Why I Have Yet to Not Despise Mercy's Current State

Clearly.

Because Mercy is about consistency.
If you’re a God Tier Mercy/Have a Great Mercy game, your team is just flat out not going to die as often. So if your team doesn’t die, you don’t rez as often. Why is a Mercy who rezzes less going to get less sr than a Mercy who had frequently dead teammates?

I feel like I’m on repeat posting this but maybe now you’ll read it:

If Mercy is gaining her ult constantly, that should be rewarded. Not Pure Rez numbers because like you’ve said_ rez isn’t like other abilities. So it’s reward needs to act like it. Trans can be treated like healing numbers because trans acts just like other healing. So it makes sense that a zen with high trans numbers gets rewarded for healing numbers. If he is that great with healing in trans that he outhealed moira, that’s amazing! Rez is not like this. Rez means something went wrong, or output wasn’t enough.
Since Mercy is about consistency, keeping her team up optimally is the best use of rez at all. Not inherently Mass rez. If tempo rezzing your Rein with a solo rez keeps your team up and in the fight better, do it. Don’t wait for your sr reward of a numbers buff.
If you focus on every other aspect of her kit, rez numbers inherently aren’t the most important parts of what makes a good mercy.

Nope, Just LOS. Again, for design in fairness with the rest of the roster. I don’t like making too many exceptions (I’m traumatized with symms many many exceptions). LOS with invulnerability for that one week seemed alright. But I’m not for invulnerability. I think Fortify/Personal Zarya bubble is enough.

Ana could have had this nano buff when mass rez was in play. the entire support patch could have gone through when mass rez was in play. Blaming mass rez didn’t make the other supports better. Making the other supports better made them better.

Rez in base play will always be worse imo That isn’t really giving a reason. I’m not saying mass rez is “the” answer. But it is a viable one.

Tbh I genuinely appreciate that. I do get that it’s the internet. You aren’t obligated to read every little thing, and you’re human. I’m a bit defensive from the previous thread and since I put a lot of time into responses, I take it a bit more personally than needed at times.

Yep. I think that Mercy needs consistency in healing and dmg boost for her base play and cooldown rez has hurt it too much. “taking cover” for mercy is not the same as for other healers with their base kits. Because Mercy is so vulnerable, and to use rez she cannot heal or participate elsewhere, she is sacrificing base play design. Moreover, this sacrifice shouldn’t be needed. An ana doesn’t have rez because her base play shouldn’t require it. Mercy never needed a powerful ability on cooldown because her base kit value (healing) was fine. It wasn’t the best but it was consistent. That’s fair and worked.
but in order to balance this powerful ability, they had to nerf her base kit.

So in design, I hate this because now mercy is full of so many exceptions.

So Mercy, is put in a position where her unique and powerful ability makes her stop her base design of consistent healing in favor of something more powerful consistent enemies for her enemies.
I Say this this way because it’s important to note that I don’t consider having allies the same as enemy numbers. It’s a slightly different way of seeing what makes rez strong and why tempo rez is so devastating. My thesis:
You don’t win with multiple allies, You win with dead enemies.

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