Why is 4:3 stretched banned?

I would understand the argument that it offers a competitive advantage, were it not for the fact that you can get the same bigger targets by lowering your fov (with the only difference being that lowering your fov makes the targets larger horizontally AND vertically)

The only reason it’s used in games like CS is because they don’t offer an fov slider.

Here’s another way of explaining it because my English is awful (SKIP TO 1:29 IN THE VIDEO): Is 4:3 just a fad? - Rainbow Six Siege - YouTube

Using 4:3 as opposed to a lower fov messes up your sensitivity and makes the game look worse, it makes no sense to use it for a competitive advantage. The only thing removing 4:3 stretched does is alienate cs players like me who want to play OW with their friends without messing up muscle memory.

Me being rude as balls aside it would be such a relief for it to be added, it would not be a competitive advantage as opposed to the much tactically better fov slider already in the game and would only serve to help/bring in more cs players (which in the fps space I would imagine is not an insignificant amount).

edit: I am very stupid so it might already be in the game, if so inform me that I’m a dumba$$

In csgo i swiched from 16:9 to 4:3 and improved a lot.I think streched rez adds advantage in many competitive games.For example in csgo enemies appear bigger with streched rez.Idk if anyone will know but in game Dead By Daylight streched rez is a massive advantage since it allows you to see over objects you shouldn’t be able to.Maybe in Fortnite since my friend told me that he playes it on streched rez.I think its 100% fair for ow to have fixed pov so no one gets advantage just by playing on a diffrant rez.

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wtf am I reading? what advantages can there be to 3:4?

The entire reason people in CS:GO play at 4:3 is because there are players who spent decades playing on 4:3 monitor resolution and mastering aim on that ratio, and widescreen has a different X/Y input response.

Because many csgo players (who NEVER played cs:s or cs 1.6) are ignorant and superstitious, they invented ridiculous reasons why they should copy the settings pro players were using. Completely ignoring the fact that since those pro players spent 15 years using a mouse that responds to up/down and left/right movement in a certain ratio, they inevitably play considerably better when you can set it up to respond the same way as you learned it.

THIS DOES NOT MEAN PEOPLE WHO NEVER PLAYED CS 1.6 FOR A DECADE ON A CRT BOX MONITOR SHOULD USE 4:3

IT DOES NOT MAKE IT EASIER TO HIT HEADSHOTS BECAUSE OF DIFFERENTLY SHAPED MODELS

anyone who claims this is FULL ON overdosing on the placebo effect

Did you spend years learning to move the mouse with a specific 4:3 input response that you would have to completely re-learn to use a 16:9 resolution?

If yes, then you should use 4:3

Are you a brand new CS player who just wants to copy whatever settings professional players use because it obviously must be better for magical reasons?

If yes, try squinting REALLY HARD and imagining the heads are all getting bigger and easier to hit.

Because it will work just as well.

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Your choice to stretch or letterbox is in your GPU settings, not in Overwatch, and Overwatch definitely supports 4:3 aspect ratio.

even in cs 4:3 stretched is pretty messed up, it’s only to get a slight advantage to why you even use it in the first place.

and it really wouldn’t make much of a difference in overwatch anyways since hitboxes are generous enough that the advantage wouldn’t even be noticeable.

it would just make the game look worse.

as for the “muscle memory” argument, good luck running low sense in this game where you have to be able to turn 480° degrees within the span of a second or die.

overwatch is not a tactical shooter.

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cs 1.6 and cs:go are two different beasts to me.

i played cs 1.6 a lot more than i did cs:go and i started off using a mouse with a ball on a CRT monitor and then my cousin tipped me off to get an intellimouse 3.0 (still best mouse ever R.I.P.)

and i never once used 4:3 stretched, i tried it in cs:go but that looked too messed up for me so i ended up not using it.

and that kind of super specific aim in cs:go don’t translate to overwatch anyhow.
the only thing that translates are some (as in not a whole lot of) fps fundamentals.

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As someone who spent at least 5 years playing FPS games on 800x600 resolution I can tell you that it takes a very long time to unlearn that 4:3 response. It is not the same as using a different sensitivity, it is more like trying to unlearn an inverted mouse X/Y that causes up to look down and vice versa. You not only have to learn the new response but you have to unlearn the old reflex which only happens gradually over time.

