Why I Have Yet to Not Despise Mercy's Current State

It never died to begin with.

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jeepers meapers!

4characters :slight_smile:

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If they were going to make that armor temporary, they should have buffed her E to leave a small portion of armor permanent.
And then her ult should be able to gain faster and go higher and then disappear after her ult ends.

Just absolutely go ham on her ult armor because it will be so temporary.

And the E would make it more like Torb again.

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Reaper is already considered a under powered character.
His guns are strong but his kit makes using them weak.

That doesn’t make his guns weaker than Mercy’s pistol.

Mercy’s pistol compliments her kit well. It was designed as a last resort sort of thing and it felt like that in the past.

Reaper being under powered with a kit that doesn’t compliment him properly doesn’t cancel out Mercy’s issues.

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You move so freaking slow you may as well be immobile. The best you can do is turn up your DPI and spin your mouse so hard that hopefully the enemy can’t find your head.

That is not fun.
That is sad.

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The issue is that choice is a simplified and brain dead choice.

I am not going to go for a rez where I knoe I will die. Simple as that.

I might go for a safe rez because I will live. But I may not because keeping alive the better players is more worth it. So if I never touch rez in a game, it is not of concern to me because it is just so trash to use.

But being slowed to an atrocious level, not being allowed to crouch, or move freely around the rez zone and not being allowed to fight or support my team as I do it.

That is a bunch of BS designed to make Mercy unfun and simplified beyond belief.

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“Get rid of the chain beam and leave rez alone” was something people were shouting at Blizzard back then. Didn’t work because Bliz decided to pander to “HOW DARE BRAINDEAD MERCY UNDO MY PRO PLAY” crowd.

This his has been one of the main complaints towards slow-res (outside of it being boring, luck-based, relying more on your teammates babying you and not your actual skills and a truckload of other reasons) is that it ruins the flow of Mercy’s quick and fluid playstyle. And I have to reiterate that no other hero has an ability that fundamentally clashes with their playstyle like that. Current res on E is, IMO, like a tumor on Mercy’s kit. But hey, I guess that’s what she deserved for being low-skill (paraphrasing actual argument).

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the comparison I was making in the post you replied to was weapons, specifically, and as such, my point stands

and yet, factually, you are still not immobile.

I and many others have used this slower movement to attain or improve our cover while performing rez, helping to ensure that not only does the target regain life, but that Mercy also retains hers

I do not find this to be true in the games I play as Mercy, and this does not appear to be true either in the games I watch higher level players play

Sure, you would feel much better after getting sniped, because you didn’t make sniper’s task completely braindead by standing perfectly still.

As I have explained, the limited movement is in my experience far better than no movement at all

In regards to your comment specifically, I personally do not find it to be true in all games that a sniper sits and waits watching every corpse so that they can start targeting Mercy upon arrival. Not every game in my experience even includes a sniper at all

My favorite thing to do in that situation was to really stick it to the Genji by firing my Blaster at him from long range before flying in to use Resurrect and finishing him off.

Those highlights were awesome. Nobody expects a battle Mercy immediately after a Resurrection, and that burst of wrath is gone as quickly as it came.

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While I see the reasoning behind this, I also see that Mercy didn’t (and still doesn’t) need more survivability in her base kit. Giving her an ability like this would have helped her pull off mass-revives, but it would also increase her base survivability… when in reality, she needed better midfight impact; something to do other than beam and rez.

If she had the capacity of sudden impact in her base kit, that would have mitigated the fact that mass-revives were incredibly risky to execute. If Mercy is able to keep her team alive better with her base kit, there are fewer times in which Mercy needs to recover the entire team rather than a player here or there.

There might be 4 allies caught in Graviton Surge, but if I can insure that just one of them survives, I have a much greater chance of pulling off Resurrect and living.

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HALLO!

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This is why I love Titanium.

I think it’s fine because Mercy having a weak midfight is a choice of healers to decide as a team. Ana has a stronger midfight, but it’s based on her skill. Mercy is more team dependent but offers consistency. The consistency has to come from mercy as a player imo not her kit.
Take nade, Mercy now has a nade like ana but it only does buffs to healing. It’s a fine thing. Not terribly immbalanced itself. Can’t argue the skill thing because it’s the only thing in Ana’s kit without a need for skill. But now Mercy’s output is increased by an outside factor other than her constant stream. This also means she can focus on more than one target. Nade goes to one person, and she beams another. I think it goes against her design.
Her staying alive and untouchable is what I like to define a good mercy. Giving her a fortify of sorts would help that aspect.

Are we talking about Mass-Resurrect?

Because uh… No.

2 was the optimal (and most common use of) Resurrect. If I got a 4-man or a 5-man, it’s because there were no other good options. I always went for a 2-man if I predicted that it wouldn’t blow up in my face immediately afterwards (IE: the enemy has more ultimates primed that will fire as soon as rez is out of the way).

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I don’t think it’s a good idea to balance an ability around a once-in-a-2-day-duration-of-playtime occurrence. I’ve said it a lot, but I’ll say it again: In my 394 hours of pre-rework Mercy playtime, I pulled off a grand total of 8 five-man revives. That averages to about 1 five-man every 50 hours.

I’ve seen more 5-man Self-Destructs than 5-man Resurrections.

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This is because of the niche nature of rez. Despite the restrictions on it for current or mass rez, a harsher restriction is always there: you cannot rez live teammates.

You can kill every single enemy on screen . But if you have one live teammate, you cannot get a five man rez.

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