then, I’ve never been able to skate on one pillar with speed aura.
I expect it to be so… I have noticed that I have to more consciously jump off than before, because the old rollouts are kinda ingrained.
That doesn’t mean you cannot reach the same speeds as before. You absolutely can.
Yeah, that’s possible. I have not had a chance to do it on every map yet.
Yeah, that’s actually true. I noticed it on my R66 rollout.
Oh, you have no idea! lol! I was basically toying with people on Rialto on the PTR - his wallriding stickiness alongside a combo of crossfaded jumps make Lucio so much harder to predict and hit.
You can still do it. Just need to angle up while doing it and carefully knowing when to double hit your jump button and you can still switch to heal then back to speed to keep control of momentum while climbing.
Yes, that’s true, but since that patch, you are basically back to Lucio 1.0 methods where you swap speed and heals to gain steady momentum and maintain that level of speed for control and ability to go up, except that angled up, you gain more altitude quicker with Lucio 2.0
That’s when you need to swap to heals.
I have achieved it, but with a bit of practice. I can see why you’d be having trouble though. I think it’s just a matter of time. Just don’t give up.
We’ll agree to disagree then, because topmost level Lucio mains wallride really well, and know how to utilize his momentum to their advantage in combo with their good accuracy and cooldown management. Players like Eskay and Dhak are good examples of that. When DSPStanky used to play, he was also very reliant on wallriding properly to be able to produce more value.
But, again, you are definitely entitled to disagree with me. I respect that.
whats casual for you? overwatch league oh so casual game like i cant see the difference there is no competitive oh this must be like SAndbox minecraft i know why danteh switched from mc to ow then lol
Dev Notes: This change is just part of the overall changes to wall riding. Now that you can ride on many more surfaces and boost/land on the same surface, we’re reducing the leap boost itself slightly.
You’re both right.
However, one of you is pessimistic, and the other is optimistic.
Lucio’s changes are a lateral shift, not a decrease/increase.
It’s not a decrease in his effectiveness, remember he got his Boop buffed too.
But it’s absolutely going to shrink the skill gap between top Lucios and Bronze Lucios, which is totally unnecessary, considering that’s already an issue for the hero.