If I had spent 10 years playing like that, it probably would get so deeply entrenched in my understanding of how to move a mouse that I would never have been able to completely unlearn it.

So if a professional player has to choose between

1.bending over backwards to configure their display in order to make use of their permanently learned 4:3 X:Y axis motor response

or

  1. trying to learn a new 16:9 ratio that they will never be able to fully master

Then it’s definitely worth the tradeoff to try to force 4:3 no matter how odd it looks.

i use to play 1.6 to a crazy amount where i would ditch class to play at the netcafe for it. for me, 4:3 allow me to look at the whole screen easier than a wide screen.

the biggest change for me was changing my sensitivity due to aging issue + wrist pain. I use to play under 12 sensitivity in cs 1.6, where i only move my mouse a max of 1 inch to the left or right only. These days, i have to use my whole arm with minimum or not use of my wrist to prevent wrist pain, so my mechanical skill just aren’t as good anymore.

As for why I have such a small movement space for my mouse back then, it’s because i use to draw digitally a lot with my graphic tablet that has a workspace of 4x3" only. So I draw a lot using only my wrist, so movement was very sensitive and precise.

doesn’t make much of a difference to me anyways, they’ll die just the same because that aim doesn’t translate due to enemies not being constrained by the same fps fundamentals.

if you have that kind of low sense and messed up ratio trained in, you will atleast have to train yourself to play overwatch because it’s not a 1 to 1 experience no matter how you spin it, so might aswell re-train muscle memory, also you can have multiple muscle memories fyi. they just get rusty if you don’t use them.

as for the muscle memory, it’s like saying that you’ll forget how to ice-skate if you learn how to ride a bike, that doesn’t happen, some might say that’s how it works, but that’s not simply true.

as for keeping the same muscle memory to play a different game the same way, it’s not gonna work and won’t be a 1 to 1 translation.

so as i see it, it’s just trying to play street fighter with tekken logic.

It’s more like trying to learn how to play the guitar with your feet.

If you don’t know how to play the guitar at all, it’ll inevitably be easier to learn than if you had already spent years playing guitar with your hands.

As you mentioned earlier in your post, it happens gradually over time, but eventually that innate response shifts to the new method, giving you the same level of mastery you had before.

I went through a similar conversion for console controls back in the day: After many years playing with legacy sticks (horizontal look/strafe swap), I eventually dedicated the month or two it took to retrain myself on regular sticks, and nowadays it would feel just as awkward going back.

Of course, if you’re in the middle of a competitive career for a particular game, it’s pretty tough to put that much time into retraining, but it’s not as bad when picking up a new game.

idk and honestly i don’t care, if they can’t play other fps games without 4:3 stretched, that’s messed up, and if they are trying to play overwatch like counterstrike it won’t really help them anyways.

Only 5 years? I played games since the 80s and managed to switch to 16 x 9

You have had years to do this by now

Also…isnt everyone in overwatch playing with 16x9 assumedly

All due respect, did you even read the post. I agree it’s an unfair advantage, but you can still get it by lowering your FOV in game with the slider! 4:3 just stretches it horizontally, unlike lowering your fov which makes everything bigger as a whole.

Ok michael J fox i guess that means u were playing 3D engine gpu rendered shooters with optical mouse input back in the 80s

b/c random gaming experiences that use random unrelated forms of input ain’t relevant

get the jigawatt outta here

For sure. I’m not trying to be a master overwatch player. I just want to play casually on the weekends with some friends, while keeping the same feel as cs.

There’s a converter for such ratios, if u are curious about it.

https://www.mouse-sensitivity.com/

Not sure about the exacts, but it helps screen ratio conversion as well and inter-game conversion.

I myself used another one for the cs-overwatch same feels, but this one looks much more comprehensive and have a lot of options.

Lmao gaming is gaming bud. Had to switch inputs and monitors many many times over the years. You are not special because you played counter strike

First shooter I played was doom and yeah I did have to relearn some things when I moved on to halo, destiny, ow etc

This isn’t a unique problem to people who played cs, get over your self. 16x9 is like 15 years old now