Ive literally watched sombras just run around holding the hack button waiting for the animation to go off. Why is this even a thing? The most broken ability in the game, and its not even a skillshot.
Because one tick of damage can cancel it
Given that Sombra’s going to use it coming out of stealth, people are never going to accept that hack would be a skillshot even if it required a three-sixty noscope, so it seems like a pointless change to me. Virus is a projectile, but no-one calls it skillful.
But even if that didn’t happen, Skillful Hack™ would just be used exclusively versus tanks at most ranks because they’re not hard to hit. And enraging tanks right now (when we need more) is not really going to go down well.
Personally, I feel that the ways to make Sombra feel less irritating to play against are a) re-introduce counterplay in form of Torb turret being able to defend itself against hacking and/or b) putting stealth on a timer/resource/whatever instead of infinite stealth.
That’s sort of like saying mercy rez isn’t broken because a cc or a strong enough boop in the right direction would cancel it
Tbh sombra hack basically does either nothing or just makes you die straight away, really it’s emp that needs looking at, that ability takes actually 1braincell and is pretty much a team wipe assuming your not In a 1v5. I do agree on it should be a tracked thing. Nothing feels worse than playing sig trying to get a ult off
If you made it a skill shot, it would probably have to be a lot stronger to justify not being easy to apply.
That and it would stop being a reliable counter to high-mobility heroes, which… is sort of who it’s supposed to be countering in the first place, so no. They’re unlikely to do that change.
Making it a skillshot would make it non interruptable, which would make it more oppressive, just so you’re aware
It is no more broken than a stun is, stuns ,(sleep/knock-downs) also stop you from moving and stop you from using your weapon, hack doesn’t do that.
I’d argue that hinder is a far more broken ability, that thing disables abilities, does decent damage, slows movement and is an AOE, short range sure but it is a lot easier to apply than hack is.
Hack has a cast time and can be very easily interrupted as long as you are paying attention, you could argue the cast time is a bit too short but it’s kind of on a knives edge make it too much longer and it will be rendered useless.
You claim hack is the most broken ability in the game, yet it doesn’t do much on its own. “Oh no, I can’t use my abilities that are probably on cooldown anyway for 1.5 seconds, guess my gun is useless now.” And if you’re doing something that gets interrupted by hack, you’re doing something that shouldn’t just be free. Ults shouldn’t be free kill buttons, and Doom and Ball shouldn’t just get to roll a team for free.
Eh no. Hinder only stops movement abilities
It has a damage and slow sure, but hack disables all abilities and can disable ults too.
Hack is lock on ability and has a range of 15m compared to Hinder’s 10m. Hack stops all abilities and channeled ults, hinder only stops movement abilities. Hack is on half the cooldown and also lasts slightly longer than hinder
Dont understand your thought process here tbh. Like sure… if you hack someone and no one follows up on it then yeah it wont amount to much but there are still scenarios it helps such as stalling a mobile tank/healer from getting back to the point or even killing them (supports).
Same thing can be said about sleep dart or flashbang. If no one acts on it then nothing happens. Sombra’s damage is scaled down because hack exists which forces her to be a team player. She can be a stealthy assasin but wont win games many by sticking to only that playstyle.
The difference here is that hack is on a much shorter CD and has a greater crippling effect on enemies and most importantly tanks. You say that 1.5s is nothing but in the middle of a fight it can be a deathsentence.
Shes invisible my guy, she can hack anyone at anytime, They dont have to be doing anything risky.
And most arent, theres tons of counterplay already without the existence of hack. I will agree though that Doom/Ball are obnoxiously designed and ruin the fun for everyone.
Reaper, Dva, Winston, Mei, Tracer, Lucio, hell even Ana if she can land the dart are all suggestions on how to shut down Sombra.
I wouldn’t expect you to, you’re on a forum.
You don’t seem to understand the structure of the English language. When I say:
and then follow it up with:
that means I’m saying hacking someone who isn’t doing something that’s interruptible is not that broken, and doing something that does get interrupted and you do get hacked out of it means that it’s a reasonable risk/reward interaction. Your response is just words for the sake of words.
And without hack, there would be something else in its place. There needs to be more than one way to skin a cat, and hack is just another method. The only other way to stop abilities that get stopped by hack is hard cc, so at least hack lets you continue playing the game even if you can’t use abilities for a whole 1.5 seconds.
Sure but movement abilities are the most frustrating ones to lose, if your hero relies on movement abilities to survive and you get hit with hinder you are just dead (and hinder is not hard to hit) because Cass is much more lethal than sombra is.
At least if you fail to stop a hack it will take sombra longer than 0.5 seconds to kill you.
Heck I’m pretty sure there are heroes in this game that can 100-0% your hp in less time than it takes a sombra to use hack.
Lets meet in the middle.
Hack is a skill shot. Hack can no longer be canceled by 1 point of damage.
should be easier and non-interuptable imo, or make it a chain hack like season 1
i’d trade virus for that
(just an opinion from someone who enjoys moira as well
)
At this point id settle for the “hack takes longer on tanks” like theyd talked about.
Why are you negotiating with me I don’t even play Sombra ![]()
Nah but sounds good. I think that’s a fair trade off (If I did play Sombra)
True, why didn’t they morph hack and virus into one ability that has the cast time and interruptability of hack with the virus projecile and range?
they could’ve added another more qoL utility alongside…
Looking back at the rework now sombra hasn’t lost any of that toxic playstyle and she is even worse to play against coordinated teams. Kind of a lose lose situation for both sides.
Huh? Its a conversation we’re having. What does being on a forum have anything to do with it? You stated a couple of things I dont agree with so I responded in a way to get better clarification.
Lol, being passive aggressive seems to be a strong trait in you. I basically confirmed what you were saying:
If im a lucio wallriding to the objective and I get hacked making me lose my momentum then its interruptible. If im a Ball player rolling around to an objective but get hacked then its interruptible. Sombra would not just hack someone for 0 reason that provides no benefit to her or her team, what would be the point in doing so? So again, I dont get your thought process of claiming that “hack doesnt do much on its own”.
In many scenarios, hack doesnt do much but thats up to the Sombra. I’ve seen bad Sombra players waste their time hacking targets that are not affected as much by the ability but thats because they’re simply bad wasting a powerful ability (hack).
Ofcourse, they need to compensate her if its removed or reworked. But its extremely easy to land vs a McCree flashbang for example. She is by no means OP but unfortunately terribly designed.
Yall, why are you guys so obsebsed with “skill shots”
If you want a game that focuses heavily on mechanical skill, there are thousands of other FPS games out there.
I enjoy that OW isnt majorly skill forcues, it allows other skills like prioritization, positioning, baiting, ect. to be impactful.
If I wanted to play a “skill” based FPS I would reinstall CSGO