Can you elaborate on that? I would like to know why you think that.
Current res has also many other things which make it far stronger than Mass Res ever could be, like the CD and the unpredictability.
We never had a real cast time on Mass Res and after looking at many complains of Mass Res, all falls back to it not having preemptive counter play.
That is very fixable and i think that invulnerability res would have been very well balanced with a cast.
Also
1.x res was not even close to be the same as 2.x res, in terms of the issues/requirements. That gambling factore is only on E res for example.
I don’t see that. Calling res the only thing which is undoing something is just wrong. All supports remove progress, Zen’s and Lucio’s Ult even better than Mass Res.
On top of that, Mass Res was always very predictable, but easier to use than the predictability could make it difficult. The higher risk not only eliminates issues like the myth of hide&res, it also makes the overall skill requirement to play her properly sharper while keeping her easy to pick up.
The risk is only there to make it harder to use for that. Because not only do you need to time the res, you also have to aim it. The fact that it’s not as railroaded as the old res makes waiting for 4+ ress almost too risky, but still possible (with a lot of awareness and thinking). If the Mercy player thinks he/she can just fly in and out for a win, he/she would be very wrong.
But anyway, the higher risk is only to make it more difficult, the healing burst is the thing which encourages midfight use and discourages waiting for a dead team. Just think about Zarya. She loses her charge if she dies, so it would be better to use the res in the fight to keep the power up continuously. As an example.
The only 2 problems of that (Mass Res) are hide and res and no preemptive counter play. Both (One for sure and one would need long time testing) would be addressed with the suggested rework, with out making Mercy feel dull, boring or unimpactful to play.
Glad that you like it.
But the amount of resed players should stay at max 5, to avoid confusion and stiff gameplay. Her charge rate as well. It’s good how it is. Pacify wouldn’t offer much more charge anyway.
We had that in mind while making this concept. If you overread it… No ability in the suggested kit slowes or stops her movement.