Why Doomfist should be an NPC

Yes. Play well, get rewarded. Play poorly, lose.

I feel like that’s quite literally the picture perfect balance…

Sure it’s not hard, but if you mess up his cycle he loses a lot of HP and puts himself in a bad position that allows your team to capitalize on it. It’s what separates good Doomfists from bad ones.

Even if he gets out alive, he got nothing of value because you messed up his cycle.

You also have 4 teammates, which is why it’s not necessary to discuss a hypothetical like that. He’s in your backline where you have the advantage. He’s isolated and a single trip up will cost him his life and his team the point.

Bad hero design is making a character who is invisible be allowed to turn off other characters abilities within a split second from 15m of range.

In comparison to that, Doom is just a straight mobility-damage cannon.

I think Doomfist belongs as a DPS and not a tank. Doomfist doesnt protect. His design before was far more interesting, a melee based sniper.

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What?

Doom doesn’t have armour or shields, just temporary overhealth that he creates with his punch, slam & ultimate

Yes, this is fine, but that isn’t really what I’m talking about. No one hero should be as dominant as Doom can be in the right hands.

This is the problem. You have to turn to shoot him because he’s in the back line, not with his team who is now shooting you in the back because you have to focus on Doom. It takes the entire team to kill him.

Sombra is a necessary evil because of heroes like Doom.

I hate dis hero so much I’ll counterpick him every time without shame idc

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There are far more dominant heroes who require far less skill/precision than Doom does. He’s not even close to the top.

That’s just not true. I’ve killed him on my own plenty of times, but at the very most you’d need 2 people to kill him.

I have never once felt pressured by a Doomfist, unless I’m playing as Doom against another doom and their team has full Doom counters. Even then, it’s mostly because of the counters and not the enemy Doomfist.

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That’s unfortunately true. Some heroes just designed in that way for some reason. They play like a single player game and makes the game far worse for everyone. Devs do nothing to solve these issues unfortunately. It’s like allowing group players to gang bang on solo que players. It’s allowed at the expense of others. Devs are disrespectful to their own playerbase and they are more worried about numbers which creates a negative loop for their game.

yeah what ever it is. IDK the exact numbers I just mean if I get dove when I react to it and get him down to “one” (figuratively) and I’m calling on my team for help one moment, the next moment he hits his next ability and it feels like he has another 200 HP and he is definitely not “one” lol.

My real gripe with doom is that he’s a tank. I always liked him as a DPS where his ‘counter’ was just being better at your own hero and interupting his roll out or just diffing him in the damage department like he was meant to be played. Tank doom… I mean I suppose he’s working as intended - not meant to be a 50/50 fight with any 1 dps or even a hope for a savvy support.

I love DPSing with Doom on Tracer and Sombra. Supporting him? Not so much but it’s fine. I can deal with it unless he sucks.

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Agility tanks should be squishy, not tanky, and Doom is way too tanky for his agility.

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its almost like his character was built around the idea of being…a DPS character? I know Im reaching for that idea…but it seems possible

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He’s the lowest healthpool of all the tanks and no armor, with a single mitigation ability on a fairly long cooldown. He’s extremely squishy and goes from full to zero within the space of Sombra’s hack lockout, literally one second nowadays, when focused.

ahh but to get a bunch of dullards to phocus on one man when no one pays attention to pings!

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Hilarious you say that, because if memory serves me right, that was originally the plan. Players demanded him so much that they said screw it and made him a playable character

Tracer has the lowest #of HP in the game, by a hefty margin, and also dies rapidly when focused, yet does just fine

Doomfist has the #2 WR among tanks in the ranks where players have the best aim and can be most relied upon to focus.

He should have never gained the 300% duration megabuff on “best defense” as every other mobility hero ib the game took a huge meganerf.

In GM, he has an extraordinarily high WR among tanks…those disorganized noobs…

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They should seriously pick up Doomfist. He performs well because they do not know how to play into him properly. It’s time to stop!

#LearnDoom

My problem with dooms is they are always smurfing, you see a doom in metal and they are either going to make the game miserable for both teams or the doom will throw the game to deliberately derank so they can bully bronzes

Literally the most killed hero in the game quite regularly. We see this on public stats. We’ve seen the devs confirm this. This holds true at high levels of play.

Doom is many things- “tanky” isn’t one of them. He’s objectively fragile.

He of course makes up for it by being mobile and can position readily into locations that are ideal for him-

But he’s not “tanky”

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Something I worry about is my string of poor performances can be looked at as smerfing…

I don’t think I ever left bronze in ranked to be clear…it’s just some days I get on and I can’t seem to win.