Why is it Cheese comp?

Why do people call it cheese comp? Shouldn’t it be characters we don’t know how to counter or refuse to counter because they’re not popular enough?

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you mean when the enemy go Bastion+Torb+Orisa+Symmetra? I think it’s because they resort to these comps if they’re losing or something like that…

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With Symmetra’s turrets, Torb’s turret and Bastion in turret form all firing at you. There aren’t a lot of counters.

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you do know that GOATS is also a cheese comp, right?

Because Cheese itself is absolutely disgusting, but when mixed with other things its surprisingly good. I believe thats why its called the “Cheese” comp.

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Cheese comp is equal to but not limited to Bastion + Orisa + Mercy on the payload.

This is especially a problem in low elo because to get it running all you need to do is to select heroes and proceed to mow down the enemy team. To counter you basically need very good comms and specific heroes and ult combos and the like.

I see many triple stacks that just play this :expressionless: its always a good day when they lose.

Because nobody wants to respect anything

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Cheese comps are easier to run than they are to counter.
So they are seen as “cheesy” tactics, as that’s a slang term for a cheap and easy tactic in a game.

They can work for a fight or two at higher SR ranges due to an element of surprise or of the other team has a few pig headed people who despite knowing what needs to be done, just don’t do it. Cheese comps tend to work better at lower SR ranges being players down there either don’t know the counters or just can’t play them to the level need to be an effective counter.

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Hanzo and Soldier 76.

I think it’s due to the fact that:

  1. It’s typically used as a last resort. A losing team will start with an entirely different comp, then switch to “cheese comp” at the very end, especially on defense.

  2. Especially in QP, or lower ranked comp, team communication is either entirely absent or not at a level where the team is coordinated enough to appropriately counter the comp effectively. Especially in QP, people will not as often switch to counter, which ends in the enemy team who was previously getting rolled suddenly winning the match because they resorted to a comp that’s harder to counter.

It can’t necessarily be entirely blamed on those who run that comp. The opposing team could switch to counter, could all get on voice comms and coordinate better etc - this is all theoretically possible—and generally what should happen—but at levels/ranks where comms are minimal or people aren’t coordinating well, or don’t understand counters as well, the cheese comp feels like a “cheap” way to turn the tides.

I play mostly QP and arcade. The “cheese comp” of Torb, Bastion, Rein/Orisa, Symmetra etc is incredibly frustrating to play against, especially in the case where it’s pulled out only on the last minute or so by the enemy team when they’re defending. Not because it’s particularly hard to counter on its own, but because in QP people just aren’t typically that coordinated and even if you personally switch to counter, that doesn’t mean everyone will follow suit to help. And especially in the case that it’s switched to last minute, often times the team going up against that comp will not have enough time to organize a coordinated attack even if they wanted to because it’ll happen either in the last push or in overtime.

To me though, it’s kind of funny? In an annoying way. Like when you’re rolling a team and they suddenly switch to a cheese comp, even if you lose that match you kind of come away from it like “lol they had no other way to beat us than that”.

To me the term “cheese comp” is anything that relies on a gimmick or brute force instead of team work.

It’s from all the salt coming from the whining opponents.

“Cheese comp” just means a comp that synergizes very well. People can’t stand seeing teamwork, and “cheese comps” have a natural teamwork built right in; you just know what to do naturally. Things like Pirate Ship/el Presidente can be easily shut down by certain comps and a bit of coordination.

Also, the “cheese comps” that exist are usually taken out by breaking the holy 2/2/2. It’s really hard to convince some people that 2/2/2 is sometimes not the best way. So they come to the forums or go in chat and start calling it derogatory names such as “cheese” to try to discourage a tactic that they refuse to learn how to counter. It’s the same in fighting games and RTS games.

I think the OP is asking how the term “cheese” became synonymous with “gimmick strategy that on paper shouldn’t work”.

Wait, did someone delete the OP, or did you forget to mention what comp you were talking about

because its cheesy AF - most of the damage is automated bot damage with 100% accuracy, so you need a team on voice to coordinate and focus fire for your 50% accuracy humans (at best) which in the OW community is a rare and precious thing, as opposed to just picking Torb/Sym/Bastion/Orisa/Mercy/Moira or Brig on the select screen, which is a disgustingly common thing. I cannot understand the motivation for playing this non-interactive brain-dead crap except for in the situation where : A) you really want to win and B) you really dont want to do anything but eat a sandwich while winning.

At least they are all trash tier cheese, where they should stay, forever. Except for their mains would anyone miss Torb, Sym, or Bastion if they fell off the world somehow? Thought not. Turretwatch is horrible, even Sniperwatch or Barrierwatch is far preferable - if I wanted PVE I would play Destiny.