A delayed projectile but instead of requiring a headshot to 1-shot. Specifically on Tracer. Only requires a bodyshot and can essentially 1-shot the vast majority of heroes.
It is better than a 1-shot in most cases in fact because it delays the opponents respawn as well
Sure its on a long CD but a bodyshot 1-shot, with the difficulty of a Mei RMB. Seems like a pretty easy ability to get value out of it.
Before Ana mains rush in and say âAna only lands 6-7 sleeps per gameâ.
Considering its on a 12 second CD. That is actually really high!
For example, Hanzoâs Storm arrows (That âOPâ ability everyone hates) Is on a 10 second CD but only gets 5.96 kills a game.
Basically put. The average players gets very good value out of sleep.
It is not a high skill ability in terms of ability you need to get value out of it! It is balanced to be good for the average player and only gets more insane the more skilled you actually are.
Funny enough, this is also the story for the rest of Anaâs kit.
EDIT: I will mention that Anaâs sleep indeed is a high mechanical skill ability. However it is balanced it a way that even if you donât have the best mechanical skill in the game you will still get more than decent value out of it. Which in my opinion canât make it a high skill ability.
No? Meiâs right click isnât on a cooldown, and you get more than one to land unlike Anaâs âhit them or you loseâ sleep dart.
It gets pretty hard to aim when a genji is jumping all around you, hitting you for free and you know you have one chance to save your life or youâll die even if you nade him.
No, sleep dart isnât the hardest thing to land in the world, but it can be pretty difficult depending on the targets.
Unless you have a sick sleep dart comp that you went out and made yourself from your ana game plays?
Thatâs not what I am saying though. I am saying the difficulty of landing sleep is about the same difficulty of Mei landing ONE of her projectiles. Which isnât that difficult.
As a pretty avid projectile user. I disagree. In fact Genji double jumping is actually when he becomes most predictable.
In fact the time when you want to use sleep dart is also when it is easiest to land. When the opponent is up in your face. You largely eliminate the disadvantage of being a projectile and in fact make it slightly easier for you due to the larger hitbox.
True but statistically the average Ana player is getting expected value from it. How it is balanced doesnât mean you have to be a very skilled player to get value out of it. It is balanced in a way that even average players get decent value out of it.
This is in contrast to actual high skill heroes, like Widow that will not get decent value out of them unless you are a high ranked player.
I mean if sleepdart is easy to hit, then Zen shouldnât have a problem against Tracer and Genji right?
He has even the advantage of no windup time and faster projectile speed
It is no more difficult than basically any projectile hero in the game landing one of their shots.
Yes. There is varying degrees of difficulty depending on the hero you are trying to hit.
However, Anaâs sleep dart is balanced around this fact anyway. Showing that even average players get very decent value out of it. Comparable to a strong DPS ability like Hanzoâs storm arrows. Which admittedly are not that difficult at all to get value out of them.
I know. Iâm saying difficulty is deeper than that. Since Mei has more to fire, and less stress on hitting the target, her gun is easier even if sleep dart is a similar projectile.
Most people arenât avid projectile users. You know that right? You being good at projectiles doesnât mean sleep dart is easy to land. It means youâre good at landing it.
Average according to what rank? This seems like something that should be said in comp, as averages changes depending on the rank and game mode that youâre playing. From playing quickplay, I can tell you that the average Ana isnât automatically landing sleep darts without practice.
The average player plays against average player.
A plat Tracer is far easier to hit than a GM Tracer.
The difficultly hitting Tracer doesnât scale linear if you up the ranks, hence why a comparison with the average player just sucks
Oh and donât forget the average player stands in the open, eats and nade and then cries how OP nade is. Just my experience
People associate aim is skill. To be completely honest in my opinion Ana is probably one of the easiest heros to play , you just need peel from your team to dominate
No, itâs not âessentiallyâ a one shot. Thatâs like saying Sombras hack is essentially a one shot. It requires follow up for value which can really depend.
Sleep isnât the most skillful thing in the world but it does take a little bit of it. Sure, it has a larger hitbox but in general projectiles can be harder to land because of travel time. It require good prediction and a bit of aim, like every other projectile based thing.
I understand bio grenade hate, but I donât understand this. Itâs a skill shot, like it or not.
Donât you get tired of your own gimmick? Picking a hero every couple of weeks, kool-aid man busting into every thread that so much as mentions that hero in tangential fashion? Then just saying the same thing over and over and trying to astroturf support for your tired and insipid ideas?
In any case, Anaâs sleep and all projectiles in general take more âskillâ than hitscans. And itâs on a hefty cooldown.
Sleep is in a totally different class to that of Hack!
Sleep is a hard stun for 5 SECONDS!! In that time unless you get waken up, you literally canât do anything.
Any squishy hero is screwed against even a half competent team if they are slept.
Most tanks are screwed against a half competent team if they are slept.
Last time I checked, that is the vast majority of the roster.