Why Is Armor Before Health?

Seems counterintuitive. Gives players less time to react to damage, in practice, because they’ll take mediocre damage for a bit, nothing to worry about, to suddenly exploding. Putting Armor after Health would effectively help anyone with it to survive because they would hit critical and get reduced damage and give people a chance to react.

Plus, Supports are more likely to focus people with a lower health percentage. When mathematically they would actually want to heal those with Armor, to keep their mitigation up for a longer period of time. But they won’t be interested in healing the Rein at 70%, as much as healing the Soldier at 40%, and so the Armor won’t get kept up, and Support won’t swap until said Tank’s hp percentage is low enough, comparatively to others, to warrant concern.

If they changed it to the opposite way around it’ll be a direct tank nerf.

Currently it’s good because your rein can take poke damage and benefit from the armor before being healed up again, if you swapped it around then it would be easier to melt the tanks. It also rewards supports kind of just idling around until the Rein is low rather than proactively keeping the armor health high.

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It’s armor

Does the word mean nothing?

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Armor was always before health.Or else it’s not armor lol.

no lmao, armor was always after health, same with shields. it’s been that way since 2015 even

You wear the armor over your body and not under it… what kind of pointless question is this? This is the case since the start of the game. The only change they did was to put temporary armor/health on top of shields in the past. Other than that its always been the same.

it makes more sense to get weaker when taking dmg, not stronger.
Armor being on top of health is also pretty much the norm for almost all games.

Unless they make a hero who’s heathy is purposefully armor, it probably won’t change.

Uhm… Creators of the idea of “subdermal armor” in many franchises would disagree with this take!