Why is Ana so strong and the top pickrate of all OW2?

I think we all know why. It’s clearly the Mage class of OW2. Those who know, know. The CC alone is a perk without ever having a perk. The Tom Brady throw range of an anti-heal/heal/self-heal is totally broken. There’s definitely some balance issues.

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Two potential tank killing abilities in her kit, one of the best ults in the game (that just got better with perks), burst healing, good damage, and to top it all off?

Just simply not that difficult to play.

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Because she is very strong. And perks made her even stronger. And current meta seems to favor her (I have no idea why, it’s Sojourn, Genji, Tracer, and Ashe as DPS. That feels like it stacks against her).

She keeps a lot of tanks in check with her CC which is unfortunate. If they press W, she can punish them herself to a degree. Some tanks feel like they were designed around her as well, unfortunately (Mauga and Hog notably, Hazard now as well). And then Kiriko’s suzu feels like it was designed around that. Feels like they sort of baked her into the balancing cycle like this, which stinks.

That said, I’d rather have that than having a Wrecking Ball, Hazard, Roadhog, Orisa, or Mauga without that pressure. Same with Doomfist to a far less degree. Without her, I’m going to want those tanks to be cast into the abyss.

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Next season can’t arrive fast enough :banana:

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Only the 2nd part of your question is correct.

Her pick rate is the highest, Her win rate is below 50%.

The high pick rate reflects the fun factor.
The average win rate reflects the middling performance of the hero.

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Her anti-nade single handedly started the heal creep wars of healing slowly getting more and more and more until nothing died.

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I disagree. The pickrate is high because people understand how important antinade and sleep are to winning the tank fight, but the winrate is because many people that lack decent aim play her and can’t land her shots on teammates or enemies.

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No, that was Baptiste with his invulnerability. He made many ults irrelevant overnight and really superglued in the idea of no longer countering ults with ults and instead dogpiling three ults at a time to hope one of them works out.

Going by this logic, Mercy who also has a very high pick rate, is broken and her kit wins fights automatically.

Yeah, so if people don’t know how to play her, then why the complaining?
When talking about strength, the only thing that matters is the ability to win games.

And what about the high rank players who know how to play her but usually never complain about her?

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There are a couple of common reasons why she has high pickrate despite middling win rate.

Middle~lower rank tank/dps love to facetank hits and ana is generally one of the better supports to sustain that kind of facetanking.

Dps only shooting the enemy tank that is getting double pocketed while facetanking hits so anti turns the fight into your favour.

Last reason might just be me but generally if i feel the game is 100% a loss so i will go ana just to annoy the enemy tank especially if their tank was carrying lol.

Mercy’s only real benefit is revive, but otherwise Ana is always better to run than Mercy. People pick Mercy a lot because she’s eaay to play and many people like her character (skins, personality).

Ana gets high value if you use antiheal on the enemy tank dueing the team fight and sleep them to prevent movement/tackle abilities.

The reason Ana isn’t complained about much in high play is becoming she’s been institutionalized there as a staple for years. That said, she’s despised by non shield tanks.

Think about it like this. Anti heal is such a powerful ability that Kiriko became meta mostly because of her ability to counter anti heal.

Really, all I would like is a reduction to the radius of anti heal on her nade, while her healing radius stays the same. I’d rather Ana players have to get more value from their shots than from the anti healing of her nade. Heck, buff her mag size.

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Yes but here you are stating a different reason for being popular.
Which reasonning is the right one?

Popularity = fun.
And fun is subjective. But there is no correlation between popularity and strength.

I watch a fair amount of high level OW, both top500 and E-sport.
Almost no one complains about her besides maybe the 2 Hog otps that exist up there.

However, high ranks do complain about the tanks that Ana counters, like Hog and Mauga.

She already requires a fair amount of aiming compared to all other support heroes.
And every support hero has an ability that has a big AoE. This is not exclusive to Ana.
I would say she’s the support with the least free value.

The right thing to do imo is to rework the few struggling heroes that she counters.

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Her nuclear grenade will always put her at n1. They could gut everything else but as long as she can nuke the battlefield and deny all healing for a few seconds every few seconds, she’ll remain the lobby admin.

Of course she also has hard CC with her dart, hitscan healing with a scope, the best hitbox in the game, and on top of everything else she also has decent damage.

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Did any other hero have everything about their kit buffed by perks?

  1. headshots on rifle
  2. double nade
  3. slow on sleep
  4. ult applied to self and ally

The only thing not buffed is her base healing. All abilities and ult have pretty crazy buff options. Only Ana I think. Not that she’s the favourite or anything and has had the highest pick-rate for as long as I’ve played the game.

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The 50% winrate is because of her high pickrate. If she is on both sides all the time, it will always be in a range of 49-51% winrate, so matter how broken or weak a hero is. We also had it quite some time back, then her pickrate was so high, that her winrate was inconsequential.

Even writing this you should realize that what you said is stupid. You know what is fun for most people? Having a big impact and crazy game changing abilities. So when a hero is just broken, people will play her no matter what.

Mercy was the most played hero for a long time, until they buffed Ana to the moon and ever since S3 of OW2, she was quite the popular pick, because in a world with 1 tank, Ana is one of the easiest heroes who punish them.

Right, that’s why Juno had a 55% win rate in S12 with the highest pick rate in the game

Fun fact: Accross the board, Juno was popular, but not as popular as Ana. The only ranks where Juno won the “Ana race” was Masters and above.

Highest pickrate does not mean such a high pickrate, that the winrate falls apart. Juno never had a 124% pickrate like Ana had.

Fun fact: You just made up stats. Juno had a higher pick rate than Ana ever had in ow2.

Nope. S6 or so Ana was crazy high. Juno never reached that point.

Ana wasn’t even the best support in S6 lmao. Making up more stats now. S6-S7 was bap illari