Why is everyone going so crazy over Hero bans?

For the record, I don’t think Hero pick/bans would be a good thing for the game, but I just don’t know why everyone is acting like they’re 100% being added tomorrow. IIRC they only said they’re testing it, not that it’s a set-in-stone course of action. They’ve tested a lot of things, that doesn’t necessarily mean they’re guaranteed to come to the game.

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I have no idea. If I understand, the only recent mention from Blizz on them was last week or whatever when they said they had kicked around the idea of bans. Now we get 30 threads a day saying the same things over and over.

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To hopefully get feedback that most people dislike the idea

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Not sure why hero bans are so discussed here, but I do know that I will not play any game that restricts my character choice. I will uninstall OW2 before playing any game where I cannot pick my favored hero. Also, why would I pay any money for store cosmetics on a hero I cannot play? Hero bans make zero sense except for Arcade-only modes.

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Because it’s the worst idea they’ve ever had.

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Its because its an incredibly polarizing idea.

Also an incredibly dumb one.

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People still imagine they can punk Blizzard into doing or not doing a thing. :clown_face:

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Honestly, I don’t get it either, but people will still talk about it so, meh, I don’t really care about the subject.

This, oh, this… is painfully true

At least we’re not crying about Orisa every thread any more

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Personally, because I’m a Tank main, and I tearn for a future where Tanks aren’t so overly penalized for playing “The wrong Tanks”.

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We have to make sure they know we are against it before it s too late. Posting is one of the methods since we dont have access to their private discord.

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Because most people get easily baited by bait articles that are designed to manipulate ones emotions?

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Maybe if their last attempt to do hero bans would not be so bad…

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It’s because the roster has been wide enough to support a heroban system for some time and it bringing overwhelmingly more positive things to the table will result in great testing results when done the right way. So this test is mostly just about them finding the best format for it and the results themselves are a side note that’ll confirm the previous assessments of it. That’s why it’s pretty much done deal, especially when 5v5 itself is fundamentally flawed format that does not work itself so instead of going to 6v6 they can just find systems that could work around those problems, herobans being one of them

No point on testing things the community literally doesn’t want. All that effort trying to make more BS should instead be towards actually balancing their freaking game. We have a tank crisis, sombra spawn camping, ana existing stops tanks from using certain tanks, broken dps pocket like sojourn mercy, easy heroes getting far more value than high skill heroes like soldier 76 etc. instead of the devs putting their attention to making more players turn away from their game they should actually make meaningful changes instead. We all know hero bans is a trash feature on a game literally designed around heroes and counter picking. Banning heroes is the dumbest solution they could come up with, even if it means they are trying to “try it”

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Oh back in the day they were not a good thing. Blizz would say hero A,B,C are out for a week and low and behold players just wouldn’t play for a week. It was so bad that they removed it. The only way it would work is if they could implement a system where every game different heros were removed at random. So teams would have to shake things up every game.

They already tried in OW1 and it wasn’t as well recieved as hoped, IIRC.

One tricks I’m guessing. I play every hero so it really won’t make any difference to me :man_shrugging:

Hero bans are a good way to keep the meta fresh for competitive and to keep OP or really unfun heroes out of the pool. So, it’s a good idea in theory, but I don’t think it can be implemented in Overwatch until we get a lot more heroes - like maybe twice as many tanks and supports.

I knew about those, but that’s different than the current system under testing, which I think is a more traditional pick/ban system akin to MOBAs like League or Heroes - one team chooses a hero to “ban” and neither team could play that hero, the other team would choose their ban, then after however many bans are made, each team gets their “picks”, which are kinda like choosing team members - so a player on team 1 would pick Hero A, then Hero A wouldnt be available to team 2, so on and so forth until both teams had their players. Given the hero-swapping nature of Overwatch, a pick system wouldn’t likely be needed, though.