unlike other games i played call of duty - pubg - tf2 - fortnite
i found this game have different way to feel the lose in it its like cursed feeling that break through your chest and start cursing in the nerve system and then goes through your mind and kill all the brain chemicals and cells it makes the polite guy totally different person damn this game sometimes drive you to insanity It makes you feel it for the next 2 days
I never get angry when I lose. Mind you, I am 31 and have been homeless before, so I probably have more patitence than the average man-baby that plays this game. Part of people getting angry will be Overwatchâs âblame cultureâ where it is never the personâs fault they lost, it is always their teams.
Its annoying when its a roll because thanks to the poor matchmaking and sea of alts/smurfs, its resulting in many unbalanced games. I never get angry (disappointed maybe) at losing a good game, I get ticked when it was obvious I had 5th level Johnny n00b on my team feeding as DVa while my opponent has the GM player on his 5th Genji account this year.
I agree. Itâs really frustrating. I think thatâs the case because no matter what you do, this is a team game. So you can be the best possible version of you, hit every shot, win every 1x1, but in the end of the day if your team is trash itâs a lost game. You can only carry games if you are one of those insanely skilled guys, and even so, is really hard.
I also think thatâs not the only reason, the hyper variety of heroes that exist and the âcounterâ nature. Some games you just canât have fun at all because the heroes you like are being countered hard. Iâve had games on both sides, and itâs really frustrating.
Honestly I think it is because they designed the game to make players feel good about their playtime. All this does is gives players the impression they are doing better than they are and leads them to believe the match is much closer than what it actually is. So when you lose you are frustrated because according to the game you played amazing.
TF2 is like a shopping list: Get eggs, get milk, watch out for crockets.
Overwatch is like a maliciously written legal document full of clauses, exceptions, timetables, and loopholes meant to screw you over from any angle you didnât have the energy to exhaustively check, sign, triplicate, sign, and mail-in before 11am.
While OW is still super casual, BR games, and TF2 are way more casual than OW, the same thing happens more in CS or League where the games are even more competetive.
The amount of anger you feel for losing usually scales up with how much you have to lose when you lose
It feels worse to loss in this game because no matter how good you are your team depends if you win or not. Those other games you mentioned have at least some carry potential.
Itâs because Blizzard way of designing a good feedback became âreward everything, make everyone feel like they did their jobâ, so every single time you lose, itâs always someone elseâs fault, which although may be good to certain extent, also means âitâs never in my controlâ feeling can settle in very, very fast.
Among other reasons why I despise the medal system, and the overall feedback, of this game.
âfull gold medals, endgame card, my team sucked I carried, itâs their fault Iâm stuck gold playing Moiraâ.
The problem is 6v6. Each playerâs influence over the game is spread far too thin, and it never feels like anyone has any real control over the flow the game. Even with heavy communication, thereâs only so much a single player can do. You only have so much power, and no amount of skill can really make up the difference created by a weak teammate.
This leads to a massive blame-game community. If Iâm working my butt off and weâre not winning, then itâs not my fault, so it must be yours. The only control you have over this game is to yell at your teammate, because no amount of individual skill will save you.
I remember really old arguments about how the game should be 5v5 or 8v8. 5v5 would increase each individualâs influence, enabling high skilled characters to carry more easily. 8v8 would decrease each individualâs influence, so a single weak player canât decide the game (even in case of leavers, a 7v8 is more balanced than a 5v6).
All the shooters you mentioned are either 1vAll (pubg, fortnite) or are team shooters that are designed to be no where near as team based as Overwatch.
Why does that matter?
Well in short, if you lose a round of pubg or fortnite⌠you only have yourself to blame. You may not know what you could have done better to not lose, but your loss is in your hands. Losing never feels great, but it feels significantly worse if it seems like your loss happened because your teammates fell down on the job and there wasnât anything you could do about it.
I can accept in QP, but even in Comp now we are getting this âits just a gameâ, âIâm just having funâ and âur sweatyâ attitude from some folks. These people really, really need to be playing in the Arcade or upcoming PVE portal.
Grew up without a lot in life, Iâm 33 now. Basically always been low - middle class. Donât have a lot to speak for in my life except my GF, our little shop-top apartment in a farm town and my PC rig⌠all I really need.
Sometimes, every now and again, the anger gets in there⌠1/20 times I might snap back at someone if they say something ignorant first. I feel disappointment in my losses but usually I donât get angry; anything Iâve lost can be regained.
I played pubg sometimes as other shooter on casual mode and I just wait 50s to have a new game so I donât really care to lose than OW. You lost a match in OW frustation grow up because you canât really carry in this game
In most games I feel the same way. Part of the reason I play less and less now is because Overwatch does make me angry when I lose.
In almost every other game losing is a chance to learn, a chance to improve, and the game win or lose has fun moments.
Why is this game so unfun to lose?
Because in nearly every other game most of your deaths make sense.
Half the time even after watching the kill cam I canât figure out how I died.
Even if I know how I died there isnât always a way I can improve to counter that death. In no other game is dying something that happens without a counter.
Character with insane CC, characters like widow which are honestly skilless despite popular belief, and also ignore the core principle of design of the 90% of the roster, characters that have no real counter and require you to invest double the resources or produce equal output on a mirror, characters that fall under the builder category are unfun to play against even if countering them are easy.
Then there is design shift this game went under some time ago. The original way this game was made was with hero swapping to constantly counter pick a requirement. But at some point in time the OW team felt the need to cater to off meta 1 tricks. When I started seeing patch notes saying that heroes like sym were being changed in order to make them less weak on attack⌠I kind of just knew this game was going to kill itself off.
Niche heroes have a place, just because a hero doesnât have a high pickrate doesnât mean there is a problem. But at some point pickrate become the sole reason to make changes. A hero who has a specific job should be allowed to do that job, and then be forced to swap when that job is no longer applicable or risk being made useless.
Its actually not 6v6. TF2 is 12v12 but it feels way easier to actually make a difference in the outcome of the game and carry.
Why? Because with the exception of the Medic, every class can pretty much do their job effectively without help from their teammates. Between Natural cover, better located health packs, and loadout items that can self heal you, the TF2 classes donât need Blue Rectangle Man escorting them to not evaporate or Miss Heal Beam stuffing healing into them to not die horribly. So even though TF2 is usually 12v12, you personally arenât nearly as dependent on teammates being competent to be effective unless you are Medic. But if you are Medic then you are the ONLY class in the game that has anything remotely resembling an ultimate⌠and what an ultimate it is, Ubercharge is fantastic. No team wants to hear âI AM BULLET PROOOOF!â coming from the enemy team.