The most fun i ever had in a game(cs:go) was when this online community made it so, that you cannot lose rating by playing bad/dieing, but you could still gain rank if you played good and got kills…
anyway, im sure this question has alot of answers…?
but…
** why is it so damn easy to derank 100-400 pts in owerwatch, but so god damn hard to gain rank?**
as always with blizzard games, the game is good - but the game managment is really really REALLY bad, for blizzard “new content” has always been about changeing the playstyle of toons etc…
so… anyway, im used to blizzard living in a complete bubble, and i accept the fact that blizz/OW allow whatever team setup the players wants to play… and i also accept the fact that blizz will go belly up within 5 years or so…
But in the meanwhile…
Why is the “rank system” based so much on the 6vs6 team performance?
it is, as usual, pretty contradictive of blizz
“play whatever class, our gameframe allows and works with 6 dps, if you want”
(sure ive won theese kind of games, its rare, maybe 1-2 games i won with 6 dps in team…)
but still…
a win gets me like +10-30 rank…
a loss can take away up to 50 or more?
anyway…
always if a game is played…
i win… i get +10 rank
i lose (while having 4golds+) i get -50 rank
SO why is it so easy to de-rank ???
ps.
i solo que.
i end up at around 3k rating after i played my 10 placment maps…
then its all dopn hill form there… season after season…
( i loss +1k rating before season is over… every season…)
and also… please dont say
“oh mate u should que wit premades/friends, its alot easier to win/gain rank then”,…
yes yes, i get it i understand… but the point im making is still valid…
its alot easier to lose rank then to gain rank, and this is bad, not a good thing that will help the “competitiveness” of the game, fyi.